Xmaster Posted February 19, 2006 Posted February 19, 2006 So, my question is simple. How Can I modifiy my number of starting unit in the demo. Exemple: Empire; when you start you have 1 ISD. Is there any method to boost the number up so you would start with exemple 5 ISDs instead of 1. FYI: Im Still Playing with the demo cuz I havent had the chance to buy retail yet :'( :'(, and im using Warlord Mod( Cain's Mod ) http://i35.photobucket.com/albums/d195/Xm4st3r/wolverine2.png
Foshjedi2004 Posted February 19, 2006 Posted February 19, 2006 Yes. Go into the Missions XML and edit the starting forces. http://i199.photobucket.com/albums/aa197/knivesdamaster/tags/sith_omguserbar_member.jpg
Xmaster Posted February 19, 2006 Author Posted February 19, 2006 I figured that out, but what do I have to change in the line to boost the number up? do I have to add another line or I must add a number somewhere on the already existing one. Empire Starting Forces looks like this : Empire, Coruscant, Empire_Star_Base_2 Empire, Coruscant, Victory_Destroyer_E Empire, Coruscant, Star_Destroyer Empire, Coruscant, Piet_Team Empire, Coruscant, Empire_Star_Base_1 Empire, Tatooine, Virago Empire, Coruscant, Grand_Moff_Tarkin_Team If I want to add 2 more Victory SD at coruscant, what Must I modify? http://i35.photobucket.com/albums/d195/Xm4st3r/wolverine2.png
PipfunatUT Posted February 19, 2006 Posted February 19, 2006 add Starting_Forces> Empire, Coruscant, Victory_Destroyer_E Starting_Forces> Empire, Coruscant, Victory_Destroyer_E to the code should work... hook'em
Xmaster Posted February 19, 2006 Author Posted February 19, 2006 Aight so I just have to duplicate the lines? http://i35.photobucket.com/albums/d195/Xm4st3r/wolverine2.png
PipfunatUT Posted February 19, 2006 Posted February 19, 2006 ya... thats how the code works, but when i did it for some reason the game crashed(i made an entire new map though).... so i think maybe you cant edit the official maps. anyone know how to add "custom" maps? i see there is an option for in game hook'em
Recommended Posts
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now