Necro Posted February 21, 2006 Posted February 21, 2006 what is your general defense on a planet aside from a space station? i use 3 ywings, 3 xwings, 3 corvette's and 1 nebulon (this is in the campaign) oh and i suggest adding the long sensor range, you won't get your guys there before the battle starts but soon afterwards they'll be in reinforcements!
Darkside360 Posted February 22, 2006 Posted February 22, 2006 I use the highest level of a space station and then i have least 4 Mon Cal Cruisers 5 assult frigates and 10 squads of x-wings and 6 squads of y-wings. For every victory there is a loss, for every loss there is a victoryhttp://legacy.gamemod.net/Images/LoWSig.gif http://legacy.gamemod.net/Images/Hoth.jpg
Necro Posted February 22, 2006 Author Posted February 22, 2006 isnt that well ...crazy i mean for all the planets say u have 20 having htat kind of defenses for each D:
R2-Opus2 Posted February 22, 2006 Posted February 22, 2006 I've been playing the Rebels recently, and have been using bigger fleets on my planets that border the Empire, while I have smaller garrison-ish forces on my worlds right behind the frontline systems (systems I know the Empire can't jump directly to . So that they are only one jump away from bolstering the front lines. In my last game I had something like this... Front Line: 1-2 Mon Cal Cruisers (if access to them isn't there, substituted in assault frigates)4-6 Corvettes2-4 Gunships1-3 Assault Frigates (depends on the first factor)2-4 Marauders Fighter Wings: 6-10 of X-Wings and Y-Wings1-3 A-Wings All Frontline fleets where possible have at least 1 fleet commander (I don't know yet if having more than one in a single fleet helps even more or not other than redundancy) Backup Systems to the Frontline:(This depends on the size stations present on these to some degree.)i.e. -- If lvl 1 Station: I tend to go with 1-2 Assault Frigate, 1-2 Neb, 2 Gunships, 4 Corvettes & aprox. 6 of each fighter type.-- If lvl 2 through 5: I simply augment my garrision to bring them up to the first example w/maybe more fighters or the occasional Mon Cal cruiser. Since the advanced stations eventually come with 2 corvettes and 2 Nebs, I may only put one Assault Frigate there w/perhaps 4 Xs & 4 Ys & 2 Gunships. I may scale the Corvette/Gunship numbers based on how many anti-starfighter ships I see the enemy fielding on the front line. Frontline Planetary Garrisons ususally get something like this for Rebs: Units: 1 Infantry, 2 Plex missile dudes, 2 T2-Bs, 1 airspeeder, 1 Field Cmdr., 1 artillery & 2 T4-B tanks.Surface Structures: Usually an Ion Cannon, and I try to make room, slots permitting for Turbolaser towers and a shield. The other structure types I build more or less willy nilly as needed unless there's some planetary perk involved. The planets in the rear bascially become credit generators.
Necro Posted February 22, 2006 Author Posted February 22, 2006 i have NO defense on ground as the imps cant raid which means they're forced to take the space first! as for your space defense..isn't that rather excessive
R2-Opus2 Posted February 22, 2006 Posted February 22, 2006 Perhaps it is a bit excessive, but this all depends too on what the enemy is fielding at the time, what planets they keep trying to take back, and overall pop cap. True about the planetary garrisions for ground units as Rebs. Yes, the Empire can't raid, however, I'd rather have troops close to where they are needed than subject them to long travel times at the last minute from systems in the rear. The other thing too is that after a while, I wind up with credits to burn, so usually frontline systems generally end up being the only defended ones with maybe one mine or two on the surface. Personally though, I think the Empire should get the ability to raid systems later in the game myeslf. Its one of the only foils I can see to the way I play.
hellangel666 Posted February 23, 2006 Posted February 23, 2006 ^^ suport the above post. all depends on where the enemy is. also somtimes drawing one or two ships from all the planets is enough to give you a battle fleet big enough to defend a hot zone. and then once thats done relocating that fleet for quick counter action may lead you to victory. all depends on enemys movements.... i know i've left whole plants just open knowing that the enemy had no means to get there. (back door left open to help blow out whats coming in the front door)
Teradyn_pff Posted February 24, 2006 Posted February 24, 2006 The other thing too is that after a while, I wind up with credits to burn, so usually frontline systems generally end up being the only defended ones with maybe one mine or two on the surface. Personally though, I think the Empire should get the ability to raid systems later in the game myeslf. Its one of the only foils I can see to the way I play. Actually, if the Empire is letting you get comfortable in that position then it deserves to be blocked out. My Death Star is bigger than your Death Star!"The XML is strong with this one!"http://miniprofile.xfire.com/bg/bg/type/0/teradyn.png
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