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Re: EAW: Did It Live Up To Your Expectations?


Star Wars Man
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    • No
      30
    • Yes
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    • Did Not Get It Yet
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    • Too Busy With LOTR Beta
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It did but theres somethings that just scratched the surface. 95%  expactation

 

Well i'll just say the flaws since its much easier since the game is great.

 

1) Horrible fans that spam the chats (BFME 2, Halo, AOE 3 fanboys or just trolls)

2) Bigger chats which let me type about this much text without having to press enter to type a whole sentence without a sentence fragment but then it would be a run-on but thats better  ;D (About this much characters for buddie chat)

3) I heard a dev in the game lobby mention a big phat expansion back with 2 vs 2 campaign????  :o

 

edit:

4) Woops forgot to mention HARDER AI for skirmish ;)

5) More maps  ;D

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I would say it did. At first when I heard about it I set the bar way high. But was info started to come out about it, it didn't reach near my expectations. So I set my expectations for the game really low, and it exceeded them. So I guess yes.
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Which of the expectations? :)

 

The scope of what was first hoped for, no. In terms of doing some incredibly entertaining stuff with what's there, definitely.

 

If they fix a few things, like letting you see all of your deployed units in a battle by means of tabs (as opposed to only heroes), then it could be a truly amazing experience.

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Its great, surpassed my expectations. Except for Multiplayer, Gamespy is the most horrible software ever. It doesnt support more than 2 player matches(for me anyway) doesnt allow you to see whos in a chatroom, and is just plain horrible.
http://img20.imageshack.us/img20/3488/zersigef1.jpg
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I'm not sure what to say.  I have successfully played a single 3v3 space skirmish match, and minus the lag it was a ton of fun.  Lots of Star Destroyers and Mon Calamaris blasting at each other.  Quite possibly the single best online match I have ever played, primarily since it was from a good strategy move that won (sending raids to destroy the enemy's mining fields while surrounding the enemy fleet forcing them them to stay focused on our main fleet) rather than the typical RTS 'more units==victory'.

 

However, the online network code is a mess and thus eliminating a huge portion of the game.

 

On top of the multiplayer problems, the game seems riddled with bugs/annoyances.  Ground troops firing but having their shots blocked by changes in the ground texture.  Selecting bombardment then right click both cancels the bombardment mode and orders what ever units you had to move.  I've had a Mon Calamari suddenly stop moving (still attacked units that came near it, but wouldn't move).  Units trying to attack through map walls (not destructible) rather than moving around the walls.  Tie Fighters, Tie Bombers, and X-wings (and maybe Y-wings, but I can't remember) lose their vocal responses when selected from a group number (assign them to group 1, then select 1).  The force corrupted units don't have changed vocal responses for every command (like take cover).  The furthest zoom out levels on the ground would be great for a sort of overall battle planning, but since you can't take advantage of special powers, it's not very useful.  Nothing show stopping (except the unit stop thing), but irritating none the less.  But I'm also sure that's only half of what has occurred to me.

 

I understand that 3 months of polishing may have only started out as polishing and turned into rewriting large portions of the game, and that pushing back the release may have not been their choice (or a good decision for reason(s) I am unaware of), but I have to say "so much for Westwood's return the RTS field".  I expected a higher quality product.

 

But since I haven't seen anything that [hopefully] won't get fixed with patches, I will say it has lived up to my expectations.

Zing!
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I'm not sure what to say.  I have successfully played a single 3v3 space skirmish match, and minus the lag it was a ton of fun.  Lots of Star Destroyers and Mon Calamaris blasting at each other.  Quite possibly the single best online match I have ever played, primarily since it was from a good strategy move that won (sending raids to destroy the enemy's mining fields while surrounding the enemy fleet forcing them them to stay focused on our main fleet) rather than the typical RTS 'more units==victory'.

 

That sounds exactly like the game I played last night.... about 15 mon calamari ships surrounding our space station, we were screwed... lol. Were you in that match cos you've explained it exactly how it happened? It was an awsome game though  ;D

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Well, completed the Rebel and the Imperial Campaigns on Medium so i guess i'll just drop my 2 cents worth of oppinionated brainwaves.

 

I am overly dissapointed with the game. The campaigns are decent, but for some reason i think they are too short really to cover the events that has transpired in the SW universe since 1979. The campaigns have their moments but there are some minor imbalance issues that just negate most good moments, so overall, i must say that i am dissapointed.

 

Just gonna mention some of the things i'm less the pleased with.

 

-Character Voice acting. There are only 2 characters in the entire game that sounds like they should, Artoo and Mothma... /cry. Listening to Vader and the Emperor was almost a flat out reason to uninstall right on the spot!.

 

Initialy i thought that the battle repetativeness wouldn't be that high...

 

[/Rethink]

 

Guess i miscalculated cause damn i am tired of space battles seing the ships blow up the same way over and over again and again...

 

Ground Battles....nuff said.

 

I must admit that the weeks following up to EAW, i was in a rather good SW mood. I went through the pile of games and pulled out every game i owned with the words "Star Wars" on em', and then i played. From FPS, to RTS, to RPG to A to Z and then back again. When i was done with that, i watched all 6 episodes in sequencial order just to get the facts straight. At release day i was really looking forward to getting some good fun with EAW but after about 2 hours i was tediously tired of the repetativeness the game offered.

 

-Grafic wise, the game is good, but sadly it falls short of impressing anyone but a drunk eskimo and his headless pinguin when it comes to the explosions and laser animations. Really, what on earth are they shooting with in this game?, red paper straws that somehow has a built-in device that negates gravity, wind and time factors?. Look at their speed!, the only laser that fires a realistic speed is the AT-AT, everything else looks like they are fireing in slow-mo, Matrix style movement...

 

Lasers and explosions in space = makes baby jesus and the 3 holy men cry while marie is going ROFLMAO.

 

How the lasers look now in motion to the gamespeed:

 

-TO.FREAKING.SLOW!. When you see a Neb-B Frigate and a Vic-SD duking it out on the broadside of the bar, you want some intens action and nailbiting fire exchanging between the two ships, but now, You get your red and green snowballs from hell which in turn move as fast has Apollo 13 moved when it was 10 feet above the  moon!.

 

To give a clear picture of how the game's feel and acceleration would greatly improve, try watching a space battle with the game speed all the way up and just watch the lasers fly. Now, take the lasers speed and apply that to the normal gamespeeds numbers and you got an intensity factor that would rival games like WH40k, nuff said on that.

 

The explosions need to be more viable and diverse.  After watching a SD split up in the middle after its engines get destroyed as the last remaining hardpoint leaves a less the pleasent taste in my mouth of something i'd relate to lack of vision really.

 

 

-Pathing issues that go above and beyond memorable annoyance!.

 

AT-AT 1 and AT-AT 2 were gonna cross the road -

 

"Yo AT-AT 2, stop fooling around with the reversing gear and front the nose north already!"

 

"I can't ffs!, i gotta make a 180 and the only place i can do that is back at the RF point 20 miles back the road we just came from!"

 

....

 

Need i say more?...

 

 

There are other minor things that bug me but they are things i can live with, for now....

 

 

Morphium.

 

p.s pardon me english, ain't my native language ;)

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EAW has lived up to my expectations there are a few bugs that has already been noted by other players...

 

But what would be greate it:

 

- more maps (8 player maps).

 

- map editor and .meg extractor to make the game more playable.

 

- IP based server setup instead of using online gaming service like GameSpy (lag and buggy as hell)...

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map editor and .meg extractor to make the game more playable.

 

As it has been said already, there releasing them in a month or two.

Oh yes, the units in EaW need to be taken to obediance school. I told an AT-AT to attack a shield generator right in front of it, but it turned to the right and started blasting away at a stupid speeder!

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Hell Yeah!

I've had the game about two days and i've loved playing it completely the graphics are good, the Missions are cool and the Ships and Combat are great.

Good work Petroglyph and Lucasarts. :)

http://i115.photobucket.com/albums/n292/Admiral_Antilles/Thrawncopy.jpg

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I Support the Resistance!

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If it wasn't Star Wars, the game would flop. The AI, at all levels of difficulty and accross all planes of gameplay (strategic and tactical) is horrible. The land battles are tedious. I enjoy the space battles, but since its rare to get the MP game to connect...EAW is sitting on a shelf.
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lol noobs of this magnitude...hehe

well anyway, i thought it lived up to my expectations at least. i mean no the game isn't perfest but i have never played one that was, there are always things we think of that could have been done but they weren't and it makes us sad D: but then we kill another isd and forget about it  8)

my EAW online screen name

[PFF]HAdoken13

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Yes, it did.

Because I lowered my expectations months ago, from expecting an über Rebellion 2-type of game, to a sort of easy to learn, very shallow RTS.

And I was really positively suprised. I love it!!! Well, I expected as much, but still, some of the comments on these boards were quite negative.

The whole game is a huge progress from the demo (patched to 1.02 of course), the SW feel is amazing, the missions are good, the graphics kick ass, and are very smooth and well animated. The battles are frantic, if maybe not really difficult (in a sense of using tactics, they are difficult if you don't just swarm over your enemy with hundreds of troops).

 

IMHO, it kicks ass!  ;D

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It has been good but not "great."

 

I'm still playing every day and enjoying it. I hoped it would become one of those special games that I would want to pick up again and again over the years. Civilization and Star Trek: Birth of the Federation represent two games that are "this good" to me. The galactic conquest and development is what originally brought me to this game. I am a huge Homeworld fan and love the space battles.

 

I'll have broader impressions after a month, and even more if I manage to pick the game back up later (which would make it "great" in my mind).

 

z

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No it did not, i was hoping for a game that would last a while, but its just noth challenge and gets incredibly redunant so fast. I feel its shelf material already, why does this always happen with star wars games, just sta wars
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No it did not, i was hoping for a game that would last a while, but its just noth challenge and gets incredibly redunant so fast. I feel its shelf material already, why does this always happen with star wars games, just sta wars

 

Because LucasArts is just incestuously milking its Star Wars franchise for as long as it can.

 

Quality < Short-term Profits

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Initial expectations no. 

 

Expectations since about october time last year...  yes.

 

Don't take the initial no to be negative.  I had very high expectations at that time and expected it to be more RTS than global strategy.  As a player I prefer the RTS genre.  Having said that, EAW is a great game.  Not perfect in all respects, but definitely on par with what I came to expect from it.

"And the moral of the story is: Appreciate what you've got, because basically; I'm fantastic." ~ Holly, Red Dwarf

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http://www.starwarsforced.co.uk

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Gameplay:  Under low expectations, Graphics:  Right at high expectations.

 

Once I realized this was a conglomeration of RTS minds I understood that they would foul up a great project and miss the strategy possibilities.  The graphics are up to par though.

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