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[LEC] Rogue

Total Posts: 215

Member Since: 02/05 Date Posted: Feb 15, 2006 05:28 PM

 

 

 

For PC: 1.01 update

Patch Name: EAWUpdate1_1.exe

Platform: PC

Format: CD-ROM

Size: 20.2 MB

Min. Requirements: N/A

Posted: 02/16/06

Installation: This is a self extracting exe. Double-clicking on this file installs the patch.

This update addresses the following:

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General Issues

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• Corrected an issue that could prevent progress past mission 4 in the Rebel Campaign.

• Added AI improvements for Land Control games.

• Corrected an issue to count troop transports towards unit cap in space tactical battles.

• Improved AI to move units within firing range when using Tractor Beam/Proton beam weapons.

• Corrected an issue where proton torpedoes would ignore hardpoints when applying damage.

• Corrected an issue in tutorial mission 5 that caused hint Voice Overs to stop repeating if the reinforcements objective has not been completed.

• Corrected multiple text and voice issues in Japanese, French, Italian, German, Spanish, and Polish versions of the game.

• Corrected an issue that prevented two Force-sensitive heroes from targeting the same building.

• Corrected an issue that caused ground troops to be destroyed in space tactical battles when using Auto-Resolve.

• Corrected an issue that prevented enemy units from displaying their team color in the mini-map.

• Corrected an issue with the magnapulse cannon that required double-clicking in order to target enemies.

• Corrected a collision issue with Land Skirmish map "Clash on Tatooine" that allowed units to fire through the terrain.

• Disabled Save/Load functionality when in tutorial missions.

• Corrected an issue that allowed AI to use Luke Skywalker's special ability without waiting for the recharge timer.

• Corrected multiple issues with the cinematic camera.

• Corrected an issue that allowed the Interdictor Cruiser's Gravity Well to remain active after it was destroyed.

• Corrected an issue that prevented multiple units from using the Barrage ability on the same target.

• Corrected an issue that allowed the Death Star to fire after a tactical battle completed.

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Performance Issues

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• Corrected performance issues with particle effects.

• Improved path-finding and collision for troop transports in space maps.

• Corrected performance issues caused by ToolTips in tactical battles.

• Improved load times.

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Graphics Issues

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• Corrected an issue with the shadow mesh for X-wings.

• Improved accuracy for auto-detection of graphics Detail Level.

• Corrected an issue that did not pause the demo-attract cutscenes behind full-screen menus.

• Corrected a sizing issue with ToolTips in menu screens after changing the Video Resolution.

• Corrected issues with the Fog-of-War in the Collector's Edition bonus maps.

• Adjusted the tactical camera for widescreen aspect ratios.

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Multiplayer Issues

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• Increased Multiplayer stability for LAN and Internet games.

• Disabled the Fast Forward and Play buttons in Multiplayer games.

• Corrected an issue that caused Game Speed settings to revert to defaults when changing modes in Multiplayer.

• Corrected a crash issue caused by clients joining a game without selecting the same map as the host.

• Corrected multiple issues that caused text to word wrap in Multiplayer screens and menus.

• Added a message in the lobby to inform clients when they were missing maps for some hosted games.

• Corrected Save/Load issues in Multiplayer Campaign games.

• Added a message box to state when players leave Galactic mode in Multiplayer Campaign games.

• Corrected an issue that prevented double-clicking to select all of a unit type in Multiplayer games.

• Corrected an issue that allowed two players to use the same player color.

• Corrected an issue that allowed the droid log to retain information from previous Multiplayer games.

• Corrected an issue that caused players to lose Skirmish battles when a different player would quit the game.

• Corrected an issue that caused custom game names to display incorrectly.

• Corrected an issue that caused the mini-map to appear black after completing successive Multiplayer games.

• Corrected an issue that allowed too many AI units in Multiplayer games.

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Balance Issues

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• Updated Tech Level build times for Command Centers

o Tech 2:

Previous Build Time 40 seconds

New Build Time: 60 seconds

o Tech 3:

Previous Build Time 50seconds

New Build Time: 85 seconds

• Updated Tech Level 3 costs for Command Centers

o Previous Cost: 3800

o New Cost: 4000

• Reduced the amount of time that Force Corrupt will affect vehicles.

o Previous Time: 120 seconds

o New Time: 90 seconds

• Reduced fighter laser damage against capital ship and space station shields.

• Reduced damage caused by AT-ST units against infantry.

• Increased the cost of AT-ST units in Skirmish games.

• Increased the recharge timer for the Millennium Falcon's special ability.

• Reduced Millennium Falcon's shields and health.

• Increased the cost of Emperor Palpatine in Skirmish Multiplayer games.

• Increased the cost of Colonel Veers in Multiplayer games.

• Adjusted the radius and recharge timer for Colonel Veers' special ability.

• Increased Vader's TIE Advanced fighter to have 50% more health and double the firepower.

• Increased the amount of shield damage caused by the larger ion cannons.

• Increased the health for Mineral extractors.

• Increased Anti-Aircraft damage against Airspeeders.

• Reduced AT-AA damage against infantry.

• Increased the rotation speed for the turret of AT-AA units.

• Corrected an issue with Fighter damage verses armor.

• Increased the health of Darth Vader's escort fighters.

• Increased the amount of damage Obi-wan does to buildings.

• Increased the cost and build time of missile cruisers.

• Decreased the amount of damage to turrets, vehicles, and buildings caused by Airspeeders.

• Corrected an issue that prevented Colonel Veers from being vulnerable to the cable attack.

• Increased the recharge timer for Red squadron's lucky shot.

 

Any chance the mods can make this a sticky or make a new thread with them and lock this one?

Edited by Cain
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• Increased the recharge timer for the Millennium Falcon's special ability.

• Reduced Millennium Falcon's shields and health.

I dont know about you guys, but I really like these two.

Its really heartening to see Petro following up their game, even though I never doubted them.

"For every TIE fighter you shoot down, a thousand more rise to take its place"

-Baron Fel

http://miniprofile.xfire.com/bg/sf/type/0/baronfel66.png

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Wow, the game hasn't even been released yet, (officially) and already a patch! Amazing! :o ;D The guys at Pandemic need to learn a few things from Petro, cause only just today has the first SWBF2 patch been released and it's a crappy one at that. I think we can expect excellent support from these guys in the future!

"The Dark Side of the Force is a pathway to many abilities some would consider to be unnatural."- Darth Sidious

 

http://img481.imageshack.us/img481/2268/tfomegag25vz.jpg

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• Corrected multiple issues with the cinematic camera.

 

To make my upcoming review a bit fairer. I'll review the game with the patch. Then I probably will not be moaning about the camera.... like I and many previews/reviews have already. But w00t!  ;D

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