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Good game, but would have easily been twice as good with this missing feature...


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They should of made a option on or off so the people that like it could have it and the people that don't could turn it off, i truly believe it will be in a expantion.

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it has many factors you have to think of that, you could try and bully your targets. for example you send a diplomat to a planet with the trheat the empire is gonna take this planet give yourself up. and then they respons yes or no... no they want to remain independant or neutral OR they join the rebels?

If you send a fleet without sending a diplomat, other planets wil be more agressive against you and have a bigger change for a revolt on already owned planets

 

also i like the idea of the possibility of revolting, that way you have to split your fleet at all times, and can one of your more secure planets, revolt and try and destroy your ground and/or space forces.

That the rebbellion got enough like by the people. more or less the senator system of rome total war

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it has many factors you have to think of that, you could try and bully your targets. for example you send a diplomat to a planet with the trheat the empire is gonna take this planet give yourself up. and then they respons yes or no... no they want to remain independant or neutral OR they join the rebels?

If you send a fleet without sending a diplomat, other planets wil be more agressive against you and have a bigger change for a revolt on already owned planets

 

also i like the idea of the possibility of revolting, that way you have to split your fleet at all times, and can one of your more secure planets, revolt and try and destroy your ground and/or space forces.

That the rebbellion got enough like by the people. more or less the senator system of rome total war

 

That is a very good comment, all of those ideas are excellent and would be very good in the game

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Well, to me, diplomacy is the alliance.  Without diplomacy, there would have never been a rebellion.  Mon Mothma, Dodonna and others had to persuade the Mon Calamari, the sullustans, the wookiees and every other race/planet to join them to help overthrow the empire and end their rule through tyranny.  So Diplomacy was the single most important part of the alliance.  Diplomacy lead to gaining allies, to getting spies and forming spy networks, to getting resources and even to getting imperial officers to defect to the alliance and give away information so that the rebels could run missions against the empire. 

 

So without diplomacy, there would be no star wars.  As much some don't want to beleive, Star Wars was centered around diplomacy.  I mean episode 1, 2, 3 centered around a council of jedi and a council of senators doing what they do best, Diplomacy.  All the fighting came about due to the failing of such diplomacy.  Remember, in situations where one army fights another, it typically starts because of failed diplomacy and rarely if ever does one army attack another army without the use of diplomacy.

 

So I think the better option is to have an on/off option so that those who like diplomacy can have it if they wish and those who don't like it can have the game the way they like.

 

I won't begin to speculate how diplomacy can be used or put into the game if it already isn't.  I won't make assumptions based on the demo or mods people have done.  We must wait for the final game and see what we get, diplomacy might be in it already.  In my opinion, I hope so because there is no such thing as galactic domination without diplomacy.  Even the empire didn't forcefully take control of every planet...they did use diplomacy to gain the trust of some worlds, thus allowing them to have control without needing garrisons to keep the people in check.    Just because the movies didn't show the empire using diplomacy on planets doesn't mean it didn't exist.  For one thing, how do you think palpatine was able to gain the trust of the separtist, use and double cross them as he did.  I mean the very head of the empire is a former "Senator".  It would be crazy to think all those years of diplomatic skills he's had to use in order to manipulate the republic so he can gain control, is not used by the empire.  Palpatine is probably a master diplomat just as Mon Mothma and the other senators were, otherwise they would not have been a part of the galactic senate.

 

So my standpoint is that diplomacy is vital to the star wars galaxy for any game that involves strategy/tactics of taking control of worlds.  Leaving it out is like leaving storm troopers, star destoryers or even the death star out of the game...it just wouldn't be star wars.

 

Remember, star wars is unique when it comes to games.  Most if not all games are made and built as a game first and the story is made to fit the game.  Star wars existed long before any RTS game and has a strict storyline it follows and now that it's a game, you can't expect it to be star warsy like we want when you leave out parts of the storyline, especially when that one part is proable the whole reason the story even exist.    Sure the driving point of star wars was the following of the skywalker family and the uprising of the alliance over the empire (good verse evil, light verse dark), but the foundation of it all was diplomacy, otherwise, the story wouldn't have so many diplomatic scenes in it.  IN fact, there are more diplomatic scenes in all of star wars than there are shots of combat, battles in space or ground.    Despite popular belief, star wars was not all about fast action and face paced space battles.  That was like 10% of the movies, yet everyone argues that star destroyers, at-st's and jedi swinging lightsabers are what star wars is.

 

So as far as I'm concerned, if diplomacy is not in the game, then we have an incomplete game on our hands, but that's not saying it won't be fun, but instead disappointing because in my mind, you haven't accomplished galatic domination if all you did was forcefully take every planet or destroy them with the DS.

 

Options!  That's all people want...Options the reflect the options in the movies.  I think this is what people expected of EAW, not a typical RTS game.  People probably wanted a revolutionary game where RTS meets simulation/Action.  All of which star wars is and always will be. 

 

Just remember, diplomacy is more powerful than any weapon, death star or army!

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Nice point Davynelord, but you also have to put into play that this is game where you want action! You want to have to take over planets with your huge fleets and have epic battles on planets.

 

Also, why would the Empire need diplomacy? All they do is blow up planets and have massive fleets that threaten everyone. The Rebels would have a really hard time pursuading other planets to join their cause in this time in the timeline. Unless of course, the Imps start blowing things up and the Rebels blow up big planet-blowing machines of death. But that is not part of this timeline. The Imperials have total control and the Rebels have to sneak in and try to take some planets. No planet not already controlled by the Rebels would change its alleigence.

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The Empire, once it became the Empire, did not use diplomacy. The Imperial Senate was a sham. The Empire used a rule by fear doctrine, someone opposed them, that planet got bombarded by a fleet of Star Destroyers(Toprawa is one such case, they helped the Rebels get the Death Star plans). Other planets saw this and decided to stay safe under the protection of the empire, rather than be crushed by its iron fist.

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The Empire, once it became the Empire, did not use diplomacy. The Imperial Senate was a sham. The Empire used a rule by fear doctrine, someone opposed them, that planet got bombarded by a fleet of Star Destroyers(Toprawa is one such case, they helped the Rebels get the Death Star plans). Other planets saw this and decided to stay safe under the protection of the empire, rather than be crushed by its iron fist.

 

Well rule by fear is infact an example of diplomacy.  Think about the Soviet Union after WWII.  Its not like most of Eastern Europe wanted to be under an iron curtain, but they saw it a better alternative to complete destruction.  If diplomacy was added, just picture the Emperor or who ever is assigned the mission showing up on that planet and giving them the choice between joining or orbital bombardment.  Additionally, some planets may willingly choose to join the empire even though they don't believe totally in it in order to benefit themselves or they could simply have corrupted leaders. 

 

Finally, to those who say that diplomacy would take away from combat, I beg to differ.  In order to gain control of a Rebel, Empire, or Pirate controlled planet you would still have to invade.  Diplomacy would only play a major role in luring neutral planets over to your side and the aftermath of conquests.  If you want a star wars example, think about when Vader first appears on Bespin and is in a diplomatic meeting discussing the stations fate.

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The Imperials have total control and the Rebels have to sneak in and try to take some planets. No planet not already controlled by the Rebels would change its alleigence.

 

Thats the problem. The rebel's would not have the resources to occupy an entire planet, they would hardly have the resources to control a continent of a planet. They depend on most the population being on their side since they dont have the means to force it.

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In Rebellion, diplomacy was huge pain in the rear.  :-\ I didn't have time to keep sending people to planets to get them to join. I was too busy building up fleets and stuff.
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In Rebellion, diplomacy was huge pain in the rear.  :-\ I didn't have time to keep sending people to planets to get them to join. I was too busy building up fleets and stuff.

 

Your still forgeting something!

just think of rome total war! you didnt HAVE to use the diplomats! but they come in handy in more then 1 ocassion! for example to spy deep in enemy territory. or to try and bribe a fleet or whatever.

I would like to see the option in the game, it doesnt matter if was in the movies or not, it matters that it is in the game at all! What i would like to see in a possible expansion pack -->

(i know its early to even begin over an expansion when you dont know what the original has to offer)

--> A total new storyline made up by the devs. 1 where you can control more jedi's more, ships or bettr said: NEW ships...

i think everyone here means the same, some of you would hate it, then another would love it but it comes all down to the same thing:

is it in the game yes or no? do you have the option to turn it on yes or no?

when you look at the official site my thought would be...

no and no

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Guest JediIgor

In Rebellion, diplomacy was huge pain in the rear.  :-\ I didn't have time to keep sending people to planets to get them to join. I was too busy building up fleets and stuff.

 

Guess you didn't notice the speed slider.

 

Anyways, good points everyone, it's a little too late for it to matter though.

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It's not too late for it to matter in this game due to the fact expansions are likely to come out and that leaves it open for adjustment, again that's assuming diplomacy isn't already in the game in some form.

 

Pray tell what game has added major new gameplay in an expansion such as diplomacy?

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Pray tell what game has added major new gameplay in an expansion such as diplomacy?

 

The expansion for Hearts of Iron II will include a new "intelligence gathering" system, as well as new automation features for players who don't like to fiddle.

 

Rome Total War's expansion added night battles, river crossings, "hording" for barbarians, scripting, and customizable AI objectives.

 

Numerous expansions add mulitplayer to games which were single player only.

 

If Petro is smart they will add some major new gameplay to justify the purchase since new maps, ships and time frames can and will probably be added by the talented madders.  I would be happy to shell out 30 bucks for an expansion that added persistant damage, diplomacy, unit exp and a few more gameplay additions, but theres no way I could justify the purchase for a few new maps and units, especially when I will most likely be able to get something similar from a mod for free.

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If Petro is smart they will add some major new gameplay to justify the purchase since new maps, ships and time frames can and will probably be added by the talented madders.  I would be happy to shell out 30 bucks for an expansion that added persistant damage, diplomacy, unit exp and a few more gameplay additions, but theres no way I could justify the purchase for a few new maps and units, especially when I will most likely be able to get something similar from a mod for free.

 

 

 

I agree, modding is great for gaming and a great selling point, but then all the modders can put all the new units and maps a player would want in an expansion. Petro will need to put new gameplay mechanics in that modders just can't do to make it worth getting.

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this is going around and around in a circel it has been said too many damn times already we can suggest anything we want we will just have to wait for the game to com out!

also the people from america who can have it a day sooner then we in europe/belgium, i would like to request screens (like we say in dutch a volantééé it means i want to see lots and lots of screenies and even small movies ingame :P

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Yes, must wait until the game comes out, only a few days left now.  So we will see, I will put a bet that diplomacy will be in the game though.  All the diplomacy haters out there can be disappointed then.  Even if it's not in the game, I will buy it, I will play it and I will enjoy the game, but I will always want it no matter what.  It's just like if you were to not include darth vader or palpatine or wookiees or Bh's..etc, many people would miss it.  I feel the same way about diplomacy for a game like this.  Now for a battelfront II type of game, I don't crave diplomacy because that is a FPS built for fast paced action with minimal thinking require, just read and recognition.  For a game like EAW though, this is supposed to be full of action, but with a bit of thinking and decision making before you react....to me, that clearly is a place for diplomacy.

 

Also, I too saw those political codes in the files.  They seem clear as day to me.  What else can political control mean?

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have to agree.

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This is highly problematic.  I think that the best solution is to separate the values altogether to keep the original XMLs as clean as possible.  Remember that the only way to make use of any diplomacy in this game will come from lua scripting and there will have to be a way to save and retrieve data through that.

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Pretty much impossible until we have a better idea of how we could put custom LUA scripts into the game.  Still, it may be something that will only work through the engine....

My Death Star is bigger than your Death Star!

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