swgbex Posted February 8, 2006 Posted February 8, 2006 have any of u guys noticed this.. i accidentaly left my game on .. (alt tabbed) and i changed a file.. relized the game was on and.. poof.. http://members.cox.net/swgbex/mod.jpg I dont know in what places it can be used .. .. such as in game.. when u are testing the object.. .would speed up modding sooo much more http://www.swgbex.com/sig.jpgHehe IA 2 venator
Ghostly_Substance Posted February 8, 2006 Posted February 8, 2006 Better then opening and closing a game 50 times in a row just to find out that a .tga isn't working properly (Example: SH3). Well it also beats the computer reloading up the game 50 million times after adding units and such that you modded in and testing how it reacts and such cutting the time by oh, 2 weeks ;D -One Empire falls another riseshttp://myanimelist.net/signature/EuroSubstance.png http://miniprofile.xfire.com/bg/os/type/2/ghostlysubstance.png
swgbex Posted February 8, 2006 Author Posted February 8, 2006 yeah i used to do that with generals.. and if i got a line of code wrong it would go Error ,, Blah blah blah blah.. game wont start.. and it makes a log of it.. that sometimes helps a bitbut map editor pretty much tells u what is wrong. hopefully well get something like this in EAW http://www.swgbex.com/sig.jpgHehe IA 2 venator
Necro Posted February 8, 2006 Posted February 8, 2006 i see it a great way for modders to test they're stuff without restarting eaw all the time!
DragonShadow Posted February 8, 2006 Posted February 8, 2006 Wow. Complete proof that the game is designed to be mod-friendly. That'll save a lot of time... http://i61.photobucket.com/albums/h65/NightshadowDragon/RyuuKageSIG.jpg http://i61.photobucket.com/albums/h65/NightshadowDragon/AoSW-JCW_Banner.jpg
kingdark Posted February 8, 2006 Posted February 8, 2006 yep you can just let the game run, even when you are already playing, and then changing stuff and it wil take effect after a reload if your in a battle or inmideatly in galactic mode http://miniprofile.xfire.com/bg/os/type/0/kingdark.png
swgbex Posted February 8, 2006 Author Posted February 8, 2006 wow.. i was just about to do that. and check.. man that saves me soo much time.. especially for particle effects. .or model sizes.. http://www.swgbex.com/sig.jpgHehe IA 2 venator
Zer_Teron Posted February 9, 2006 Posted February 9, 2006 Tried it, just got an exception http://img20.imageshack.us/img20/3488/zersigef1.jpg
kingdark Posted February 9, 2006 Posted February 9, 2006 you should be carefull any fatal errors wont be fun http://miniprofile.xfire.com/bg/os/type/0/kingdark.png
Megajames Posted February 9, 2006 Posted February 9, 2006 unlikely to get any but you don't want to mess up your computer be for the games comes out Evacuate, in our moment of triumph. I think you overestimate their chances. Please can you post a comment on My clone story, in fan fiction. http://pff.swrebellion.com/index.php?topic=2306.0 (\_/)(O.O)(> <) This is Bunny. Copy Bunny into your signature to help him on his way to world Domination
swgbex Posted February 10, 2006 Author Posted February 10, 2006 why would it crash if u reloaded changed the xml while in a game.... it should detect the changes.. and if it asks ..then there is no reason to crash unless the code is wrong.. maybe it just doesnt check... i guess to stop cheating..... so crash :/ but what i would love to see.. is maybe a map editor where u can test out a new unit u made.. and tweak teh code for it at the same time. http://www.swgbex.com/sig.jpgHehe IA 2 venator
DragonShadow Posted February 10, 2006 Posted February 10, 2006 If it crashes (an exception occurred), it's because something in the xml code is wrong. http://i61.photobucket.com/albums/h65/NightshadowDragon/RyuuKageSIG.jpg http://i61.photobucket.com/albums/h65/NightshadowDragon/AoSW-JCW_Banner.jpg
RogueJedi Posted February 16, 2006 Posted February 16, 2006 Unfortunatley it doesn't always detect changes, it seems to miss certain files :-\
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