jedi mike Posted January 30, 2006 Posted January 30, 2006 kind of like veteran's i hope that can be modded in hint hint "Nothing beats a good blaster at your side"Han Solo My screen name online is (PFF)Jedi_Mike
MastaSpoofa Posted January 31, 2006 Posted January 31, 2006 couldnt you just mod it so that after a ship kills blah blah blah ships or a strong capital ship it automatically takes away that ship, and replaces it with a higher trained ship. http://starwars.wikicities.com/images/thumb/7/73/300px-Imperial_Fleet.jpgLong live the Venator!
Stellar_Magic Posted January 31, 2006 Author Posted January 31, 2006 Unfortunately I can't do it that way because the game does not keep track of the number of units destroyed by a unit. :'( Furthermore I'd also have to argue that while experience may be good, nothing is better then proper training and doctrine... I mean the Afghanis were all combat veterans and against us they were utterly done for. Forum and RPG Membership:http://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsTC.jpghttp://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsRPG2.jpg Signature:Sufficiently advanced technology would be indistinguishable from Magic. -Arthur C. Clarke
Stellar_Magic Posted February 2, 2006 Author Posted February 2, 2006 NEW VERSION RELEASED!!! Truthfully this just fixes a bunch of problems, the main new feature is a population based credit value system, and it really made the Imperial starting position absolutely terrifying for the rebels so I re did their starting position to balance it out and to give something closer to the historical deployment of rebel forces. You kept asking me to make it so you have to build up, and now you do... Especially in space. Also vessels larger then 750 meters long are now tied to the planet they hail from which means that in order to get Venators, Acclamators, Victory IIs, Imperator Is and the like you have to possess the KDY facilities on Fondor or Kuat (Which is currently disabled). Mon Calamari Cruisers are only available from Mon Calamari as well. The population costs for units has been adjusted to reflect the size of a vessels crew whereas 1 Pop Point = Approxamentally 1,000 crewman. This has had the unanticipated side effect of making ISDs very rare because of the size of their crew (37,000). Forum and RPG Membership:http://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsTC.jpghttp://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsRPG2.jpg Signature:Sufficiently advanced technology would be indistinguishable from Magic. -Arthur C. Clarke
MastaSpoofa Posted February 2, 2006 Posted February 2, 2006 awsome, now i can play these last few weeks before the full game in peace ;D http://starwars.wikicities.com/images/thumb/7/73/300px-Imperial_Fleet.jpgLong live the Venator!
Megajames Posted February 2, 2006 Posted February 2, 2006 Why did you disable the ion cannon and hyp gun Evacuate, in our moment of triumph. I think you overestimate their chances. Please can you post a comment on My clone story, in fan fiction. http://pff.swrebellion.com/index.php?topic=2306.0 (\_/)(O.O)(> <) This is Bunny. Copy Bunny into your signature to help him on his way to world Domination
Necro Posted February 2, 2006 Posted February 2, 2006 far too easy money wise..i easily built a force of 11 mon cal's with other ships (only 4 moncals got in ) and i never needed money like in 0.1 i did.
Stellar_Magic Posted February 2, 2006 Author Posted February 2, 2006 I know about the money thing... Considering you're only getting about 1% of what the tax income actually would be its kind of funny, really shows just how many ships they could build in a galaxy. If only there were about 200 planets most of which are next to worthless like Tatooiene. I disabled the hypervelocity gun and ion cannon because... 1.) They were annoying. 2.) The AI built them EVERYWHERE! 3.) There isn't a model for them on the ground. Forum and RPG Membership:http://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsTC.jpghttp://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsRPG2.jpg Signature:Sufficiently advanced technology would be indistinguishable from Magic. -Arthur C. Clarke
Necro Posted February 2, 2006 Posted February 2, 2006 well, it seemed like a lot, but since u said the costs of everything is only 10% why not raise it? to 20%? still too easy etc ?
Stellar_Magic Posted February 2, 2006 Author Posted February 2, 2006 Only the cost of the ISD is 10% of the RPG cost, all other ship costs are accurate. I'm thinking about cutting the Planetary credit value... Forum and RPG Membership:http://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsTC.jpghttp://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsRPG2.jpg Signature:Sufficiently advanced technology would be indistinguishable from Magic. -Arthur C. Clarke
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