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Re: GMP - General Mod Project (NMA and Nexus)


Bryant_pff
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These 300 or so....(closer to 1000 actually but LoW aren't going to add that many)...all have breifs for them so for the moment what maps to add to them etc.  EG for Sluis Van, A Eucropolis, I'd use Corulag or maybe Corellia'ws Ground And Space Maps.
http://i199.photobucket.com/albums/aa197/knivesdamaster/tags/sith_omguserbar_member.jpg
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I think I know how to disable the shell map. For me it works. Change the background color of MenuBacks from ART/TEXTURES (where ships fly around and shoot, blah blah) to anything else.

BODiN

Empire at War Modder

PFF Moderator

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Yes he has. And yes, that menu thing did work. In fact, I did it the first day I got the demo. But, Bryant did not use that menu screen background method. He actually wanted to eliminate the loading of the shell menu alltogether to offer quicker game start.

http://www.bfpexpansion.com/tibmaker.jpg

http://www.federationstudios.net/factions/banners/tibmaker.jpg

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I got this from teh Eaw tutorial list:

open up the movies.xml and replace this:

      Data\Art\Movies\Binked\LucasArtsLogo.bik

      true

 

      Data\Art\Movies\Binked\PetroglyphLogo.bik

      false

 

with this:

http://i12.photobucket.com/albums/a245/loverdog/pffuserbar1.jpg

http://i74.photobucket.com/albums/i276/At-At_controller/leetspeak4cz1jr.gif

 

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