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How to mod this demo for dummies


shadowsfm
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i suck at writing, but decided there needs to be a guide about this

 

note: make a copy of the whole demo's folder so that you will always have the original

 

lets start with how to install chriz mod since some people don't get it.

when downloading his mod it comes in a .rar file. if you can open this file, go to google and look up rar or winrar. there is a readme file, it says put the xml, resource and scripts in to "C:\Program Files\LucasArts\Star Wars Empire at War Demo\GameData\Data." and the swmod.exe goes one folder level up "C:\Program Files\LucasArts\Star Wars Empire at War Demo\GameData."

 

note: swmode.exe only unlocks the Corellian Gunschip, Marauder Cruiser, Assault Frigate MK II, and z95, that is usually locked. so its good to always have that.

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now ill tell you how to change unit your starting units and starting credits, and how to unlock all planets (which come with no maps.)

 

unless you already are using these mods here, you will need to extract the file from the "C:\Program Files\LucasArts\Star Wars Empire at War Demo\GameData\Data\config.meg," using a  .meg extractor that you can find here somewhere on these boards.

 

if you use the extractor (which comes with a read me) or have a mod already you can find lots of .xml files. find one thats called "Campaigns_singleplayer" or anything that has these words in it. open with note pad. 90% down this long page, it will say,

 

 

 

 

you can change starting credits, tech, units here (always good to keep starting tech at 4, unless you have a way to advance.)

 

 

Rebel,  20000

Rebel, 2

Rebel, 4

 

 

 

Rebel, Hoth, Rebel_Star_Base_2

Rebel, Hoth, Rebel_X-Wing_Squadron

Rebel, Hoth, Rebel_X-Wing_Squadron

Rebel, Hoth, Y-Wing_Squadron

Rebel, Hoth, Y-Wing_Squadron

Rebel, Hoth, Han_Solo_Team

 

you can also add or delete enemy forces here.

 

note: find hero list in the "Namedherounits.xml" file

 

and open all planets

 

FALSE (change to true)

 

 

to unlock the mon cal ship, open the Spaceunitscapital.xml file.

look for

 

MonCalimari, Kuat, Fondor, Sullust

 

change the planets to hoth

hoth

 

want to play as the empire? you can.

 

Empire, None

Pirates, None

Rebel, SandboxHuman

 

 

put the top one to "sandboxhuman" and rebels to none (or "basicrebel" to give them an AI.) also you need to open the Factions.xml file, select and cut the empire half of the page, and paste it above the rebel half.

 

id like to tell how to shorten the title loading screen time, but i don't know how yet

Edited by Cain
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hmm, for good formatting rules on tutorials such as this, you should provide exact relative paths to the files you are editing, a before and after [ code ] block with line references (around line x) for the edit, and include all edits that you make so people can get an understanding of what they are doing.  In a tutorial such as this, you are trying to get people comfortable with opening the files and editing them to do something they can see right away, and you have to remember that you need to show all the steps in the tutorial otherwise people will get lost along the way.

 

Its a good start though :)

 

p.s. you should never mod off of a mod, use a file extractor and explain how to start from scratch, rather then using a mod (with unpredicted changes a user might have thought they did).

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