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I got attacked by more than 20 corvette at day 30?


lucienskywalker
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Man , this game is full of bs .

 

Im at day 40 , i got attacked by the alliance .

I killed 20 corvette , and when i was beated , like 10 was still alive . What the hell is this joke?

I also destroyed 10 sqad of fighter , lol .

 

Also , im getting attack by ground force on some other planet , but they never destroyed my fleet before attacking the ground . How it can be? They had tanks and everything .

 

Its me or this game is full of glitch?

Edited by Cain
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Man , this game is full of bs .

 

Im at day 40 , i got attacked by the alliance .

I killed 20 corvette , and when i was beated , like 10 was still alive . What the hell is this joke?

I also destroyed 10 sqad of fighter , lol .

 

Also , im getting attack by ground force on some other planet , but they never destroyed my fleet before attacking the ground . How it can be? They had tanks and everything .

 

Its me or this game is full of glitch?

 

Just goes to show you, that the AI has a mighty arsenal up it's sleeve. I had most of my ships at Coruscant, and then moved most of them away so they could consolidate with my main fleet. About 2 days later they attacked Coruscant with a ton of X-Wings and corvettes....

 

Just goes to show you, those Rebels are sneaky bastards so never let your guard down!

"The Dark Side of the Force is a pathway to many abilities some would consider to be unnatural."- Darth Sidious

 

http://img481.imageshack.us/img481/2268/tfomegag25vz.jpg

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By day 40 you should be at the very least transitioning into Full-time Star Destroyer production, and have quite a number of VSDs, Acclamators and Tartans. If you haven't played many galactic conquest type games before, I can understand the difficulty. Heres a few tips:

 

Recognize your choke points: You will have planets that are invulnerable to attack. Planets have "lanes" (which should be visible, dotted lines, I dont understand why they aren't) between them. You cannot attack Hoth from Coruscant, for example, unless you control basically everything. Once you figure out where the lanes between the planets are, you can immediately vacate all troops from a planet that is not "connected" to a red planet, and concentrate on defending your planets that are.

 

Utilize your planets to the maximum efficiency: Every planet near a red planet should have at least a level 2 starbase to aid with defense. Starbases are huge advantages, and even a level 2 starbase will stave off an attack by a few squadrons of fighters and frigates by itself. Remember, for your planets next to hostile planets, you must keep them well garrisoned if you are fighting the rebels, because of their god-forsaken Raid ability. If you are the Empire, around half your planets should have nothing on the surface except Mines. All the other stuff is just overpriced fluff. On absolutely critical production worlds like Kuat/Fondor/Sullust/MonCal, you might consider a shield generator. On more important worlds though, simply add in a barracks/light/heavy/uber factory. The Factories themselves will help a ton in the defense of the planet, and save you population cap in heavily garrisoning the planet.

 

Use probes!!!: Probes cost next to nothing. Use some of those level 2 starbases that are out of harms way and just queue up loads of probes. They'll show you where the enemy are massing their forces, and where they are weak. This is really, really important because it will alert you to when a ridiculous fleet is building up near a weak point in your defences. If you are playing as the Rebellion, R2D2 is a great, free spy once you have maxed out your tech.

 

Early on, focus on 1 offensive fleet, and smaller defensive fleets to cover your vulnerable planets. An Acclamator and 2 Tartans along with a level 3 starbase on all your outlying chokepoints will FORCE the rebellion to concentrate their forces at one place. If you are using your Probes properly, you will know where they are massing, and be able to appropriately reinforce. As the game progresses, you will have less chokepoints, but each will become more important to protect. However, a level 5 starbase and 2 Tartans and 2 VSDs can stop anything the Rebels can possibly throw at you except MULTIPLE Calamari Cruisers. At the point where they can produce multiple Calamari Cruisers, you will probably be down to 3-4 chokepoint even on a very large mapsize, which makes it very easy to see the attack coming and move a few Star Destroyers to the dangerzone.

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All of these "bugs" you're yappin' about can be reasonably explained, they are part of the game and aren't bugs.

 

Probe droids dont necessarely work immetiadly or at all.

The Rebels can raid planets skipping the space battle, but they can only use very small raiding groups.

You lose your battles because your ships get wiped out, whereas the enemy still has reinforcements waiting to get in as soon as more pop room appears.

It bring upon us more of famine, death and war,

you know religion has a lot to answer for.

 

-Steve Harris, Iron Maiden

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yea sure  , and how you explain im always getting disconected from the server in mp?

 

MP is a whole other thing, and it definetly might have bugs.

It bring upon us more of famine, death and war,

you know religion has a lot to answer for.

 

-Steve Harris, Iron Maiden

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isnt that normal? i had a case where the rebellion overwhelmed me, i got a few star destroyers, no reinfocements and was on the defense, they kept coming and cming in the end over 30 of those powerfull antifighters ships where killed

 

make no sense .

30 corvette??

and

25 xwing squad?

 

cmon

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