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Re: I am going to make a bold claim...


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...in that I believe that the current reinforcement system for ground and space battles is neither convenient, nor fun.

 

It's not convenient in that you have no choice of what units you start the battle with, for one thing. With space battles, this is further amplified; if you have a critically imbalanced group for the task at hand, you more or less have to sacrifice one of your space units in order to get the unit you need, to satisfy the paltry 20 unit limit.  >:(  While it may be more forgiving for ground battles in that capturing reinforcement points can help you out, ground battles are still rather slanted towards the attacker. He can send endless hordes down from space, while you just have a base (that you're barely acquainted with) which magically conjures up a horde of infantry or light vehicles every so often. While a ground defender can store excess units in space (why on earth in space of all places??), presumably an attacker would have vaporized those precious transports in his orbital attack.

 

While it may seem like just nitpicking, what really gets to me is the effect this has on the gameplay. It's just not fun having such abysmally small pop caps that necessitate sending another ship or two every other minute or automatically spawning an AT-ST company when your garrison gets blasted. I'd much rather have one standard fleet engagement...as any other person would expect. Or a "one last stand" sort of situation where a defender's forces and an attacker's forces are all that they've got. Especially considering one of the other major dissapointments, that units and structures don't retain damage after battles, the fun we can have in these battles becomes very limited after a while.

 

And on another note, what's the deal with the turret/sensor node/resource extractor building slots that any side can just approach and build things with? Is this Battle for Middle Earth, or something? I want Darth Vader to wreak havoc on the enemy, not sit in the Tatooine heat like a dumbass, walking to a strange device and conjuring up a Bacta tank.  ::)

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It's not convenient in that you have no choice of what units you start the battle with, for one thing. With space battles, this is further amplified; if you have a critically imbalanced group for the task at hand, you more or less have to sacrifice one of your space units in order to get the unit you need, to satisfy the paltry 20 unit limit.

 

Actually, that is an excellent point.  I noticed that you couldn't form your 'battle-groups' right away.  It's a major hinderance in the game.  I hope this is something that can be addressed.  The ability to move a large fleet into a battle situation, but then choose which will be your 'lead' forces is critical.  If I want to send a billion snubs in first, then mop up with captial ships, I should be able to do this.

 

If EaW truly wants to let us have "Complete Control" of every battle, this relatively easy change would go a long way towards that.

 

In short:  It is absolutely critical that the user is able to choose the make-up of their initial attack force.*

 

 

*IMO

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