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Re: No Tie Interceptor, but Rebs get A-wing, extreamly bad designe desision?


Darksythe
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Now im increasingly worried or seem to wory more about the lack of info the devs have had about Fighters on both sides, now the Tie Interceptor was already available before the Battle of Yavin but wasnt baught into mass service until after Yavin itself, but in any way the Imperials should get the Interceptor also thiers another factor for Rebel side which wasnt taken into consideration, the A-wing, it was devleoped primerly to counter act the new Imperial fighters i.e. the Interceptor, which A-wing wasnt baught into the fray until much later date then the offocial Interceptors Release, so by all means Rebels shouldnt get the A-wing if Imperials dont have the Interceptor, see how this works

 

Gues its far to late to add in the Interceptor 

 

know the Interceptor was deisnged and produced at Fondor iirc it said some were, if that would help add it in before game release but i doubt you at Petroglyph will do that.

 

This is the only critiuq i have atm with Fighter setup, get read of the Tie Scout and put in Interceptors. Another fighter option is Tie Advanced which vader had the prot-type of which could be used as well i dont know im just critizasing atm and suggesting.

 

Then again my knowlage on Star Wars lore etc is sketchy at best but i made sure i searched up on both fighters before i posted!

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i aggre and have said this many time however you have put it in good wording

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I have to agre fully no Tie Interceptor is a very bad design decision. Having played with Awings in the mod it is entirely not fair the fighter advantage given to the Rebels. you can send 5 squads of tie fighters at one squad of awings and it will take them forever to even start killing the awings as they cant hit them for crap.
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I dont think it balances it out. The A-wings are just too powerful. All imperial fighters are weak to the Awing so theres no fighter counter available to the A-wing. If One of the Imperial fighters was good against the A-Wing id say yeah the being free for the empire would be good balance but an A-wing squad will slaughter imperial fighters way too easy without dieing easy against 4 Tie squadrons
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Yes i agree thiers the factor that Imperials can make thier Ties spawn threw thier shaips, but problem is what happens if Hanger bay is taken out first ;D thier you got a problem, in any engment ive been in ive always target oponents hangerbay to stop more fighters coming out.

 

People complained or have done that giving Imps ships or certian ones the ability to spawn ties constantly over a period of time considering the factor if that squadron is destroyed first that its unblance but its not and its a very slow process with the spawning so.

 

But general concensus is thier what are the A-wings going to be like when the game comes out, atm with all the mods we cant judge to much by this and that ships fire power or the fighters as most are using the same paramaters for dmg etc, so well see, but im still extraemly skeptical and imo the Tie interceptor should be in.

 

Also Teradyn yea ive been to the site and looked thier too but the fact is that the Tie Interceptor was avialable for production before Yavin, when you look at the site you posted that only shows that the Tie Int was mass produced after Yavin, but the Tie Int was signed before Yavin and was already in service before Yavin.

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Well, at any rate, the imperials have the Tartan Cruiser, which for all intents and purposes is a Lancer frigate (given its effectiveness against rebel fighters).  This should be a very common vessel in your fleets, Imperials.  There is no excuse for not having this unit, it can take out whole groups of rebel fighters and bombers very quickly and is very cheap, pop cap wise, for the cost to the enemy for their 1 pop costing fighters.

 

The Imperial Ties are not too terribly overpowered because the only place you will see unlimited spawning of them is from starbases, which as a matter of fact the Rebels also have. 

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The catch is that if you mess up with your fighters, the Imps don't lose anything really in terms of resources, but the rebels do.  That is the balance I think.  I also think that the Tartan is much more effective than the rebel's versions.

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A-wings are also tech level 5 (the last level).  You won't see them until fairly late in the game if you start from tech level 1 (that's a lot of research to steal to get to that level).

 

Au Contair, I think having the TIE Interceptors would debalance the game, since the strength of the Rebel fighters is one of their strong points.  And, as stated before, if your opponent builds lots of fighters use Tartens, not TIE fighters, to counter it.

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The Imps get the DS and the Rebels get the A-Wing.....hmmmm....and you guys are complaining????? ???

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This is like the debate that never ends  ::). At first when I didnt know much about the game dynamics I didnt like it either, though now that I know more about the actual game, im not real mad. Imperials get free fighters that come with their ships, and they regenerate. The rebels have to pay for their ship squadrons so thats a pro for being imperials right there. Just build a few tartan cruisers and you'll be able to kill those A-Wings.

 

Doesnt matter to me that much anymore.

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to me i see it as thus, and proved by demo.

In Bryant's mod or Chris, or even empire mod, have you SEEN a ISD??? DAMN THOSE THING ARE POWERFUL

 

I'm not talking about the small fish, with the venators or accalmators, I'm talking about the big kahuna here! you fight one, and you'll prolly lose a small-medium sized fleet. I brought in 4 venators, 3 accalamtors, corvettes, and xwings, against a lvl 3 space station and 1 ISD, and by the time i killed the ISD, 2 accalmators were gone, and the rest of the ships were in the yellow or red health zone.

 

The rebels own with fighters, proven by the xwing vs tie fighter, xwing will always win, and the a wing just helps it along  ;D

 

but the empire rules the capital ship land, with their ungodly ISDs! sure rebels have a Mon cal, but it takes like 2-3 Mon Cal's to stand up against an ISD, even though they are strong against them!

 

and guys, your writing is atrocious, we have spell check here now, so please, take the time to write so we can understand, it goes a long way on this forum

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Hmm to blanace things out maybe Tie Interceptors should be baught? but to do that you got to give them Hyperspace capability and i know they can have Hyperdrives, but this would make them slightly more expensive, or alterantivly via a Escort Carrier i dont know how it will be worked out :) but just generaly idea's.

 

But is ok if they come with the normal standerd spawn from Imperial ships i gues.

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Guest JediIgor

Hmm to blanace things out maybe Tie Interceptors should be baught? but to do that you got to give them Hyperspace capability and i know they can have Hyperdrives, but this would make them slightly more expensive, or alterantivly via a Escort Carrier i dont know how it will be worked out :) but just generaly idea's.

 

But is ok if they come with the normal standerd spawn from Imperial ships i gues.

 

Those are called TIE Avengers ;). Also known as TIE/Advanced  ;D.

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As a matter of fact the Tie Avengers are already in developement in the EAW timeline!  Heck they even have a prototype in the field... hmmm, I can't remember where it was stationed though  ;)

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