Stellar_Magic Posted January 21, 2006 Posted January 21, 2006 Now that we have the demo we should start building a tutorial and pooling all the information we've gathered. I've discovered some things that are rather interesting... 1st, its possible to mod the game so that there are an accurate number of starfighters per squadron (12)... Go to the XML folder and bring up the file labeled squadrons in notepad... After scanning it you should find these lines... X-Wing, X-Wing X-Wing, X-Wing X-Wing 30.0,0.0,0.0 0.0,15.0,0.0 0.0,-15.0,0.0 -30.0,30.0,0.0 -30.0,-30.0,0.0 It looks pretty obvious, the Squadron offsets tell where each fighter is suppose to be when they're flying in formation, the Squadron Units tells the game how many fighters are in the squadron as well as what type they are. So if you change the settings to this... X-Wing, X-Wing, X-Wing, X-Wing X-Wing, X-Wing, X-Wing, X-Wing X-Wing, X-Wing, X-Wing, X-Wing 30.0,0.0,0.0 0.0,15.0,0.0 0.0,-15.0,0.0 -30.0,30.0,0.0 -30.0,-30.0,0.0 -60.0,45.0,0.0 -60.0,-45.0,0.0 -90.0,60.0,0.0 -90.0,-60.0,0.0 -105.0,75.0,0.0 -105.0,-75.0,0.0 -120.0,90.0,0.0 You should get 12 fighters in a squadron... right? Well not quite, there is one more thing you have to do... You may notice in the file that some of the squadrons have one more command. (The X-wing squadron doesn't have this command, and I don't know why... But to get the mod to work you'll have to add it to the x-wing section). 8 This command dictates the maximum size of the squadron... In the case of the X-wings if you hadn't added this command you'd get 2 squadrons of 2 X-wings and 2 squadrons of 10 X-wings... Not what you want. So... add this command to the X-wing file. 12 Now you have a squadron of 12 X-wings to bash the imps with, enjoy 2nd, The game uses a similar system for ground units... Go to the file Groundcompaniesrebel.xml and open it with notepad. Look for this section of the Rebel_Artillery_Brigade to get a good look at what can be done. Gallofree_Transport MPTL, MPTL, MPTL_Spotter, MPTL_Spotter No MPTL_Spotter It's pretty obvious what all you could do with this information. Build a formation with ten MPTL's... sure. Have them deploy T4B tanks alongside... absolutely. Just add the ground unit type in the section and have a go at it. Forum and RPG Membership:http://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsTC.jpghttp://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsRPG2.jpg Signature:Sufficiently advanced technology would be indistinguishable from Magic. -Arthur C. Clarke
plokoon9619 Posted January 22, 2006 Posted January 22, 2006 so does it look like you can add diplomacy, planet bombardment, new ships, have over 100 buildable units etc?
Guest JediIgor Posted January 23, 2006 Posted January 23, 2006 Things like this really need to go into the wiki IMHO.
Stellar_Magic Posted January 23, 2006 Author Posted January 23, 2006 I'll close the topic... I created it before EvilleJedi started the Wiki. Forum and RPG Membership:http://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsTC.jpghttp://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsRPG2.jpg Signature:Sufficiently advanced technology would be indistinguishable from Magic. -Arthur C. Clarke
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