Naja Posted February 11, 2006 Posted February 11, 2006 How 'fixed' can we assume that the cinema camera will be in the full version? A common complaint is that it is often jerky, scrolls at unnatural angles, and has the distinct tendency to focus on the least exciting part of the battle...even when you repeatedly press "space" a number of times.
EJMM Posted February 11, 2006 Posted February 11, 2006 You can use the cinematic camera to focus in an unit, so you can see the battle from the units view(of course you can zoom in or zoom out) http://miniprofile.xfire.com/bg/bg/type/2/Darksitheduardo.png
Darthscharnhorst2 Posted February 11, 2006 Posted February 11, 2006 I would be curious to know this too. I think you can "attach" the camera to an individual ship or squadron but from my exp with the demo the camera will continue to circle that ships etc instead of giving you a static view. I was hoping for something akin to Rome Total war, where you could attach the camera and than pan and rotate it with mouse.
Naja Posted February 11, 2006 Author Posted February 11, 2006 Forgive me, I was talking about the movie camera. The cinema camera is fine, and pretty manageable. It's the movie camera that's all erratic and crazy.
Megajames Posted February 11, 2006 Posted February 11, 2006 I agree and hope they have updated it and made it better Evacuate, in our moment of triumph. I think you overestimate their chances. Please can you post a comment on My clone story, in fan fiction. http://pff.swrebellion.com/index.php?topic=2306.0 (\_/)(O.O)(> <) This is Bunny. Copy Bunny into your signature to help him on his way to world Domination
Popcorn2008 Posted February 11, 2006 Posted February 11, 2006 Yeah, the "cinematic" viewing option relly needed tweaking. It's a great idea, but it (in space mostly) will show empty land and space often or very odd views. Hopefully this was tweaked with, as it is a fun option. http://img525.imageshack.us/img525/3269/pffuserbar2globalmodnx9.jpg> Petroglyph Forums Moderator> LucasForums Moderator
Little.B Posted February 11, 2006 Posted February 11, 2006 as it is a fun optionI think this says it all. You know this is an "optional option". Its a little feature which is fun to use but does not make the game itself better (or worse). At least this is something very difficult to code because how do you want to tell a computer what is interesting and what not. In the end the game does not even know what it is showing right now. Surely not an easy task... http://www.pexsus.com/~littleb/eaw/banner_eaw.jpgFeel the ForceIRC (QuakeNet): #empireatwar
Darthscharnhorst2 Posted February 11, 2006 Posted February 11, 2006 I think this says it all. You know this is an "optional option". Its a little feature which is fun to use but does not make the game itself better (or worse). At least this is something very difficult to code because how do you want to tell a computer what is interesting and what not. In the end the game does not even know what it is showing right now. Surely not an easy task... Theres the old saying that if something is worth doing its worth doing right
Darth Plagueis Posted February 11, 2006 Posted February 11, 2006 All you have to do is program it to use camera angles of the movies, like in ROTJ. ann optional option? Ooooo kaaaaaaaay.... "Kool-aid is a pathway to some abilities many would consider to be... unnatural"
kingdark Posted February 11, 2006 Posted February 11, 2006 I think this says it all. You know this is an "optional option". Its a little feature which is fun to use but does not make the game itself better (or worse). At least this is something very difficult to code because how do you want to tell a computer what is interesting and what not. In the end the game does not even know what it is showing right now. Surely not an easy task... i agree with him, but it should be possible to tell the camera what angle to use http://miniprofile.xfire.com/bg/os/type/0/kingdark.png
Popcorn2008 Posted February 11, 2006 Posted February 11, 2006 Easier said then done. You have to program the camera to go to "intereasting" angles. Computer can't think by themselves so you have to tell them what is intereasting. The problem is, maybe the "intereasting" thing is in the corner of a screen and moves out of sight. Well then you have a view of space. Soooo intereasting. http://img525.imageshack.us/img525/3269/pffuserbar2globalmodnx9.jpg> Petroglyph Forums Moderator> LucasForums Moderator
OMEGA Posted February 12, 2006 Posted February 12, 2006 Did anyone else notice the Battlestar Galactica (new series) style camera angles where it zooms into a specific ship very quickly and a little shaken up? Those looked like they came straight off the show! ;D The cinematic camera does need to be a little polished though. I hope it's something that can be fixed in a patch if they didn't have time to before the Gold date. "The Dark Side of the Force is a pathway to many abilities some would consider to be unnatural."- Darth Sidious http://img481.imageshack.us/img481/2268/tfomegag25vz.jpg
Mcas1937 Posted February 12, 2006 Posted February 12, 2006 Yea, but Battlestar does it much better. -Many that live deserve death. And some die that deserve life. Can you give it to them? Then be not too eager to deal out death in the name of justice, fearing for your own safety. Even the wise cannot see all ends. J.R.R. Tolkien, The Lord Of the Rings-Success is how high you bounce when you hit bottom.General George Patton Jr-Cool game being made a high school student, I recommend checking it out. http://www.spacedoutgame.com/Matt CastleMCAS1937@yahoo.comhttp://kevan.org/brain.cgi?Matt%20Castle
Naja Posted February 12, 2006 Author Posted February 12, 2006 I think this says it all. You know this is an "optional option". Its a little feature which is fun to use but does not make the game itself better (or worse). At least this is something very difficult to code because how do you want to tell a computer what is interesting and what not. In the end the game does not even know what it is showing right now. Surely not an easy task... That "optional option" is one of the main reasons that I'm buying the game. The in-game graphics aren't that spectacular, some of the gameplay elements piss me off, and I'd like to watch stuff blow up to make up for those deficiencies. If they are going to put any sort of feature in the game, why half-@ss it? If it's going to come out crappy, then why get our hopes up?
Darthscharnhorst2 Posted February 12, 2006 Posted February 12, 2006 That "optional option" is one of the main reasons that I'm buying the game. The in-game graphics aren't that spectacular, some of the gameplay elements piss me off, and I'd like to watch stuff blow up to make up for those deficiencies. If they are going to put any sort of feature in the game, why half-@ss it? If it's going to come out crappy, then why get our hopes up? 100% agree with these sentiments ;D
Megajames Posted February 12, 2006 Posted February 12, 2006 100% agree with these sentiments ;D Um, have you got the wrong wording there Evacuate, in our moment of triumph. I think you overestimate their chances. Please can you post a comment on My clone story, in fan fiction. http://pff.swrebellion.com/index.php?topic=2306.0 (\_/)(O.O)(> <) This is Bunny. Copy Bunny into your signature to help him on his way to world Domination
kingdark Posted February 12, 2006 Posted February 12, 2006 Um, have you got the wrong wording there man o man disussing abut a half working camera functiontakes uzi and machine gun and starts shooting around http://miniprofile.xfire.com/bg/os/type/0/kingdark.png
LtKage Posted February 13, 2006 Posted February 13, 2006 Just asking: Are you guys HOLDING the space bar after you find a unit/action that you want to watch? Delph said in one of his posts that you can jump from action/unit with repeated taps of the spacebar, then when you find something that catches your attention hold the spacebar down and it will follow, zoom in/out rotat etc while still focusing on your chosen unit/action. Just wondering if you knew about this, as i use it every space/land battle and its amazing. "maximum firepower"
kingdark Posted February 13, 2006 Posted February 13, 2006 yhea i do that plus holding C is also a option and then you can even move the camera with your mouse http://miniprofile.xfire.com/bg/os/type/0/kingdark.png
Naja Posted February 14, 2006 Author Posted February 14, 2006 Just asking: Are you guys HOLDING the space bar after you find a unit/action that you want to watch? Delph said in one of his posts that you can jump from action/unit with repeated taps of the spacebar, then when you find something that catches your attention hold the spacebar down and it will follow, zoom in/out rotat etc while still focusing on your chosen unit/action. Just wondering if you knew about this, as i use it every space/land battle and its amazing. Yes, I do. I cycle through different space bar taps, and I hold it when there's something good. But it's still very cumbersome, very annoying, and it's clearly far from completed quality...or at least I hope so. It's really so irritating that I find myself not using the movie camera option at all. I just press the "I" button so that I can zoom around the map when something exciting happens. That's not too fun a feature, hence this post: devs, are you going to fix this buggy camera?
kingdark Posted February 14, 2006 Posted February 14, 2006 hmm.. i think the devs are relaxing a bit right now... and when the game comes out... back right to the action?!? it must be exciting when you bring finaly your game out and your wondring if the game will be liked...or not http://miniprofile.xfire.com/bg/os/type/0/kingdark.png
Xenomorphine Posted February 14, 2006 Posted February 14, 2006 Easier said then done. You have to program the camera to go to "intereasting" angles. Computer can't think by themselves so you have to tell them what is intereasting. The problem is, maybe the "intereasting" thing is in the corner of a screen and moves out of sight. Well then you have a view of space. Soooo intereasting. It is an ability which much odler games have done fine... Just have the computer recognise when weapons are about to hit, when something is going critical or keying on whatever a unit does when it has to 'react' to a certain level of impressive unit encroaching on its territory.
Joebwan Posted February 14, 2006 Posted February 14, 2006 I should add that you can press and it will immediately jump to a new camera angle and if you hold down the camera will not jump to another angle, but will instead linger on the current subject matter. Petroglyph Lead DesignerLas Vegas. Nevada, USA
Naja Posted February 14, 2006 Author Posted February 14, 2006 I should add that you can press and it will immediately jump to a new camera angle and if you hold down the camera will not jump to another angle, but will instead linger on the current subject matter. Yes, I'm aware of that. But it still takes a great deal of new "jumps" to get to anything worthwhile, and just in general, sorry to say this, but it just screams "sloppy." If the game is going to have a (potentially) really revolutionary feature like this, why not make it convenient and smoothe automatically?
Recommended Posts
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now