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Re: [ROR] - Mapper's General Discussion


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Well... It's kind of obvious what this is for.

 

We'll want to try and make much larger maps then the vanilla name has probably.  Maybe our first step should be to create generic maps... A generic jungle world, generic desert world, generic snowball, generic demonworld...

 

Then we can start creating the unique world maps... Qat Chrystaq will be a neat map if we do it.

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We also need maps for the 200 planets we want to inclued, preferably all different

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Yeah... those generic worlds will probably be used a lot more then you'd think.

 

200 Star Systems...

 

Well we really need to get all the major worlds that are missing.

 

Bilbringi, Borleias, Yaga Minor, Kothlis... It'll be a long list.

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When we are ready, give me some basic descriptions of the worlds and I will map them (I can find out extra infomation from the internet). I can make some very hard maps for important planets, so we need to decide how tough we want some maps to be.

Evacuate, in our moment of triumph. I think you overestimate their chances. :)

 

Please can you post a comment on My clone story, in fan fiction. :)

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That is one of our proberlems, we might be able to use systems insted of planets and have triple zoom in (Gal, sys, plan)

Evacuate, in our moment of triumph. I think you overestimate their chances. :)

 

Please can you post a comment on My clone story, in fan fiction. :)

http://pff.swrebellion.com/index.php?topic=2306.0

 

 

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If it takes a long time, it takes a long time, with both of us on it (and hopfully more) it should not be too hard. :)

Evacuate, in our moment of triumph. I think you overestimate their chances. :)

 

Please can you post a comment on My clone story, in fan fiction. :)

http://pff.swrebellion.com/index.php?topic=2306.0

 

 

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Have we got their full support, I thought they would be busy with P-02

Evacuate, in our moment of triumph. I think you overestimate their chances. :)

 

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But it's very likely that they will be releasing dev tools for modders to use (like map editor programs). Hopefully they'll release something to edit lua files with, because nothing on the internet works...

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they are i think.....

map eidtor . confirmed..

LUA editor.. no clue.. maybe.. but i think so

 

As far as a planet list.. we are only adding the planets from rebellion right.?

or are we going beyond that?

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We'll be picking and choosing... A lot of worlds in rebellion don't warrant inclusion, but a lot of worlds that were left out of rebellion need to be put in.

 

Bilbringi is one that wasn't in Rebellion but definitely needs to be put in the game, as well as the Roche asteroid belt (Home of the Verpine, at least I think it is), Honoghr and Myrkr should also be put in the game.

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I don't know about adding an extra zoom function... but you can adjust the fov of the galactic camera.  Also, the game easily supports the placement of planets further from the center then in the original game... I've tried it.  However you have to be careful, there may be a maximum distance for the length of a trade route segment and I know you'll have to adjust a value to keep the planet symbols within the corner map in the correct place.

 

The map you stumbled across is the most accurate one I've seen, I've used it for other things and I'd suggest that you base most all of your locations of that map.  Unfortunately it doesn't include some of the new planets from EAW.

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Just an aside to the above, Bilbringi was in Rebellion :)

 

But I love the idea of Myrkr especially.  Imagine the one place Jedi powers should be muted, or only useable outside of forrested areas (I think that's when Luke could use his, not sure).  I suppose the effect I'm thinking of in relation to this game that is, is how certain ship functions cease when in nebulas for instance.  i.e. I had Ackbar's Home One graze one one time yesterday in battle and I noticed his concentrated fire and boost shield ability was gone inside.  Maybe something similar can work for Jedi characters on the surfaces.

 

That element aside, there's also elements of this planet that make sensors ineffective or dulled in range.  Oh yea, plus there's those ravenous lion-dog things I can't spell :)

 

About packing the galaxy view with more planets. I'm thinking one way to do it is probably sort of like Rebellion had, with sectors, such that, when one is selected, or in the zoomed in (in this case, the zoomed out look in the current view) in order to move units around.  Unless of course the galaxy map as is can just be expanded in an outward pattern so you wouldn't have to worry too much about zooms as might be the case with a sector arrangement.  Although I do wonder about how hard it might then be to select planets from the mini map in galaxy view - those dots would get awefully smallish I reckon.

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The dots stay the same size... You'll have to adjust it so they all fit on the mini-map.

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We'll want to try and make much larger maps then the vanilla

 

My thoughts on this..... ;D

 

Yes, the land maps are small, making them bigger will depend on the object limit tho. An example: The game C&C generals the only way you could have a big map is if it had low detail and objects. I made a huge map for it once(under another name) as an experiment and called it "Supremacy City". When I tested it I got lag because I had to go over the object limit to make the map look decent(but empty). And when you add 100 tanks it gets worse and is unplayble. You can still D/L I think at commandandconquer.filefront.com. Tho I wouldn't recommend getting it bacuase it lags like hell, hehe.

 

Big maps need more objects so I wonder what the object limit is for this game, any ideas?. I guess you could just have alot of water/lava per map, but that defeats the point. IMHO small maps look 100x better because you can cram lots off stuff into it and make it intresting vs big maps with everything spread thin. I also find that small maps you need more tatics to win than big ones and they are alot more exciting to play(for this type of game anyway). And with the small number of units I see little point making maps bigger unless your going to up the amount of units for land battles? But then upping the units might force smaller maps due to limits...

 

Anyway, can try out bigger maps when we get the tools, but how about slowing down unit speeds? This would have the same effect.

 

The Space maps on the other hand should be alot bigger.

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Yeah i have done this myself.. using a picture of my area.. from google maps.. and.. uh.. a really huge map.. the first time i got an exeption crahse.d. and had to reset the map size to default..

i never really realized how big the maps could be.. so i didnt  go on

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Will be nice once a map editor comes out.

 

Lok will be a fun one too do. Take the sand and structures from Tat. Take a volcano from one of the worlds, and then bring a river in and color it green/yellowish for the lok sulfur rivers. Then you can add Nym as a hero.

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My thoughts on this..... ;D

 

Yes, the land maps are small, making them bigger will depend on the object limit tho. An example: The game C&C generals the only way you could have a big map is if it had low detail and objects. I made a huge map for it once(under another name) as an experiment and called it "Supremacy City". When I tested it I got lag because I had to go over the object limit to make the map look decent(but empty). And when you add 100 tanks it gets worse and is unplayble. You can still D/L I think at commandandconquer.filefront.com. Tho I wouldn't recommend getting it bacuase it lags like hell, hehe.

 

Big maps need more objects so I wonder what the object limit is for this game, any ideas?. I guess you could just have alot of water/lava per map, but that defeats the point. IMHO small maps look 100x better because you can cram lots off stuff into it and make it intresting vs big maps with everything spread thin. I also find that small maps you need more tatics to win than big ones and they are alot more exciting to play(for this type of game anyway). And with the small number of units I see little point making maps bigger unless your going to up the amount of units for land battles? But then upping the units might force smaller maps due to limits...

 

Anyway, can try out bigger maps when we get the tools, but how about slowing down unit speeds? This would have the same effect.

 

The Space maps on the other hand should be alot bigger.

 

But, with current map sizes, it is difficult to make units correctly scaled (mostly the AT-AT and the artillery units have issues) and have them function on these small ground maps. And, some large maps wouldn't have much on them (Naboo plains, Hoth [literally nothing], etc.).

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True, and some of the little details on the map I'd be just as happy without (Who really needs fields of flowers when you've got 16 kilometers to dominate).  Also, if we increase the size of buildings and trees to their proper size it probably wouldn't take that many more objects to fill up a larger map.

 

On another note, I think the maps for this mod should be much more free form and less maze like.  I'd much rather be able to go almost anywhere on the map then be restricted by some mountains that shouldn't even be there.

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i dont see why we have to make everything soo big.. we could easaly just scale everything down and have huuuge entire planets.. :D

 

i mean right now at at's take up the whole screen :/

same with the artillery units.. i mean who knows if we can get maps big enough for them.. maybe if we scale down we can have 200x200 km maps :D

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