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Posted
How 'fixed' can we assume that the cinema camera will be in the full version? A common complaint is that it is often jerky, scrolls at unnatural angles, and has the distinct tendency to focus on the least exciting part of the battle...even when you repeatedly press "space" a number of times.
Posted
I would be curious to know this too.  I think you can "attach" the camera to an individual ship or squadron but from my exp with the demo the camera will continue to circle that ships etc instead of giving you a static view.  I was hoping for something akin to Rome Total war, where you could attach the camera and than pan and rotate it with mouse.
Posted

Forgive me, I was talking about the movie camera.

 

The cinema camera is fine, and pretty manageable.

 

It's the movie camera that's all erratic and crazy.

Posted
as it is a fun option

I think this says it all. You know this is an "optional option". Its a little feature which is fun to use but does not make the game itself better (or worse). At least this is something very difficult to code because how do you want to tell a computer what is interesting and what not. In the end the game does not even know what it is showing right now. Surely not an easy task...

Posted

I think this says it all. You know this is an "optional option". Its a little feature which is fun to use but does not make the game itself better (or worse). At least this is something very difficult to code because how do you want to tell a computer what is interesting and what not. In the end the game does not even know what it is showing right now. Surely not an easy task...

 

Theres the old saying that if something is worth doing its worth doing right  ;)

Posted

All you have to do is program it to use camera angles of the movies, like in ROTJ.

 

ann optional option? Ooooo kaaaaaaaay....

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Posted

I think this says it all. You know this is an "optional option". Its a little feature which is fun to use but does not make the game itself better (or worse). At least this is something very difficult to code because how do you want to tell a computer what is interesting and what not. In the end the game does not even know what it is showing right now. Surely not an easy task...

 

i agree with him, but it should be possible to tell the camera what angle to use

Posted
Easier said then done. You have to program the camera to go to "intereasting" angles. Computer can't think by themselves so you have to tell them what is intereasting. The problem is, maybe the "intereasting" thing is in the corner of a screen and moves out of sight. Well then you have a view of space. Soooo intereasting.  :)

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Posted

Did anyone else notice the Battlestar Galactica (new series) style camera angles where it zooms into a specific ship very quickly and a little shaken up? Those looked like they came straight off the show! ;D

 

The cinematic camera does need to be a little polished though. I hope it's something that can be fixed in a patch if they didn't have time to before the Gold date.

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Posted
Yea, but Battlestar does it much better.

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Posted

I think this says it all. You know this is an "optional option". Its a little feature which is fun to use but does not make the game itself better (or worse). At least this is something very difficult to code because how do you want to tell a computer what is interesting and what not. In the end the game does not even know what it is showing right now. Surely not an easy task...

 

That "optional option" is one of the main reasons that I'm buying the game. The in-game graphics aren't that spectacular, some of the gameplay elements piss me off, and I'd like to watch stuff blow up to make up for those deficiencies.

 

If they are going to put any sort of feature in the game, why half-@ss it? If it's going to come out crappy, then why get our hopes up?

Posted

That "optional option" is one of the main reasons that I'm buying the game. The in-game graphics aren't that spectacular, some of the gameplay elements piss me off, and I'd like to watch stuff blow up to make up for those deficiencies.

 

If they are going to put any sort of feature in the game, why half-@ss it? If it's going to come out crappy, then why get our hopes up?

 

100% agree with these sentiments  ;D

Posted

Just asking:

                  Are you guys HOLDING the space bar after you find a unit/action that you want to watch? Delph said in one of his posts that you can jump from action/unit with repeated taps of the spacebar, then when you find something that catches your attention hold the spacebar down and it will follow, zoom in/out rotat etc while still focusing on your chosen unit/action.

 

Just wondering if you knew about this, as i use it every space/land battle and its amazing.

"maximum firepower"
Posted

Just asking:

                   Are you guys HOLDING the space bar after you find a unit/action that you want to watch? Delph said in one of his posts that you can jump from action/unit with repeated taps of the spacebar, then when you find something that catches your attention hold the spacebar down and it will follow, zoom in/out rotat etc while still focusing on your chosen unit/action.

 

Just wondering if you knew about this, as i use it every space/land battle and its amazing.

 

Yes, I do. I cycle through different space bar taps, and I hold it when there's something good.

 

But it's still very cumbersome, very annoying, and it's clearly far from completed quality...or at least I hope so.

 

It's really so irritating that I find myself not using the movie camera option at all. I just press the "I" button so that I can zoom around the map when something exciting happens. That's not too fun a feature, hence this post: devs, are you going to fix this buggy camera?

Posted

Easier said then done. You have to program the camera to go to "intereasting" angles. Computer can't think by themselves so you have to tell them what is intereasting. The problem is, maybe the "intereasting" thing is in the corner of a screen and moves out of sight. Well then you have a view of space. Soooo intereasting. :)

 

It is an ability which much odler games have done fine... Just have the computer recognise when weapons are about to hit, when something is going critical or keying on whatever a unit does when it has to 'react' to a certain level of impressive unit encroaching on its territory. :)

Posted

I should add that you can press and it will immediately jump to a new camera angle and if you hold down the camera will not jump to another angle, but will instead linger on the current subject matter.

 

Yes, I'm aware of that. But it still takes a great deal of new "jumps" to get to anything worthwhile, and just in general, sorry to say this, but it just screams "sloppy." If the game is going to have a (potentially) really revolutionary feature like this, why not make it convenient and smoothe automatically?

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