Cain Posted January 25, 2006 Posted January 25, 2006 (edited) It has been done : Pls. see the Warlord Mod to see what has been done. - The mod still requires help - so I am open to suggestions or any other help to continue modding it. Scroll left to right: Traitor or Hero ? http://i7.photobucket.com/albums/y256/Cain2/AgainstTheEmpire.jpg Attack the Emperor loial Forces http://i7.photobucket.com/albums/y256/Cain2/ZarrinsRevolt.jpg Retreat in Hyperspace: http://i7.photobucket.com/albums/y256/Cain2/Hyprspacejump.jpg Edited January 25, 2006 by Cain - The Trivium Organization - Community Manager -- Petroglyph Fan Forums - CoAdmin & Human Resources Manager -
Stellar_Magic Posted January 25, 2006 Posted January 25, 2006 You need to make it so that Zaarin can build his own Star Destroyers and ground troops... It should be pretty easy. Star_DestroyerPirate I've been experimenting with my own copy and really making a mess, but I'm learning a lot... BTW, how did you enable the retreat and bombardment features. Forum and RPG Membership:http://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsTC.jpghttp://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsRPG2.jpg Signature:Sufficiently advanced technology would be indistinguishable from Magic. -Arthur C. Clarke
Cain Posted January 25, 2006 Author Posted January 25, 2006 Maybe I added some files - maybe its because I use a new faction that is not locked. I need help to test the stations destructions on all levels and also to fix the planets in GUI. - The Trivium Organization - Community Manager -- Petroglyph Fan Forums - CoAdmin & Human Resources Manager -
Stellar_Magic Posted January 25, 2006 Posted January 25, 2006 Unfortunately... I'm working on my own mod already. :'( Forum and RPG Membership:http://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsTC.jpghttp://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsRPG2.jpg Signature:Sufficiently advanced technology would be indistinguishable from Magic. -Arthur C. Clarke
Quickshot14_pff Posted January 25, 2006 Posted January 25, 2006 Heya cain, This is good news and very promissing for a campaign idea for the full game I had. It's nice to know that something like this is defintly possible even in the demo Nice idea using zarrin funny how many seem to forget the bad admrial in the tie fighter defender of the empire now all we need is some tie defenders and missile boats and we can really have fun *hehe* oh dear getting ahead again, still nice work and glad this has been confirmed, i've been testing adding other stuff too, ie new ships, heros etc. guess i can scratch checking this off my list
Ghostly_Substance Posted January 25, 2006 Posted January 25, 2006 Heya cain, This is good news and very promissing for a campaign idea for the full game I had. It's nice to know that something like this is defintly possible even in the demo Nice idea using zarrin funny how many seem to forget the bad admrial in the tie fighter defender of the empire now all we need is some tie defenders and missile boats and we can really have fun *hehe* oh dear getting ahead again, still nice work and glad this has been confirmed, i've been testing adding other stuff too, ie new ships, heros etc. guess i can scratch checking this off my list Welcome to the forums Cain you think its possible to get a 2 v 1 or 2 vs 2 in multiplayer campaign ? -One Empire falls another riseshttp://myanimelist.net/signature/EuroSubstance.png http://miniprofile.xfire.com/bg/os/type/2/ghostlysubstance.png
Teradyn_pff Posted January 25, 2006 Posted January 25, 2006 I posted on this issue in another forum. I think one of the main problems that there would be with more than 2 people in a campaign MP game is the problem of what to do with the player who is present but not represented in a tactical battle. I don't think there are observer slots in the skirmish modes so how this would work, I don't know. My Death Star is bigger than your Death Star!"The XML is strong with this one!"http://miniprofile.xfire.com/bg/bg/type/0/teradyn.png
DragonShadow Posted January 25, 2006 Posted January 25, 2006 Multiple players on the same team control their own sets of units for that team. Both teams work from one space station for their faction (two empire players share one empire space station). It would work fine, the only complication would be galactic mode, which only works with one player per faction. http://i61.photobucket.com/albums/h65/NightshadowDragon/RyuuKageSIG.jpg http://i61.photobucket.com/albums/h65/NightshadowDragon/AoSW-JCW_Banner.jpg
Teradyn_pff Posted January 25, 2006 Posted January 25, 2006 Well, in that case you would be restricting the Galactic mode to team-based play as well. I was thinking in terms of Rebels, Empire and Black Sun as Multiplayer 1v1v1 factions. My Death Star is bigger than your Death Star!"The XML is strong with this one!"http://miniprofile.xfire.com/bg/bg/type/0/teradyn.png
Teradyn_pff Posted January 27, 2006 Posted January 27, 2006 You need to make it so that Zaarin can build his own Star Destroyers and ground troops... It should be pretty easy. Star_DestroyerPirate I've been experimenting with my own copy and really making a mess, but I'm learning a lot... BTW, how did you enable the retreat and bombardment features. I have run into problems with enabling retreat myself. What specifically is needed to enable it? I think I have isolated it to the FACTIONS.XML file, but doesn't work for some reason. My Death Star is bigger than your Death Star!"The XML is strong with this one!"http://miniprofile.xfire.com/bg/bg/type/0/teradyn.png
Cain Posted January 27, 2006 Author Posted January 27, 2006 Its hardcoded you will be needing to make a new faction like I did. As for Zarrin - if I add him I will need a face for his ico. I will not mod this weekend pls. coordinate with Chris C. - The Trivium Organization - Community Manager -- Petroglyph Fan Forums - CoAdmin & Human Resources Manager -
Teradyn_pff Posted January 27, 2006 Posted January 27, 2006 Hmm, that figures. So basically I could if I copied the Empire faction and called it the ImperialRem? Sheesh. My Death Star is bigger than your Death Star!"The XML is strong with this one!"http://miniprofile.xfire.com/bg/bg/type/0/teradyn.png
Davynelord_pff Posted January 28, 2006 Posted January 28, 2006 how were you able to get kyle katarn enabled when he doesn't have a model (ri_kylekatarn.alo) in the models file. I've searched for the models to all the hero's and kyle katarn, vader, palpatine and luke don't have any models for their ground based characters. I enabled kyle katarn and everytime I try to go to planet, there is no model visible for him and sometimes the game crashes.
Cain Posted January 29, 2006 Author Posted January 29, 2006 Yup that one is disabled. - The Trivium Organization - Community Manager -- Petroglyph Fan Forums - CoAdmin & Human Resources Manager -
Recommended Posts
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now