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Technology discussion for use in different mods.


Teradyn_pff
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One of the main things you want to do when building a mod for a game is to not re-invent the wheel.  The idea behind this thread is to talk about what we know is in EAW (as of the demo anyway) and see how it can be used in different ways for mods.

 

Here is an example:

     Question - If we want to do a Star Trek mod, how do we handle the fact that most weapons are continual state... ie phasers and the like?

     Answer - Pietts ISD, the Accuser, has a beam weapon that hits a ship and performs a draining action on its shields and then its hull.  This beam has a certain countdown so it will not destroy a Mon Cal in one attack.  The graphic for the beam could be changed and you could have a phaser beam with a few tweaks.

 

Another Example:

     Question - Ghostly Substance wants to do a Gundam mod where mech units have the ability to do short jumps.  How do we give a unit this ability.

     Answer - There is a unit that already has this ability, Boba Fett.  We just need to give that jetpack ability to each of the mechs that should have it.  The special button will not need to be changed, except for duration, recharge, range, etc.  Graphically, we may need to adjust where on the model the flames come out as the jets may look better eminating from the mechs' feet, or just behind.

 

Anyway, you should get the idea.  I am sure many ideas have already come up or are lurking in the background, please post some with the format I used and keep each question/answer group to one feature at a time for clarity.

 

Edit-First example is Star Trek, not Star Wars.  Thanks, DragonShadow.

Edited by Teradyn_pff

My Death Star is bigger than your Death Star!

"The XML is strong with this one!"

http://miniprofile.xfire.com/bg/bg/type/0/teradyn.png

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Question: How do you use tax in multiplayer story mode? For example if you chose to be on the Rebels or Imperials they will allow 100-1000 credits per day to you. (Once we find a way to mod in minor factions to add to number of players in 1 vs 1 Multi).

 

Answer: For taxing we could just send over a "banker" using smuggler codes to a planet and set it so that you gain 100-1000 credits per day until the "host" says no.

 

Galaxy is huge so theres bound to be other "factions" that you'll come across and want to play in 1 vs 1 multiplayer  ::) Think someone mentioned that someone could make time not pause so everybody will have chance to fight even with Cain's multi faction code. 

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