Stellar_Magic Posted February 20, 2006 Posted February 20, 2006 Okay... for a start we're going to need to make models for all the new structures that we'll need for the new technology tree... Imperial Political Structures:Tier 1: Planetary Governor's MansionTier 2: System Governor's PalaceTier 3: Sector Moff's PalaceTier 4: Grand Moff's PalaceTier 5: Royal Palace Imperial Stormtrooper Recruitment:Tier 1: Stormtrooper Recruitment CenterTier 2: Stormtrooper Barracks *In-Game AlreadyTier 3: Stormtrooper Blaster RangeTier 4: Stormtrooper Obstacle CourseTier 5: Stormtrooper Holo-Training Center Imperial Vehicle Training:Tier 1: Imperial Crew Recruitment CenterTier 2: Imperial Vehicle ParkTier 3: Imperial Vehicle Firing RangeTier 4: Imperial Vehicle Training CourseTier 5: Imperial Vehicle Simulation Center Power Structures:Tier 1: Power CoreTier 2: Power Generator *In-Game AlreadyTier 3: Power StationTier 4: Solar Ionization ReactorTier 5: Hypermatter Reactor Trade Structures:Tier 1: Air Control TowerTier 2: Open Landing FieldTier 3: Small Hanger BaysTier 4: Large Hanger BaysTier 5: Skyhook Ground Station Income Structures:Tier 1: Office of Planetary CommerceTier 2: Planetary Stock ExchangeTier 3: System Stock ExchangeTier 4: Sector Stock ExchangeTier 5: Galactic Stock Exchange Underworld Structures:Tier 1: Planetary MafiosoTier 2: Mercenary Recruitment CenterTier 3: Bounty Hunter's Guild OfficeTier 4: Hutt PalaceTier 5: Black Sun Embassy Shield Structures:Tier 1: Comar SLD-14 Ray Shield Generator * In-Game AlreadyTier 2: Comar SLD-20 Particle Shield GeneratorTier 3: Comar SLD-26 Particle Shield GeneratorTier 4: GenCore I Shield GeneratorTier 5: GenCore II Shield Generator Lordy do I need to sit down and work this out or what! Forum and RPG Membership:http://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsTC.jpghttp://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsRPG2.jpg Signature:Sufficiently advanced technology would be indistinguishable from Magic. -Arthur C. Clarke
swgbex Posted February 20, 2006 Posted February 20, 2006 I knew i shoulnd have asked ;D meanwhile im workin on something just for fun.. something that i think should be in game. u guys might agreebut i can start doin gen cores 1 and 2 since i know what they look like.. thanks rebellion i could problably also google the rest of the stuff. provided it exists.. http://www.swgbex.com/sig.jpgHehe IA 2 venator
Stellar_Magic Posted February 20, 2006 Author Posted February 20, 2006 Well the Comar SLD-20 is a theoretical Shield Generator... The Comar SLD-26 was what the Empire deployed on Endor. I'm afraid this is an incomplete list as well. I'm hoping to use the ship models from EvilleJedi's Warlords mod... If you haven't seen them they're awesome. We'll have to modify them for the EAW engine but even so it'll save us time. Forum and RPG Membership:http://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsTC.jpghttp://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsRPG2.jpg Signature:Sufficiently advanced technology would be indistinguishable from Magic. -Arthur C. Clarke
swgbex Posted February 20, 2006 Posted February 20, 2006 yeah ive played both the clone wars mod and the warlords modbut are u exactly sure of that.. seems like they were high poly like.... i think he even admitted it in the forums once.. It caused warlords to lag in big battles ... as far as the models go.. they are awsome and it would save lots of timebut we definately need to look at the poly counts http://www.swgbex.com/sig.jpgHehe IA 2 venator
Stellar_Magic Posted February 20, 2006 Author Posted February 20, 2006 The current models used in EAW are actually pretty high poly... if you consider all the seperate polygons in each hardpoint and all. Still they're not as high poly as the Warlords models, but the Warlords model poly count can be cut pretty significantly simple by removing all the individual gun barrels that are stuck all over his ships. Forum and RPG Membership:http://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsTC.jpghttp://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsRPG2.jpg Signature:Sufficiently advanced technology would be indistinguishable from Magic. -Arthur C. Clarke
swgbex Posted February 20, 2006 Posted February 20, 2006 thats true... the rebel super capital ship.. dont remember what its called.. has about 1000 little gun orbs.. that are floating outside the ship.. i guess they were supposed to be on the ship and give it the mon cal look..but on mine they are just. outside the ship.. outside the hull.. im sure that would reduce the poly count http://www.swgbex.com/sig.jpgHehe IA 2 venator
swgbex Posted February 20, 2006 Posted February 20, 2006 well the GenCore I and II are done http://www.swgbex.com/sig.jpgHehe IA 2 venator
Stellar_Magic Posted February 20, 2006 Author Posted February 20, 2006 Could you post some renders? Forum and RPG Membership:http://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsTC.jpghttp://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsRPG2.jpg Signature:Sufficiently advanced technology would be indistinguishable from Magic. -Arthur C. Clarke
swgbex Posted February 20, 2006 Posted February 20, 2006 (edited) sure.. hold on let me render one http://members.cox.net/swgbex/GEncoreII.jpgi might redo the satelites.. because i dont think they look right. :/i tried to make it close to this pic from rebellionhttp://drslice.com/games/index.php/rebellion/defense/4 for Gencore I just take off one satelite.. :/ Edited February 20, 2006 by swgbex http://www.swgbex.com/sig.jpgHehe IA 2 venator
Stellar_Magic Posted February 21, 2006 Author Posted February 21, 2006 You don't need the wires on the dish... They don't really look right anyway. Forum and RPG Membership:http://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsTC.jpghttp://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsRPG2.jpg Signature:Sufficiently advanced technology would be indistinguishable from Magic. -Arthur C. Clarke
swgbex Posted February 21, 2006 Posted February 21, 2006 ill take em off. Now to pick the next thing in the list :/ http://www.swgbex.com/sig.jpgHehe IA 2 venator
swgbex Posted February 26, 2006 Posted February 26, 2006 WEll the model i did was acceptable for generals.. so im assuming this game will take it. im not exactly sure how much EAW will be but there is a forum where they said what an ISD was http://www.swgbex.com/sig.jpgHehe IA 2 venator
Necro Posted February 26, 2006 Posted February 26, 2006 oh where? im afraid to add details so i made a tie/i and its 400faces with the bare shape then again..do you really need details? especially on FIGHTERS! capital ships i might understand ;p
swgbex Posted February 26, 2006 Posted February 26, 2006 its the forum topic on the WIP for the EAW model exporter/importer http://www.swgbex.com/sig.jpgHehe IA 2 venator
Stellar_Magic Posted March 13, 2006 Author Posted March 13, 2006 Okay... arise. Some members of the forum have detected a means by which to edit existing models... Yeah! (I actually have done some things on this.) Now lets get to work making different versions of the units in the game already. It's time to start skinning people! Forum and RPG Membership:http://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsTC.jpghttp://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsRPG2.jpg Signature:Sufficiently advanced technology would be indistinguishable from Magic. -Arthur C. Clarke
swgbex Posted March 14, 2006 Posted March 14, 2006 say what well start to work.. maybe tell me how the people did it too http://www.swgbex.com/sig.jpgHehe IA 2 venator
Stellar_Magic Posted March 14, 2006 Author Posted March 14, 2006 You can create a copy of the model and you can change the texture it uses through hex editing. Forum and RPG Membership:http://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsTC.jpghttp://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsRPG2.jpg Signature:Sufficiently advanced technology would be indistinguishable from Magic. -Arthur C. Clarke
swgbex Posted March 14, 2006 Posted March 14, 2006 (edited) lol nice.. i suggested we tried that in another forum.. didnt think it would work 100% but ok ill try ill have an update tomorow hopefully edit.. never mind i have time now..Got it open in hex editor.. and found the model name .tga.. im workin on a new texture for at st Edited March 14, 2006 by swgbex http://www.swgbex.com/sig.jpgHehe IA 2 venator
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