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Posted

A Taste of Rebellion Beta V0.4

 

ROR and NMA Team Project: A Taste of Rebellion modification BETA V0.4

 

NOTE: This is a Beta version, several units haven’t had their stats and cost adjusted yet to the new format.  Most of these units are units which haven’t been given a cost suitable for their utility.

 

Images:

http://img.photobucket.com/albums/v436/StellarMagic01/NewGalacticMap.jpg

http://img.photobucket.com/albums/v436/StellarMagic01/ExtremeCloseup.jpg

http://img.photobucket.com/albums/v436/StellarMagic01/AllianceAssault.jpg

http://img.photobucket.com/albums/v436/StellarMagic01/AccurateScaling1.jpg

 

Features included in V0.1:

 

1.) 12 Member Starfighter Squadrons

 

2.) 40 Man Infantry Platoons

 

3.) Revamped weapon system

 

4.) Realistic unit capabilities

 

5.) Accurate costs for procurement of finished units.

 

6.) Space Battle Unit Cap increased to 100 (You'll probably never reach it though)

 

New Features in V0.2:

 

1.) A Planet’s Credit value is directly tied to the world’s taxable population; this has made some worlds much more valuable then before, and others almost worthless.

 

2.) Dramatically increased the cost of buildings and space stations as an interim measure to counterbalance the increased income from 1.

 

3.) Reworked the speed value of all units.

 

4.) Reworked the population value of units to reflect the size of their crew (1 Pop Point = 1,000 Crewman), a number of corvette class ships and all starfighter squadrons have 0 pop value.

 

5.) Disabled the Ion Cannon and Hypervelocity Gun.

 

6.) Temporarily removed training levels for rebalancing.

 

7.) Assigned all heavy frigates and destroyers to be available only on certain worlds.

 

8.) Reworked the rebel starting position for the demo campaign, removed all space units (Except Pirate units) from the game’s start.  (Later I’ll put the hero units back in.)

 

9.) Fixed a number of UI problems with certain worlds.

 

10.) Added an Imperial version of the Nebulon B to the build list for the empire, the AI will build them, but not all that often.

 

New Features in V0.3:

 

1.) Revamped the acceleration system of all the starship and starfighter units.

 

2.) A brand new galactic map based on the accurate positions of known planets.

 

3.) A rebalance of costs for units and assignment of damage classes to the fighters.

 

New Features in V0.4

 

1.) Revamped acceleration system for ground units.

 

2.) Reworked weapons of ground troops, infantry now fire much faster (400 rpm).

 

3.) Tweaks to unfinished units.

 

4.) Improved and more usable Galactic map

 

5.) Slower hyperspace speed.

 

Thanks go to Bryant’s 2.0 Modification upon which this mod is based, Cain for his support and sharing of information and the entirety of the EAW Modding community.

 

Space retreat option available thanks to: Warlord TME v4.0 Mod, By Cain, NMA: Nevada Modding Association and PFF: Petroglyph Fan Forums.

 

Installation:

Just extract the Data folder and place it in the game’s GameData Directory.  That’s it.

 

Note:

Downloading this mod may cause your existing mods not to work, backup any mod and install on a clean version of the EAW Demo.

 

Also this file will replace the original Text lists of names for vessels with ones from the Star Wars unofficial encyclopedia.

 

Download

http://pff.swrebellion.com/index.php?action=dlattach;topic=1955.0;attach=421

Forum and RPG Membership:

http://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsTC.jpghttp://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsRPG2.jpg

 

Signature:

Sufficiently advanced technology would be indistinguishable from Magic. -Arthur C. Clarke

Posted
I can, but I'd suggest you go download WinRAR (You can get a free version just like winzip), it can open both zips and RAR files (Which are much more efficient at compressing files).  It's becoming more and more common for modders to use RAR (Nobody sane uses WinACE) instead of Zip.

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Signature:

Sufficiently advanced technology would be indistinguishable from Magic. -Arthur C. Clarke

Posted
Well, immediately after release I discovered that I had a typo in the Imperial Campaign settings that denies the player from playing as the Imps.  Do you guys want a patch now or wait to the next version?

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Signature:

Sufficiently advanced technology would be indistinguishable from Magic. -Arthur C. Clarke

  • 1 month later...
Guest JediIgor
Posted
I hate to bump this, but when can we get a taste of the retail version?
Posted

This sounds cool, but IMO the costs are too big.

Also, I don't think the Nebulon B is very good scaled. It's supposed to be bigger.

I hate to bump this, but when can we get a taste of the retail version?

Yeah, that would be nice.  :)

Great job anyway!

BODiN

Empire at War Modder

PFF Moderator

Posted

This sounds cool, but IMO the costs are too big.

Also, I don't think the Nebulon B is very good scaled. It's supposed to be bigger.

 

Ditto.

http://i61.photobucket.com/albums/h65/NightshadowDragon/RyuuKageSIG.jpg

 

http://i61.photobucket.com/albums/h65/NightshadowDragon/AoSW-JCW_Banner.jpg

Posted

I'd say the Nebbies are the right size. They are supposed to be 300 meters long, and as you can see from the screenies they are about five times shorter than the ISD (very approximate), which is 1600 meters long.

 

The mod seems nice, i'll try it out. The planets seem very close together, i suppose you got it working somehow, though. :)

Posted
They're too small. I just watched RotJ last night, it's bigger than that...not much, but it is noticeably bigger.

http://i61.photobucket.com/albums/h65/NightshadowDragon/RyuuKageSIG.jpg

 

http://i61.photobucket.com/albums/h65/NightshadowDragon/AoSW-JCW_Banner.jpg

Posted
What about the Assault Frigate? That doesn't exist outside of EaW, does it? Don't need to change it's scale.

http://i61.photobucket.com/albums/h65/NightshadowDragon/RyuuKageSIG.jpg

 

http://i61.photobucket.com/albums/h65/NightshadowDragon/AoSW-JCW_Banner.jpg

Guest JediIgor
Posted

The Medical Frigate in ROTJ isn't a standard Nebulon B, it's significantly bigger.

 

Couldn't this have been posted in the NMA forum?

 

But are you ever releasing an update?  :'(

Posted
I've been hard at work on a gold mod update (Expect its release in about 2 weeks)... and if you haven't noticed this isn't the most advanced version of the mod.  ;D  ROR: Foundation V0.1 is.

Forum and RPG Membership:

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Signature:

Sufficiently advanced technology would be indistinguishable from Magic. -Arthur C. Clarke

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