Darksythe Posted January 24, 2006 Posted January 24, 2006 What i mean is i tried a few mods, granted thier not the same as the game will be but when ou think about Smugglers and how cheap they are and what they do it will realy hurt the Empire, the only thing the Empire has to defend against Smugglers is the Bounty hunter Boba Fett and unless the imperials can recruite or build Bounty Hunters the Empire is going to get Credits stolen from every singal place, unless im missing some thing lol, also as Boba can only be used once on a mission and then on a long long cooldown, well kind of makes it very hard to defend yourself against Smugglers from the Rebel's be nice if we can get some sort of respons about this. The Mods i know arnt anything to go by but they still show some intresting aspect and posible problems that arnt to easy to ignore ;D http://miniprofile.xfire.com/bg/bg/type/2/nexeus.png
Mistrider Posted January 24, 2006 Posted January 24, 2006 In the main game there wil be Hutt Palaces on a few planets(Nal Hutta, Tatooine) where you can recruit minor bounty hunters to kill the smugglers. And when he reaches Heaven,To St. Peter he will tell,"Just another soldier reporting Sir,I've served my time in Hell."
Darksythe Posted January 24, 2006 Author Posted January 24, 2006 ah good nearly forgot about them, i wasnt quite sure about the Hutt Palaces hehe. http://miniprofile.xfire.com/bg/bg/type/2/nexeus.png
Darthscharnhorst2 Posted January 24, 2006 Posted January 24, 2006 As I mentioned in another thread, I think it would be a nice game feature if there was not a 100% success rate on all agent missions *please correct me if I'm wrong*. Couple this with a moderate expense for sending a smuggler on a mission *they shouldn't be doing this for free* and you get some strategic elements involved. ;D
Teradyn_pff Posted January 24, 2006 Posted January 24, 2006 Well, one of the expenses of sending a smuggler, is that you lose them for good. This may be different in the primary game, but I don't think so. By the way, killing a smuggler with a bounty hunter after the attack has begun is not a defense, it is a remedy. I personally prefer to have the ability to detect an attack incoming or be able to block it entirely, but I don't think that is going to happen by release. My Death Star is bigger than your Death Star!"The XML is strong with this one!"http://miniprofile.xfire.com/bg/bg/type/0/teradyn.png
noian Posted January 24, 2006 Posted January 24, 2006 (edited) Agreed. You can just mod it so that there are more bounty like heros or lower the wait time. Edit: Removed. Edited January 27, 2006 by noian http://www.lucasforums.com/images/avatars/tiedefender.jpgMay the force be with you, always. http://homepage.ntlworld.com/susangillan/EDF-Avatar-X-Wing.jpg http://www.userbars.com/galerie/images/files/3/4/ffuser.jpghttp://www.pixelpwnage.com/sigs/grouptag.jpg.Check for Updates!...Imperial Assault II Mod for Empire at War!!.....Empire at War Nexus, Modding for a Galaxy Far Far Away!!!.......Use the Spell Check Feature People!!!!.........International Battlefront Clan!!!!!.....
Teradyn_pff Posted January 25, 2006 Posted January 25, 2006 It is apparent that you do, but it almost got your post deleted because when I read it the marquee was all the way to the right and I thought that "I love using marquee." was the only thing you said. Please, don't use the marquee for your regular post content. It doesn't help the readability at all. In your sig is fine, but not in the body of your post. My Death Star is bigger than your Death Star!"The XML is strong with this one!"http://miniprofile.xfire.com/bg/bg/type/0/teradyn.png
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