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Re: Vergesso Asteroids


R2-Opus2
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Don't know yet if this is a bug, as my game hasn't flipped out too terribly other than this anomaly.  Seems more an odd occurance I can't explain so it probably fits best here for now.

 

I'm still in the middle of it, but I'm playing the second biggest (the one with 35 planets or so) campaign game as the Rebels, on Easy w/missions thing enabled.  Anyway I was chugging along pretty good, when the droid message alerts get my attention.  I kept seeing every game day or so this message...

 

Control of the Vergesso Asteroids have gone from Neutral to Empire

Control of the Vergesso Asteroids have gone from Empire to Neutral

Control of the Vergesso Asteroids have gone from Neutral to Empire

Control of the Vergesso Asteroids have gone from Empire to Neutral

Control of the Vergesso Asteroids have gone from Neutral to Empire

Control of the Vergesso Asteroids have gone from Empire to Neutral etc., etc.

 

For now I don't have the range to send a spy to see what's going on, but at first I'd thought the Empire must have been having a big battle with pirates or something, but I think its a case of the Empire expecting to meet me there but I'm not there and so keeps checking.  The system was probably defaulting to Neutral because it didn't build a station there.

 

They've fought me in a couple of other places, but seems to be stuck in a loop over in that system.  Gonna finish this one up later today and see if I can't see the fleet it has.  Ok, so this sounds more like a bug :)

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No, with Vergesso Astroids you have to keep a ship above it unless theirs a stations. When theirs nothing above it it reverts to normal, this is them mmoving fleet back and forth across it.
http://img20.imageshack.us/img20/3488/zersigef1.jpg
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Yea, I finally got a glimpse of the asteroid field and saw that the Empire kept going back and forth with 1 troop unit.

 

I'm going to try this one again on medium and hard.  For one, the Empire had only tried to take territory a few times (maybe that's why it was set to easy or something - maybe I didn't followup on the mission in a timely manner in order to make the AI do something different?) but I've seen more agressive AI on easy before in the other campaigns.

 

A few more things I noticed:

 

- Only saw the Empire using Tartar cruisers and Acclaimers. 

- Only a few worlds it turns out has any stations - usually low tech 1s and 2s at most

- When the Empire did build a fleet in bulk, it was always the Tartar cruiser (I faced fleets from 20-26 of them).

- I never came across any Imperial character yet in this one and presume they're all having tea on Coruscant as they giggle over the ineptitude of their Tartar cruiser captains.  And those couple of troop shuttles I'd seen.

 

I'll probably do my final push tomorrow just to see what they've built.  Very few worlds in this scenario weren't developed by the AI.  I'm curious to wonder too if they're not doing something because the game was on easy, or because I had changed the parameters of the game in the advanced settings or something (starting tech, credits and whatnot).

 

After that, I'll switch sides and see how the AI manages the Rebels on Easy with this scenario before switching difficulties.  I'll probably keep the parameters the same if I can.

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