Darth Tyrant Posted January 23, 2006 Posted January 23, 2006 Anyone knows how to use the death star to fire on spce stations or rebel capital ship?. Im playing the demo using the mod and when I bring a death star to the battlefield I can't destroy a space station or a rebel capital ship. Devs said that the Death Star was going to be able to shoot space sations and capital ships.
Delphi-PG Posted January 23, 2006 Posted January 23, 2006 Only the Death Star 2 fires on capital ships and space stations. :o :o (EVIL GRIN) The Death Star in EAW follows the time-line. Planets only. Delphi-PGGame Designer/Community Rephttp://www.petroglyphgames.com
Darth Tyrant Posted January 23, 2006 Author Posted January 23, 2006 Only the Death Star 2 fires on capital ships and space stations. :o :o (EVIL GRIN) The Death Star in EAW follows the time-line. Planets only. In that case, can it be moded so it can fire on cap ships and space stations or we should wait for the expansion?
Delphi-PG Posted January 23, 2006 Posted January 23, 2006 Good question... I'm not really sure on that one. It may actually take new code. Delphi-PGGame Designer/Community Rephttp://www.petroglyphgames.com
Foshjedi2004 Posted January 23, 2006 Posted January 23, 2006 Looks like we need a few new coders then..... :-\ http://i199.photobucket.com/albums/aa197/knivesdamaster/tags/sith_omguserbar_member.jpg
Resender Posted January 23, 2006 Posted January 23, 2006 if there comes an expansion not only will deatstar mrkII be available but we'll e able to build a super star destroyer
Foshjedi2004 Posted January 23, 2006 Posted January 23, 2006 Yes I am sure that they will have an Xpack eventually. Not for a while though!! http://i199.photobucket.com/albums/aa197/knivesdamaster/tags/sith_omguserbar_member.jpg
Darth Tyrant Posted January 23, 2006 Author Posted January 23, 2006 I ask because I believe that if the Death Star can only fire on planets, its going to be useless then, because if you station it on one of your planet and by any chance the rebels come to attack that planet, you are going to have a big battle station that can't defend itself, while the rebels eat your planet for breakfast.
Faceh Posted January 23, 2006 Posted January 23, 2006 has anyone actually thought looking at the model and map sizes that the SSD would take up 3/4 of the space map
Darth Tyrant Posted January 23, 2006 Author Posted January 23, 2006 has anyone actually thought looking at the model and map sizes that the SSD would take up 3/4 of the space map I don't think there is going to be a problem with that. Don't forget that the mod legacy of war is working with is going to include the eclipse ssd which is bigger. I'm more worried about the efficiency the Death Star is going to have if the purpose of it is to destroy planets, but no defense capabilities.
Teradyn_pff Posted January 23, 2006 Posted January 23, 2006 All of the units in any mod should be scaled according to the largest ship. It may even be necessary to add tags to the corvettes. As for the Death Star, new code may very well be necessary if the entire planet destruction is dependant on a cinematic. I do believe I remember seeing a planetary destruction in the space battle though, with lines coming from the DS. This one will be triky and should wait for the full game to come out as the Death Star's model is not even assigned (or in) in the demo. My Death Star is bigger than your Death Star!"The XML is strong with this one!"http://miniprofile.xfire.com/bg/bg/type/0/teradyn.png
Nevets Posted January 23, 2006 Posted January 23, 2006 The hyper gun has the affect you want, just coming from the planet....if only there was some way to program to change the color of the laser and have it come from the death star.
Resender Posted January 23, 2006 Posted January 23, 2006 actualy you know you could lure the rebels into a trap the death star(ok its useless but if the game is working same logic as rebellion did the rebels wont have hyperdrive untill they destroy it) a few victories (destroyes) & a couple of hypevelocity guns make a sweet fleet killing combo actually that was the emperors plan in episode 6
Darth Tyrant Posted January 23, 2006 Author Posted January 23, 2006 actually you know you could lure the rebels into a trap the death star(OK its useless but if the game is working same logic as rebellion did the rebels wont have hyperdrive until they destroy it) a few victories (destroyer's) & a couple of hypevelocity guns make a sweet fleet killing combo actually that was the emperors plan in episode 6 Sounds cool, but are we really going to build a very expensive Death Star just to station it anywhere without the ability to defend itself until you want to destroy a planet? . The hypervelocity gun idea is cool, but don't forget that you can only build one Death Star.
Resender Posted January 23, 2006 Posted January 23, 2006 you can only have 1 deat star at a time thats correct but you can build a second from the moment the first one gets destroyedbtw the death star is the slowest weapon maybe they should include a ramming option so that capital ships can self sacrefice them selfe by chrashing into a target but i allso noticed something elsein campaign mode you got official maps & customsthese customs are these just custom galactic maps we can make with a map editor or are there planetary customs as wel
Darth Tyrant Posted January 23, 2006 Author Posted January 23, 2006 you can only have 1 deat star at a time thats correct but you can build a second from the moment the first one gets destroyedbtw the death star is the slowest weapon maybe they should include a ramming option so that capital ships can self sacrefice them selfe by chrashing into a target but i allso noticed something elsein campaign mode you got official maps & customsthese customs are these just custom galactic maps we can make with a map editor or are there planetary customs as wel I understand that, but you are forgeting that the only one that can destroy a death star is luke. lets say for example that you are the type of player that likes to have complete control over the galaxy(no planet destruction). Then you can't build a death star, because you can't even use it for planetary defense or fleet defense. It's a technology you can't use and that's a disavantage, because the rebels can use their complete tech tree and all their use units can defend and offense, while the death star porpuse is to destroy a planet.
raydude Posted January 23, 2006 Posted January 23, 2006 I would hope the Death Star puts some kind of "intimidation" factor into nearby planets. Possibly it could make the indigenous people of a planet fight the rebels instead of helping them. The main point of the Death Star was intimidation: Grand Moff Tarkin: The regional governors now have direct control over their territories. Fear will keep the local systems in line. Fear of this battle station. While it can (and did) destroy planets the main point of it was to use fear and intimidation as a means of governing the masses. What good is it to govern an Empire of rubble - which is what would happen if that's all the Death Star was used for?
Dorkthehunter Posted January 23, 2006 Posted January 23, 2006 We should also take the fact into consideration that if completed, the DS2 would have been invincible!! That kind of power can't be in the game. Protecting the world from those who have an IQ higher than 30! Huzzah! Trust me...I'm a professional. Some other members and I are trying to be superheroes and save the forums. But we can't do it on our own. We need your help! Join us! http://img504.imageshack.us/img504/5380/pffuserbar2modnp0.jpg
Teradyn_pff Posted January 23, 2006 Posted January 23, 2006 Well, if you have 20+ tartan cruisers, a level 5 space station and at least 1 hypervelocity cannon (Don't know if you can build more or whether more makes a difference), you should be able to keep the Death Star safe. Your tartan cruisers only mission is to kill Red Squadron. Your Space station would replentish fighters and small cruisers and your hypervelocity cannon would eat up any capital ships fairly quickly. As for the Death Star's usefulness, build it if you plan on blowing up planets, otherwise, don't. There is no diplomacy or population swaying in EAW right now. My Death Star is bigger than your Death Star!"The XML is strong with this one!"http://miniprofile.xfire.com/bg/bg/type/0/teradyn.png
Emperor_Cheeseman Posted January 24, 2006 Posted January 24, 2006 well the death star seems basically useless, so what is the point of it? to show how powerfull your civilization is, but you can't even use it for anything so more it is showing how useless and time wasting your civilization is they should just remove it entirely from the game, or do a lot more coding, but then they would have to postpone the release date again User banned. -PFF Admin
LtKage Posted January 24, 2006 Posted January 24, 2006 Its about immersivness (sp) that alot of people complain about. Wether its not enough or too much and sometimes it can be really annoying when people don't take into account the amount of thought and effort devs put into a game to get that balance of immersivness. You cant please everyone, but just remember the people who put the deathstar into the game did their research too. They can use google, wiki etc so lets take the deathstar and let me explain why its not useless: In the films why was it made? Fear, intimidation and to blow up planets..... In the films where do the rebels get funding or technology, or more importantly MON CAL CRUSERS you guessed it ---> planets. So i have my "completely useless deathstar" that everyone thinks is useless and ignore.... I blow up the mon cals homeworld, oh look no more reb cap ships. (i know you can make em at more than one planet in game) No more funding from that planet either. So now they think, "hmmm this could be bad" and they throw everything they can at it (including the kitchen sink). Thus leaving quite a few reb planets open to the white marching boots of storm troopers. As Delphi-PG said, "this timeline" please understand that "this"timeline is in accordance to what we know what happens in this timeline, not would make something more useful. Yes it would be "more" useful if it could destroy cap ships. But it cant, yet So you have blown up a rebel planet, don't sound too cool eh? How much money did they pump into that planet as far as buildings go? They knew it was a very important planet don't they? So they would have wanted it protected rite? Hell yeah, how many reb units do you think they had down there? A metric ****ton thats how many!! And they lost them all.... resources that the rebs cant use as a reserve if needed has just been lost to the useless deathstar. Sorry for rant /Bow "maximum firepower"
Haradim Posted January 24, 2006 Posted January 24, 2006 to show how powerfull your civilization is, but you can't even use it for anything so more it is showing how useless and time wasting your civilization is So it truely is an Imperial superweapon In all seriousness, the point is probably that it is a major SW icon, and that blowing up planets is not only fun at times, but may well be a viable strategy if you can pop a few of them without hindering your long-term plans. Why go to all the effort and cost to capture a well-defended ground map when you can just destroy the whole thing in a grand fashion? That's a very Imperial mindset.
Teradyn_pff Posted January 24, 2006 Posted January 24, 2006 LtKage makes a good point. There are certain planets that are necessary to build certain ships. You actually have to hold these planets to build say an ISD or a Mon Cal. The rebels can prevent the Imperials from building the ISD by taking one or both of these planets. The Empire has an advantage to make up for the Death Star's cost and vulnerability, they can blow up the planet or planets that support the Mon Cal production and they can't be re-taken! One side note: If the rebels can still satisfy the Mon Cal production requirement by controlling the asteroids left above the required planet(s) then I am at a loss as to why the Imperials would bother building the Death Star at all. The Rebels can prevent the Death Star from ever being built in the first place too. There are 2 systems that have to both be controlled to be able to build the Death Star, Geonosis and Kashyyyk. The Rebels will be able to pepper those planets with raids repeatedly causing the Empire's almost guaranteed fleet presence to be wasted there, and the Rebels might even be able to take other systems that have their defenses spread thin because the bulk of the Imperial forces will be protecting Coruscant, Geonosis and Kashyyyk. I think this is a very good dynamic as the Empire will be building their superweapons, relying on superior numbers and the Rebels will be sneaking around, performing surgical strikes, stealing technology and being the way they had to be in the SW story. Many people seem to think that the Rebels were able to field fleets like they had at Endor anywhere they wanted, but that is not true. They threw everything they had at the second Death Star because they knew what would happen if it was fully completed. That was almost the Entirety of the Rebel fleet and the Imperial presence, while substantial, was no where near their total capacity. Remember when Luke said that "Vader is on that ship, I can feel him. I should not have come, I am endangering the mission."? Han said, "Relax, kid. There are allot of command ships." A command ship (The Super Star Destroyer for most people) is not a ship that you would field alone. The very term command ship indicates that it is the head of a task force. Therefore, allot (when you speak about a galaxy of about 12 million inhabited systems) of command ships represents a very considerable Imperial Armada. This is just taking what has been said in the movies (top level canon). Therefore, I think that if the game forces the Rebels to act as such, then it is a success from a galactic standpoint. I kind of feel that we may need to have a "realism mod" anyway to make the Rebel units cost more and be harder to kill. And on the other side, have the Empires units easier to kill and be less expensive. It should cause most engagements to be heavily lopsided in favor of the Empire in terms of numbers of units, but the Rebels should be able to cause disproportionate damage to the Imperial forces to make up for the lack of Sabotage ability on the Galactic map (an omission that I feel was a mistake for this game). My Death Star is bigger than your Death Star!"The XML is strong with this one!"http://miniprofile.xfire.com/bg/bg/type/0/teradyn.png
Jedioutcast65 Posted February 7, 2006 Posted February 7, 2006 What it seems most of you are forgeting is that if the imps deathstar is destroyed game over that's it there is no building of th esecond death star. Star Wars is the past, the present, and the future.
Zer_Teron Posted February 7, 2006 Posted February 7, 2006 I was about to say that , and actually every Imp unit except TIEs outclassed their Rebel counterparts. Star Destroyers could take on 2 Mon Cals at once for instance, but were more expensive. Stinks that this wont be used http://img20.imageshack.us/img20/3488/zersigef1.jpg
Recommended Posts
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now