Necro Posted February 3, 2006 Posted February 3, 2006 (edited) is this possible? Edited February 3, 2006 by Cain
plokoon9619 Posted February 3, 2006 Posted February 3, 2006 is this possible? Yes by going to planets XML and removing the ground map they use for each planet.
Xaneden Posted February 3, 2006 Posted February 3, 2006 Would this in-turn prevent you from building mines etc? Just they form the bulk of my income, though I dislike land battles.
plokoon9619 Posted February 3, 2006 Posted February 3, 2006 Would this in-turn prevent you from building mines etc? Just they form the bulk of my income, though I dislike land battles. Yes
Xaneden Posted February 3, 2006 Posted February 3, 2006 Ok, so for the planet 'Abregado_Rae', do I need to delete the whole string: _Land_Planet_Tatooine_02.ted or just make it: Thanks for your help.
plokoon9619 Posted February 3, 2006 Posted February 3, 2006 Delete it all or you will crash on land battles because of no map.
Teradyn_pff Posted February 3, 2006 Posted February 3, 2006 Wouldn't it be better to put the line in for No (Not sure about the exact XML here)? Look at the Bespin description for the line I am talking about. If you just delete the map reference, it may crash if the enemy tries to attack your ground. My Death Star is bigger than your Death Star!"The XML is strong with this one!"http://miniprofile.xfire.com/bg/bg/type/0/teradyn.png
Necro Posted February 3, 2006 Author Posted February 3, 2006 yea i originally started taking out the tac mapthen noticed the ground_accessable and turned em to no, i'll upload the planets.xml if anyone wants it
Vers Vlees Posted February 3, 2006 Posted February 3, 2006 yes pls. I hope I can use this in combination with the other Demo mods. Im getting tired off playing Tatooine everytime
Necro Posted February 3, 2006 Author Posted February 3, 2006 yea no mods i know of modify planets.xml so it should work with any mod!
Xaneden Posted February 4, 2006 Posted February 4, 2006 If you could give us the edited planets.xml file, it'd be greatly appreciated.
swgbex Posted February 4, 2006 Posted February 4, 2006 I think the correct code is no http://www.swgbex.com/sig.jpgHehe IA 2 venator
Recommended Posts
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now