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Re: Building during combar


Necro
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i find this unfair, seeing as u can only man 10 squads...and they can build infinite, i just barely won - i destroyed a at-aa, 2x stormtroopers and thats it...what did i actually kill?

 

 

2x at-at, atleast 15 at-st's, 4 stormtroopers and 5-10 2m repulsor tanks.

 

 

now seeing as they built all the atst's/at's and the 2m tanks and im only allowed 10 units i find that unfair, theres no real way to counter it if they have enough money and can delay you for long enough!

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With the mods to the demo and leaving the planets at thier default setup, you can have over 1000 pop points galaxy wide, given enough planets and upgraded starbases.  Now if you have say, only .1 of that, you can bring 100 units to bear on a system where you can keep dropping them until you win.  The paltry defenses that you dealt with are nothing compaired to that.

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yes, but building an horribly huge army of which 90% never sees combat i don't find should be needed - as such as rebel since ur popcap is 25 why bring 50 to the battle, sure u got reinforcements, but even then i wouldnt go over say 30.

 

but the defender shouldnt be able to build like theres no tomorrow :(

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no it's not ;)

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its not garrisoned as i SAW the guys come out of the factory plus - if it was garrisoned at the end of the battle it would list them as killed units as opposed to spawned units which don't show on the list.

 

same problem is in space

the stations if high enough keep spawning tartan after tartan!

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I'm pretty sure the defender cannot build units during tactical when the 10 unit pop is reached. Only when you destroy his units will he be able to build more. I think is great news, I was worried that the defender had no way of defending against wave after wace of units, but it seems PG found a way.

It bring upon us more of famine, death and war,

you know religion has a lot to answer for.

 

-Steve Harris, Iron Maiden

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they can or its automated like space statiosn...problem is you kill an atat..by the time u get to the building anothers built.

 

your limited by forces. they are not.

 

it should be like isd's a limited amount per type.

 

say one extra atat for example not 2 or 3!

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The firepower you have to levy against an AT-AT should be used on the base... come on people, you have played RTSs before.

 

As for what is in there, each construction building has a garrison unit.  You can see it in the tooltip during galactic mode.

My Death Star is bigger than your Death Star!

"The XML is strong with this one!"

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i disagree, i don't have the resources to ignore the atat because everytime i lose a unit i cant get it back - the defender can.

 

But he wont get it for free either. It's not like it's wise to keep pumping out expensive units whenever another one gets killed. And the defender should have the advantage anyway, since he has already established infasrtucture on the planet. Come on, there's gotta be some use for the buildings even in tactical mode.

It bring upon us more of famine, death and war,

you know religion has a lot to answer for.

 

-Steve Harris, Iron Maiden

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but they DO get it for free

try defending a planet with a barracks for example u get 2 unit.s.they die it makes two more FOR FREE.

 

which is the problem.

 

They get it for free? Well, that is a problem, but still better than having the defender use only the 10 units he started with.

It bring upon us more of famine, death and war,

you know religion has a lot to answer for.

 

-Steve Harris, Iron Maiden

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one problem. LOS- you can't distroy the heavy factory with a bomber run without LOS. and when you try and get there your units are getting raped by the unlimited forces and turrets just "chillen" and waiting for you. it sucks to be honest. you kill about 10 of there units for a lose of 3 yourself, you then push foward and BAM 10 more just made to kick ass once again.

 

if your try to distroy the bases before units (which is the only way to win i've found) your units just get pwned by the enemies. and because your distracted it's like slaughter.....

 

one tactic that i've learned to counter this is to send out 3 small troop armies (one infant each) then go around and take as many planets as you can, meanwhile building one HUGE force. while your "raiders" take over all the planets just don't attack your enemy. after a while you'll have alot of cash coming and one mega as$ force, and then you just steam roll one planet after another with that one force. dividing your forces = BAD IDEA considering that your enemy only uses one force itself it will be smaller then your combinded force yet bigger then if you had 3 armies.....

 

anyways to get back on topic.... just over whelm them with mass amounts of troops. litterly just RUSH them into combat, steal the build pads and make a "beach head" from there you can hold out as reinforcement after reinforcement comes down to the planet from your mega army.....

 

i hope that helps somewhat to counter the "infinate" enemy....

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i agree, since u do get reinforcements, but they should cost the defender, just like it costs you :)

 

and/or a limit. you cant build 500 atat's just like isd's dont spawn 500 tie bombers!

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It would be better if the defender had to click on a button like the one for dropping troops for an AT-AT.  Use a count down timer as well as restricting the clicks if there is already a spawn, etc.  This could work out very well.  But, the base structures are not clickable I think, only the pads.

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"The XML is strong with this one!"

http://miniprofile.xfire.com/bg/bg/type/0/teradyn.png

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yes it should cost the defender money but u can use bombing runs to destroy the factories. Plus the defender needs to be able to have a fighting chance, so i like that the defender can create new units from the factories but they should have a limit and cost money, i really like this feature now the attacker wont always win.

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Another thing to remember here is that if the defender has these factories on the ground, they are losing the money they would have been making if they had built mines instead.

My Death Star is bigger than your Death Star!

"The XML is strong with this one!"

http://miniprofile.xfire.com/bg/bg/type/0/teradyn.png

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Ideally I think they should limit the number of "free" units that can be deployed.  Just like the ISD can Spawn 6 squadrons, Heavy factories should only be able to spawn 2 or 3 units per invasion.. Barracks could spawn between 5-8 infantry units etc.  This would represent a defenders ability to mobilize more forces for defence and their inherent advantage of defending but would allow for more of a balanced battle and reduce the cheapness feeling.  Even better would be the ability to select what units spawn from a "supply points" system and also the ability to deploy them at our leasure "keep in saftey to avoid air stikes, element of surprize, etc"

 

I also think that once a turret is destroyed that should be the end of it for that battle.  If we can't base build the defender shouldn't be able to instantly rebuild towers either.  I have not really taken a look at the files "I'm waiting to the real version to start modding" but I would hope that you could place or change the spawn limit of buildings and hopefully the build speed of turrets in game *in order to make it impossible for rebuilding to take place*.

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Its an automated garrison that produces the units. I was once able to hold off a massive Imperial assault on one of my worlds(cant rememebr which..they all look like Tatooine) with just 3 regular squads, 1 plex missile squad and a squad of light repulsor tanks. The factories will crank out a unit or two, and once those units die will crank out their replacement. Same holds true for space stations. Notice how they launch fighters? And when you take those out they launch more? But are never counted to total losses at the end of the battle? Edited by The Saint
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