Stellar_Magic Posted February 7, 2006 Posted February 7, 2006 A Taste of Rebellion Beta V0.4 ROR and NMA Team Project: A Taste of Rebellion modification BETA V0.4 NOTE: This is a Beta version, several units haven’t had their stats and cost adjusted yet to the new format. Most of these units are units which haven’t been given a cost suitable for their utility. Images:http://img.photobucket.com/albums/v436/StellarMagic01/NewGalacticMap.jpghttp://img.photobucket.com/albums/v436/StellarMagic01/ExtremeCloseup.jpghttp://img.photobucket.com/albums/v436/StellarMagic01/AllianceAssault.jpghttp://img.photobucket.com/albums/v436/StellarMagic01/AccurateScaling1.jpg Features included in V0.1: 1.) 12 Member Starfighter Squadrons 2.) 40 Man Infantry Platoons 3.) Revamped weapon system 4.) Realistic unit capabilities 5.) Accurate costs for procurement of finished units. 6.) Space Battle Unit Cap increased to 100 (You'll probably never reach it though) New Features in V0.2: 1.) A Planet’s Credit value is directly tied to the world’s taxable population; this has made some worlds much more valuable then before, and others almost worthless. 2.) Dramatically increased the cost of buildings and space stations as an interim measure to counterbalance the increased income from 1. 3.) Reworked the speed value of all units. 4.) Reworked the population value of units to reflect the size of their crew (1 Pop Point = 1,000 Crewman), a number of corvette class ships and all starfighter squadrons have 0 pop value. 5.) Disabled the Ion Cannon and Hypervelocity Gun. 6.) Temporarily removed training levels for rebalancing. 7.) Assigned all heavy frigates and destroyers to be available only on certain worlds. 8.) Reworked the rebel starting position for the demo campaign, removed all space units (Except Pirate units) from the game’s start. (Later I’ll put the hero units back in.) 9.) Fixed a number of UI problems with certain worlds. 10.) Added an Imperial version of the Nebulon B to the build list for the empire, the AI will build them, but not all that often. New Features in V0.3: 1.) Revamped the acceleration system of all the starship and starfighter units. 2.) A brand new galactic map based on the accurate positions of known planets. 3.) A rebalance of costs for units and assignment of damage classes to the fighters. New Features in V0.4 1.) Revamped acceleration system for ground units. 2.) Reworked weapons of ground troops, infantry now fire much faster (400 rpm). 3.) Tweaks to unfinished units. 4.) Improved and more usable Galactic map 5.) Slower hyperspace speed. Thanks go to Bryant’s 2.0 Modification upon which this mod is based, Cain for his support and sharing of information and the entirety of the EAW Modding community. Space retreat option available thanks to: Warlord TME v4.0 Mod, By Cain, NMA: Nevada Modding Association and PFF: Petroglyph Fan Forums. Installation:Just extract the Data folder and place it in the game’s GameData Directory. That’s it. Note:Downloading this mod may cause your existing mods not to work, backup any mod and install on a clean version of the EAW Demo. Also this file will replace the original Text lists of names for vessels with ones from the Star Wars unofficial encyclopedia. Downloadhttp://pff.swrebellion.com/index.php?action=dlattach;topic=1955.0;attach=421 Forum and RPG Membership:http://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsTC.jpghttp://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsRPG2.jpg Signature:Sufficiently advanced technology would be indistinguishable from Magic. -Arthur C. Clarke
lt_wentoncha Posted February 7, 2006 Posted February 7, 2006 Stellar, can you zip? I don't have rar. Thanks.
Stellar_Magic Posted February 7, 2006 Author Posted February 7, 2006 I can, but I'd suggest you go download WinRAR (You can get a free version just like winzip), it can open both zips and RAR files (Which are much more efficient at compressing files). It's becoming more and more common for modders to use RAR (Nobody sane uses WinACE) instead of Zip. Forum and RPG Membership:http://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsTC.jpghttp://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsRPG2.jpg Signature:Sufficiently advanced technology would be indistinguishable from Magic. -Arthur C. Clarke
Stellar_Magic Posted February 7, 2006 Author Posted February 7, 2006 Well, immediately after release I discovered that I had a typo in the Imperial Campaign settings that denies the player from playing as the Imps. Do you guys want a patch now or wait to the next version? Forum and RPG Membership:http://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsTC.jpghttp://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsRPG2.jpg Signature:Sufficiently advanced technology would be indistinguishable from Magic. -Arthur C. Clarke
Kampher Posted February 7, 2006 Posted February 7, 2006 If the next version wont be out for a while, go with a small patch. If it will be out soon, I wouldn't worry about it too much. http://img95.imageshack.us/img95/3958/kamphersig4si.jpg http://steiner-modding.com/gallery/thumbnails.php?album=3 Total Realism Mod Manager
Stellar_Magic Posted February 7, 2006 Author Posted February 7, 2006 You guys can stand playing as just the Rebs for a day or two... Can't ya. Thats how long it'll be till the next version. Forum and RPG Membership:http://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsTC.jpghttp://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsRPG2.jpg Signature:Sufficiently advanced technology would be indistinguishable from Magic. -Arthur C. Clarke
Guest JediIgor Posted March 12, 2006 Posted March 12, 2006 I hate to bump this, but when can we get a taste of the retail version?
Bodin Posted March 12, 2006 Posted March 12, 2006 This sounds cool, but IMO the costs are too big.Also, I don't think the Nebulon B is very good scaled. It's supposed to be bigger.I hate to bump this, but when can we get a taste of the retail version?Yeah, that would be nice. Great job anyway! BODiNEmpire at War ModderPFF Moderator
DragonShadow Posted March 12, 2006 Posted March 12, 2006 This sounds cool, but IMO the costs are too big.Also, I don't think the Nebulon B is very good scaled. It's supposed to be bigger. Ditto. http://i61.photobucket.com/albums/h65/NightshadowDragon/RyuuKageSIG.jpg http://i61.photobucket.com/albums/h65/NightshadowDragon/AoSW-JCW_Banner.jpg
Elukka Posted March 12, 2006 Posted March 12, 2006 I'd say the Nebbies are the right size. They are supposed to be 300 meters long, and as you can see from the screenies they are about five times shorter than the ISD (very approximate), which is 1600 meters long. The mod seems nice, i'll try it out. The planets seem very close together, i suppose you got it working somehow, though.
Bodin Posted March 12, 2006 Posted March 12, 2006 So small? Impossible. BODiNEmpire at War ModderPFF Moderator
Mikan Cyclone Posted March 12, 2006 Posted March 12, 2006 Yeah..the Nebulon's look WAY too small. http://i12.photobucket.com/albums/a245/loverdog/pffuserbar1.jpghttp://i74.photobucket.com/albums/i276/At-At_controller/leetspeak4cz1jr.gif
DragonShadow Posted March 12, 2006 Posted March 12, 2006 They're too small. I just watched RotJ last night, it's bigger than that...not much, but it is noticeably bigger. http://i61.photobucket.com/albums/h65/NightshadowDragon/RyuuKageSIG.jpg http://i61.photobucket.com/albums/h65/NightshadowDragon/AoSW-JCW_Banner.jpg
Stellar_Magic Posted March 12, 2006 Author Posted March 12, 2006 The Medical Frigate in ROTJ isn't a standard Nebulon B, it's significantly bigger. Couldn't this have been posted in the NMA forum? Forum and RPG Membership:http://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsTC.jpghttp://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsRPG2.jpg Signature:Sufficiently advanced technology would be indistinguishable from Magic. -Arthur C. Clarke
Mikan Cyclone Posted March 12, 2006 Posted March 12, 2006 Still, the rebel ships look like corvettes all the way until you get to Mon Cal's...liek they skip the whole frigate phase. http://i12.photobucket.com/albums/a245/loverdog/pffuserbar1.jpghttp://i74.photobucket.com/albums/i276/At-At_controller/leetspeak4cz1jr.gif
DragonShadow Posted March 12, 2006 Posted March 12, 2006 What about the Assault Frigate? That doesn't exist outside of EaW, does it? Don't need to change it's scale. http://i61.photobucket.com/albums/h65/NightshadowDragon/RyuuKageSIG.jpg http://i61.photobucket.com/albums/h65/NightshadowDragon/AoSW-JCW_Banner.jpg
Mikan Cyclone Posted March 12, 2006 Posted March 12, 2006 Well....frigate is more jsut lieka name for that thing, because it's really like a small cruiser. http://i12.photobucket.com/albums/a245/loverdog/pffuserbar1.jpghttp://i74.photobucket.com/albums/i276/At-At_controller/leetspeak4cz1jr.gif
Guest JediIgor Posted March 13, 2006 Posted March 13, 2006 The Medical Frigate in ROTJ isn't a standard Nebulon B, it's significantly bigger. Couldn't this have been posted in the NMA forum? But are you ever releasing an update? :'(
Stellar_Magic Posted March 13, 2006 Author Posted March 13, 2006 I've been hard at work on a gold mod update (Expect its release in about 2 weeks)... and if you haven't noticed this isn't the most advanced version of the mod. ;D ROR: Foundation V0.1 is. Forum and RPG Membership:http://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsTC.jpghttp://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsRPG2.jpg Signature:Sufficiently advanced technology would be indistinguishable from Magic. -Arthur C. Clarke
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