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Re: Seven questions answered from Delphi


Junker
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So no co-op play what so ever? Not even in skirmish mode, like several pple versus the AI?

 

There's your diplomacy right there. Imagine a 4 player skirmish, the ones than align themselves with others and stab them in the back at the right moment will win.

It bring upon us more of famine, death and war,

you know religion has a lot to answer for.

 

-Steve Harris, Iron Maiden

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All you have to do to prevent backstabbing is that the game creator can have an option that allows him to setup a game where the alliance factions can't be changed once the game has started.

 

So everyone would choose who is on whose teams from the get go and once the creator hits the start button, it's all locked in.

 

I just want to know if me and my freinds can play against the AI in skirmish mode.

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i think relentless means that the player could just "stop fighting" at the right moment allowing the enemy to flank your forces in an area that was previously defended by your ex-allies troops.... anyways many times this does no happen manly because there is no EXP in mp... if there was then this is a serious question that needs to be looked apon....
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There are two totally different types of multiplayer in EAW.

 

One is the skirmish mode which allows up to 8 players. This takes place over single battles and does not include the galactic map, but will involve co-op play.

 

The other is Galactic Conquest which is 1 on 1. The players must move their forces across the galactic map and eliminate the other players forces across the many planets of the game. These will take much longer to complete than just a single skirmish.

 

Basically:

 

Skirmish- 1 battle up to 8 players

 

Galactic Conquest- many battles over the galactic map 1 on 1

 

Hope that clarifies some things for you. ;D

"The Dark Side of the Force is a pathway to many abilities some would consider to be unnatural."- Darth Sidious

 

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Read the designer diaries they explain skirmish mode, where you can work on the same team. Their system makes it pretty impossible to pin the blame on one player due to every player sharing the same base.

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> Petroglyph Forums Moderator

> LucasForums Moderator

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Aw, thats too bad i enjoy friendly fire. "Infantry will flinch or react to nearby explosions from friendly fire, but they won’t take any damage from it." Huh? How can they react to it and have nothing happen (no dmg etc?) That doesn't seem to make much sense... ::) ???
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I think the cool thing about Rome total war was the friendly fire but i guess EAW doesn't want it in the game because it does add to micromanagement.

 

Starcraft had it as well. Always nice seeing your Terran tank blowing up your own troops.

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Their system makes it pretty impossible to pin the blame on one player due to every player sharing the same base.

 

 

From our early tests, players are rather enjoying this new feature.   ;D

I can't wait to try it out. It is a pretty intereasting concept sharing a base. That means everyone really has to help each other to succed.

 

Great idea!

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> Petroglyph Forums Moderator

> LucasForums Moderator

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This I think is going to be the best part of clans in EAW.  Instead of each working independantly but allied on maps, you have to work together to protect one base.  This will make for some very interesting gameplay.

My Death Star is bigger than your Death Star!

"The XML is strong with this one!"

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I think the cool thing about Rome total war was the friendly fire but i guess EAW doesn't want it in the game because it does add to micromanagement.

 

Starcraft had it as well. Always nice seeing your Terran tank blowing up your own troops.

ok dude if you have to start microing due to the possibility of friendly fire... then micro... ...dont complain... or use your tanks or tell your "partner" to use his tanks in a better fashion.....  microing units is what makes playing rts games fun... you know???

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