Cain Posted February 19, 2006 Posted February 19, 2006 (edited) First - Make sure it works pls. before posting. It's virus free and you have a full set of instructions posted about what it does/enable and how to install it. Also if your work on versions - post your mod version too. Thank you all and keep up the good work,Cain PS. Only replys with a mod in it are allowed here. No questions from fans. Compiled Mod ListLegacy Of WarStargate CommandImperial Assault 2: Rise of the EmpireSW Empire at War: Reality of Rebellion ModThe Sith War Arises from the AshesEAWFile Starship TroopersThe Warlords Mod Demo ModsEmpire ModBryant's ModWarlord Mod Note: If a new version of a mod is submitted then I will delete the last. Pls be as descriptive as you can documenting all your changes. Also post small pictures linked to bigger ones or just links - something that represents the essence of your modification. Edited February 21, 2006 by Cain - The Trivium Organization - Community Manager -- Petroglyph Fan Forums - CoAdmin & Human Resources Manager -
Bodin Posted February 19, 2006 Posted February 19, 2006 (edited) EaW Zoom Mod by Blood Phoenix of EAWH Increased Zoom Mod Version 1.00 Ever wanted to Zoom out to view the full map? Or wanted to see two battles at opposite ends of the map, at the same time? Or even perhaps you wanted to read a number on the side of a ships hull perhaps? Now you can. This mod increases both Land and Space Zoom functions, to give you a more powerful feature. Drop the folder in the zip file into where you installed your game >> data >> gamedata. Remember you must clear the folder after each mod, otherwise they can effect each other! Thankyou for downloading my mod, and I hope you enjoy improvement! Note:This Mod is not adviced for those with slower computers or less able graphic cards. Edited February 26, 2006 by Bodin BODiNEmpire at War ModderPFF Moderator
Eliminator Posted February 20, 2006 Posted February 20, 2006 Empire At War: Evolved (yeah, it's a lame title, but who cares?) This is a very simple mod, with few changes at the moment. It focuses mostly on the rebel faction. Changes include: 1. Heavily upped the firepower of the Mon Cal Cruiser. It can now destroy fighters easier and can fire missiles. Decreased the number of hardpoints to make it easier to destroy. The same will be for the ISD in the next version. 2. Rebel Fighters are now to scale. (I hope...) 3. Rebels start campaign with 5 Mon Cal cruisers, and an assortment of other ships and ground forces. 4. Venator SD enabled for the Alliance. 5. Empire starts campaign with 5 ISDs and other ships and ground forces including the Death Star. 6. New names for Mon Cal Cruiser. 7. and some other stuff I've forgotten about! INSTALLATION INSTRUCTIONS: Simply drop the XML, and Calamari_Cruiser files into C:\Program Files\LucasArts\Star Wars Empire at War\GameData\Data http://www.sendmefile.com/00296447
MistenTH Posted February 21, 2006 Posted February 21, 2006 (edited) EAW: Star Wars Realism v3.0 (Space Combat) Description EAW v1.2 mod to bring space combat more in line with my experience from the movies and the EU novels (particularly Rogue Squadron), as well as balancing gameplay elements. Fighters are now more useful, and broken / overpowered units such as the Ion Cannon / Assault Frigate have been balanced. Modded for Skirmish, but all space unit changes transfer over to the Story / Galactic Campaign modes. This mod is intended to be a plausible replacement for stock EAW space combat and space skirmish. Download Linkhttp://www.filecloud.com/user/files.php?category_id=386624 (834kb .zip) Mirror - Petroden (Thanks Lion!) (Not immediately updated upon release)http://www.petroden.com/eaw_game_mods.shtml InstallationUnzip the zip file, transfer the XML & TEXT folder inside to your EAW/Gamedata/data folder. To uninstall, simply remove / rename the XML folder and replace the TEXT folder with a backup. Refer to the FLEET readme file for installation instructions for that gameplay mode. IMPORTANT: BACKUP YOUR ORIGINAL TEXT FOLDER AS THIS MOD WILL OVERWRITE IT. Major Gameplay ChangesSmarter AI targeting, more aggressive Skirmish AI.Fighters dogfight and launch attack runs, lasting longer against anti-fighter corvettes.Many fighters now have missile weaponry e.g. X-wing & its signature proton torpedo.Capital ships are now deserving of their name, taking immense firepower before dying.Superweapons now balanced; using them is a tactical consideration instead of a no-brainer.Skirmish settings changed; slower income, better buildable structures, stronger stations.Rebel starfighters have strong firepower, as they should be.The Empire has strong capital ships and TIE swarms, as it should be.Many changes to heroes and almost all ships.Power to Weapons and Shield Boost reworked to be more useful / less abusive respectively.Some SP campaign changes as requested (slower hyperspace, longer hero respawn). New UnitsTIE Interceptor Squadron, EmpireCarrack Cruiser, EmpireCorellian Torpedo Boat, RebelRepair Tender, Both(not exactly new) Interdictor, Both, Limited to 1 per player, increased reinforcement prevention radius. New Skirmish Gameplay ModeIntroducing FLEET! Deathmatch. No resource collection. No time delays. Big Fleets. Epic Battles. HistoryDecided to play around to satisfy my urge to see a more Lore-linked space combat. Eventually the changes kept growing until I decided to make it accessible to everyone for feedback and to enjoy a better game. I also made changes that were balancing in nature, and might differ from lore somewhat. Can't stand ground combat though. Future PlansPlacing custom models, icons & sounds when they are available. Unless there are major bugs, this will be the last major update, gameplay wise. I will still carry on modding in stuff in future, but not under SWRealism. It is complete, except for models, which will be inserted at a later date. SWRealism is GOLD! Thanks for your support & feedback! I hereby grant anybody the right and privilege to utilise my mod for their own EAW modding purposes and use. All I ask is for due credit to be given to me for the code and features used, and that you just send me a PM over the forums to let me know that you are using it. ~MistenTH Edited February 28, 2006 by MistenTH EAW: Star Wars Realism v3.0 - a mod that improves the realism, balance & gameplay from the default EAW Space Combat & Space Skirmish. Introduces a FLEET! Deathmatch mode. http://pff.swrebellion.com/index.php?topic=2763.0http://www.lucasforums.com/showthread.php?t=161089 EAW: Tactical Command - a Space Skirmish mod that seeks to bring tactics to EAW. Also introduces Scenario play. http://pff.swrebellion.com/index.php?topic=3136.0http://www.lucasforums.com/showthread.php?t=162569
Cain Posted February 21, 2006 Author Posted February 21, 2006 >>> WTME - 6.9.2 - EAW Gold Fix<<< Added in WTME v6.9.2 -Starbases build costs credits increased - with Level 5 costs now 10000 - level 1 costs 2600, etc.-Starbases build time seconds is from 250 sec (level 1) up to 800 sec (Level 5).-The Desth Star costs 40000 credits and the build time is 1310 sec (around 20 minutes on slow)-The MC costs 6000 and the ISD costs 7500 both are builded in 300 sec (5 min on slow)-The ISD has now power to weapons ability.-The MC and ISD weapons hardpoints have now more healt points HP (ISD from 325 to 425/MC from 425 to 525)-The ISD Shield Hardpoint has now 625 HP from 325.-Increased camera zoom range by 30%-50%. (All the changes were designed to slow down the speed of the gameplay and give you more strategic depth) Added in Warlord MTE v6.9.1 -Fixes the scale of all units (space/land) and heroes reducing it to classic WTME more real scale. -Fixes the cost for all the ships by increasing them with almost 1000 credits.-Fixes the hyperspace speed for all space units to WTME speeds.-Fixes the Anti Fighter ships to be less accurate against fighters (From 1.0 to 1.5,2.0,2.5)-Fixes the combat fighter speeds to WTME settings.-The ISD and MC get 1000 shield points more (2000 to 3000)-The VSD has now half of the ISD fighters and will spawn them. It was impossible to play the game with those original settings (I exited after the first mission) so that's why I made this 6.9. So I can play the game. If you have any bugs report them in the WTME 6.0 topic. This mod is installed like the WTME 6.0. Download link:http://pff.swrebellion.com/index.php?action=dlattach;topic=2622.0;attach=486 More to come in WTME 7.0:http://pff.swrebellion.com/index.php?topic=2626.0 To return to the any Petroglyph patch settings just remove the XML folder. - The Trivium Organization - Community Manager -- Petroglyph Fan Forums - CoAdmin & Human Resources Manager -
Mith_rawn_undo Posted February 22, 2006 Posted February 22, 2006 (edited) Mirror Mod v0.3ENGLISH VERSION This Mod allows an Empire player to fight against another Empire player.It works for both single and multiplayer. More functionality is planned.(e.g. Pirates vs Pirates, Reb vs Reb)If you find any bugs or if you have suggestions please report them in the appropriate http://pff.swrebellion.com/index.php?topic=2684.0 thread or via mail benjamin_erbert@hotmail.comor ICQ 157725772 Install:Just put the xml files in ...\Star Wars Empire at War\GameData\Data\XML. If XML folder does not exist create it. Important: All players need exactly the same versions, for example if you have extracted the *.meg files make sure that you delete the folders Scripts and Resources, before playing otherwise youll get an error. If you managed to join a game, at least one player should be assigned to each rebel and empire, the "rebel" will be imperial nevertheless, just did not figure out how to change the Name. http://www.the-battlefield.com/filemanager/download.php?file=124 UPDATE: This Mod allows an Empire player to fight against another Empire player(And for Reb vs Reb too).It works for both single and multiplayer. Space AND Land battles work now with both Mirror Combinations.http://www.the-battlefield.com/files/MirrorModv09.zip Edited February 23, 2006 by Cain
Stellar_Magic Posted March 1, 2006 Posted March 1, 2006 >>>ROR and NMA Team Project: Foundation BETA V0.1<<< Want epic combat! Want Canonical Realism! ROR’s first Gold Release is here. Foundation BETA V0.1 originally intended as an internal Beta is being released to everyone. This mod will serve as a base for all further ROR modding. So get it now! NOTE: This is a Beta version, several units haven’t had their stats and cost adjusted yet to the new format. Stability has not been fully tested, use at your own risk. Features included in V0.1: 1.) Rehardpointing of all Starships 2.) Canonically Accurate Unit Scaling 3.) Realistic Weapon Effectiveness 4.) Ground Combat Overhaul Installation: Just extract the XML folder and place it in the game’s GameData Data Directory. That’s it. Note: Downloading this mod overwrites the existing game xmls, backup any mod and install on a clean and patched version of the EAW. DOWNLOAD:Link Forum and RPG Membership:http://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsTC.jpghttp://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsRPG2.jpg Signature:Sufficiently advanced technology would be indistinguishable from Magic. -Arthur C. Clarke
tibmaker Posted March 3, 2006 Posted March 3, 2006 http://www.federationstudios.net/factions/factions.jpg I present you all with a new upcomming total conversion... based on soley unique plot. The time has come to unleash our newest Empire at War Nexus project, I like to humbly call... Factions. This mod is a planned science-fiction thriller set in a "reverse utopian" or "dystopian" world a little more advanced than ours. No, no fancy lasers, or any fancy starships. Just straight up land murder, and urban carnage. You will find that we are not totally going to give away all the background plot, or story of this mod at first. In fact, the story will correlate into our newspostings a bit at a time. With that being said, prepare yourself for the surprises and the twisted curiosities you may have. You can visit this topic for discussion: http://pff.swrebellion.com/index.php?topic=2886.0 http://www.bfpexpansion.com/tibmaker.jpghttp://www.federationstudios.net/factions/banners/tibmaker.jpg
namspopof Posted March 6, 2006 Posted March 6, 2006 Hello all the communauty, I present to you a french mod for EAW. http://www.jeux-strategie.com/fileadmin/images/JS/Empire-at-War/EAW-banniere-mod1.jpg http://www.jeux-strategie.com/index.php?id=3739 It is schedulded for increase the strategic potential of the game. Good game ! Mod Strategic Improvement
Athanasios Posted March 8, 2006 Posted March 8, 2006 Directly for the relevant thread:-------------------------------- Well, as promised, i release the Empire at War: Total Realism v1.0 mod today, but with one small exception; the Autoresolve issue will not be fixed in this version. The reason is simply that it turned out to be way more complicated than i expected. To give you a numerical excample, Autoresolve ChangeLog.xls has more than 250 entries alone (boosting the whole tweak/modification numbers around up to 450), meaning that i will need more time to fix it correctly...and i expect these entries to get even more, since some (if not most) units have multiple autoresolve values in different .xmls. However, there you go with v1.0 of EaW:TR mod . You can download it by clicking here, or, if your browser prevents pop-up windows, copy paste the entire link to a new window: ht*tp://users.auth.gr/~atsiolas/EaW[/url] Total Realism v1.0.rar (remove the * from http). I'll try to upload this file both in LucaFiles and Gamesport, but i can't promise anything, so, i uploaded them to my personal university web storage. As you'll read in the README file, since ill be working on the Autoresolve issue, any feedback is welcome in the meantime, so that the upcoming version will have as more fixes as possible (if any need for fixes arise). I'd like again to give special thanks to Adonnay, MistenTH and Slocket for allowing us using their mods. Hope you enjoy the EaW:TR mod and keep it slow with the tomotoes for my clumsy mistakes you might spot
Star Wars Man Posted March 14, 2006 Posted March 14, 2006 >>>SWM TIE Fighter Modification<<< *Note: I used an extractor for this, so this one is mine.* Straight from the Readme:What it does:It uses the TIE Bomber cockpit, and adds a chaingun. Direct from the Text File: Expanding on an older design, the newer TIE Fighter uses the TIE Bomber cockpit, stripping it of everything but essential systems. Most notable is the 3 barreled chaingun, each of which fires twice. 7 fighters per squadron. LINK Edit: One thing that I forgot in the readme is that you need to put the MasterTextFileEnglish into your text folder. BE SURE TO BACK UP YOUR ORIGINAL ONE!!! http://img525.imageshack.us/img525/3269/pffuserbar2globalmodnx9.jpg
plokoon9619 Posted March 16, 2006 Posted March 16, 2006 http://pff.swrebellion.com/index.php?action=dlattach;topic=3021.0;attach=603 adds Kyle/Mara to Galatic conquest.
Bodin Posted March 22, 2006 Posted March 22, 2006 Cheating Mod +5 ::EMPIRE CHEATS::- All Imperial Units/Buildings cost 1credit -- All Imperial Units/Buildings are built in 1second -- All Imperial Units add 0 pop value -- All Imperial Special abilities reload in 1second -- Imperial Space Battle pop cap increased to 50 - ::REBEL CHEATS::- All Rebel Units/Buildings cost 1credit -- All Rebel Units/Buildings are built in 1second -- All Rebel Units add 0 pop value -- All Rebel Special abilities reload in 1second -- Rebel Space Battle pop cap increased to 50 - ::INSTALATION::- Copy the XML folder in the Rebel/Empire Cheats folders into your GameData/Data folder - NOTE: THIS VERSION WORKS FOR GALACTIC CONQUEST BODiNEmpire at War ModderPFF Moderator
Sonic0 Posted September 24, 2006 Posted September 24, 2006 A Galaxy Divided V3 http://empireatwar.filefront.com/file/A_Galaxy_Divided;67387Description:Changes in V3EmpireFully Fuctional mini-DSII used by palpatine in space.New Heroe-Anakin Skywalker, replaced at Tech lvl 3 by vaderClone Troopers, replaced at Tech lvl 3 by stormtroopersShutter Shield can be built on cetain planetsLancer-class FrigateMandator CruiserEclipse SSDVengeance SSDSovriegn SSDTitan Heavy cruiserWorld DevestatorTIE DroidChiss clawcraftfixes vader glitch, he is now escorted by tie avengers.All new units are in skirmish, except the sovriegn and DSII. (sovriegn may be invluded later though)Royal guards buildible on coruscant and alderaanEmpire units only in skirmish--most at merchant dock!Virago Fighter squadronMerchant GunboatDreadnoughtImperial GunshipArc-170 fighter squadronV-wing squadronmunificent cruiservulture droidChissclawcraft. The Rebel AllianceM-104M-90M-40Mediator CruiserBothan Assault frigateBulwark CruiserHome One resizedObi-wan uses eta-2 jedi interceptor in space battles.Obi-wan has stealth.New heroe--young obi-wan kenobi,replaced at tech lvl 3 by old kenobi.Rebel Skirmish unitsThe LiberatorEta-2 squadronArc-170 squadronV-wing squadrondreadnought The Confederacy of Indepedent Systems (CIS)SpaceDeath StarInvisible HandSlave 1Technounion DestroyerProvidence class cruiserlucrehulk mobile command ship.recuscant class cruiserGenosian pinneacemunificent-class frigateDiamond-class frigateCIS corvetteVulture DroidTri-droidGenosian nantex fighterTechnounion fighterSpace stationsHidden asteroid baseShipyardLucrehulk core shipGround unitsShocktrooperPlex ShocktrooperField CommanderShocktrooper AssasinShocktrooper bodyguard(cant build them, they come with dooku)Count DookuJango FettVulture Droid Ground attack fighterCIS SkiffCIS Pod walkerCIS swamp speederGround StructuresCommand CenterTurbo lasersReseach facilitymining facilitysuperhypervelocity gun New FeaturesEmpireThe Eclipse Superlaser:A horrifying weapon, the superlaser aboard the eclipse is percise enough to remove a rebel base from a planet surface, without destroying the whole planet,It will replace your bombing run during the groundbattle, use it to erradicate the rebellion from the surface.(can only beused with the eclipse in orbit)Sovriegn SSD--destroys planets much like the DSWorld Devestators-These horrors of the empire can fight in space and land! in space any unit that gets near thier underside will be destroyed, they also have the ability to "Eat" any unit in a small range, that will recharge about every 30 seconds, on ground the will also destroy anything in thier foward arc, in both space and land battle they will pump out TIE droids.CISOrbital Bombardment--move a capital ship in orbit of a planet to use orbital bombardment during the ground battle(this is the CIS "bombing run") Thats the main underlines of it, but theres more!More! http://i108.photobucket.com/albums/n13/sonic0_2006/sonicos8.jpgMod Leader A Galaxy DividedDark Empire Co-Lead CoderDark Empire Lead R&D/Advanced CoderAGD HomepageAgalaxydivided.com
Lord_of_the_Sith Posted September 24, 2006 Posted September 24, 2006 The French mod is really good. It incorporates many things from different mods mixing them together.What it lacks is an English translation.What I like most of that are the maps, which are bigger.
Nomada_firefox Posted January 11, 2007 Posted January 11, 2007 My Spanish EAW Alliance on version 1.12 is ready to download, if you want play it, you can download it from www.firefoxccmods.com or www.clannomada.com To English versions of the game, you should rename MasterTextFile_SPANISH.DAT by MasterTextFile_ENGLISH.DAT to see the correct Text but remember you will read them on Spain. I recomend you play it, it is very different to the other mods. "Nada escapa a mis dominios".Clan Nomada Web Site FirefoxCCMods Web Site (Only www.FirefoxCCMods.com is a English web site).
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