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Re: Awsome mod feature


swgbex
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have any of u guys noticed this.. i accidentaly left my game on .. (alt tabbed) and i changed a file.. relized the game was on and.. poof..

 

http://members.cox.net/swgbex/mod.jpg

 

I dont know in what places it can be used .. ..

such as in game.. when u are testing the object.. .would speed up modding sooo much more

http://www.swgbex.com/sig.jpg

Hehe IA 2 venator :P

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Better then opening and closing a game 50 times in a row just to find out that a .tga isn't working properly  :P (Example: SH3). Well it also beats the computer reloading up the game 50 million times after adding units and such that you modded in and testing how it reacts and such cutting the time by oh, 2 weeks  ;D
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yeah i used to do that with generals.. and if i got a line of code wrong it would go

 

Error ,, Blah blah blah blah..

game wont start.. and it makes a log of it.. that sometimes helps a bit

but map editor pretty much tells u what is wrong. :D

hopefully well get something like this in EAW

http://www.swgbex.com/sig.jpg

Hehe IA 2 venator :P

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unlikely to get any  but you don't want to mess up your computer be for the games comes out

Evacuate, in our moment of triumph. I think you overestimate their chances. :)

 

Please can you post a comment on My clone story, in fan fiction. :)

http://pff.swrebellion.com/index.php?topic=2306.0

 

 

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why would it crash if u reloaded changed the xml while in a game.... it should detect the changes.. and if it asks ..then there is no reason to crash unless the code is wrong..

 

 

maybe it just doesnt check... i guess to stop cheating..

... so crash :/

 

 

but what i would love to see.. is maybe a map editor where u can test out a new unit u made.. and tweak teh code for it at the same time.

http://www.swgbex.com/sig.jpg

Hehe IA 2 venator :P

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