Anubis666 Posted January 22, 2006 Posted January 22, 2006 The question now is, do you guys want the Ion cannon in there still, or shall I keep it disabled? Plz keep it disabled, it's more fun without... Thx!
chr0n1x Posted January 22, 2006 Author Posted January 22, 2006 I will keep the ion disabled, and I have fixed the space station bug. How? I removed the extra hard-points, trade-offs you must make. I will look further into it in future, maybe re enable them by changing something else. Expect next release to have more+++ planets, an slightly toned down rebel AI (I think), and since I know that the rebels know how to "acquire" their research, I will revert them back to tech level 1. Cain, when I look further into the space station bug, I will consider your suggestion, it sounds like it really would work, but not right now, have to sleep, will continue mod tomorrow, and release. Update on stats:Publicity on 3 sites (Here, filefront & LucasForums) has gotten 1788 downloads at time of posting, and a total of 1.6gb bandwidth used. With over 1000 downloads of the original noexe 1.0 mod. http://i2.photobucket.com/albums/y38/Chr0n1x/sig.gif
Resender Posted January 22, 2006 Posted January 22, 2006 reinstalled demo mod okresearch OKATAT Ok got a chrash on land batlle defending naboo
FleetAdmiral AK Posted January 22, 2006 Posted January 22, 2006 is it possible to build a shield generator?(since in other mods I can) The rebelion will bring peace to the galaxy! http://miniprofile.xfire.com/bg/sf/type/0/fleetadmiralak.png
killerluk Posted January 22, 2006 Posted January 22, 2006 the invisable buildings on tatoine can be destroyed but you have to use 2 or more bombing runs that worked for me I did have a crash on going to space battle above dantoine Also i encoutered double heroes had 2 x chewie and han attacking me (its hard with 2 of em both lol they stole both my at-at's defending it and emped my at-st's) i love the rest specially that you dident increase the popcap by honderds like some other mod's ! this makes the modfeel more like the game will be the ai of the rebels seemed fine to me they attacked me like 3 times in space and did some blockade run attacks on planets wich made it a very nice experience the ion cannons are a b**** in space lol they kept my best sd grounded at one place so i had to use vics and acc's to win all in all a great mod keep working on it !
chr0n1x Posted January 23, 2006 Author Posted January 23, 2006 The AI seems to be building things they should not, 2 Han & Chewies!?! I am going to change the tech level for them so they cannot build them. They start with them. Wait, the game should lock it as 1 of the same hero only. What the...As for those crashes, they might just be a little sloppiness on my part, I did this when it was very late here in aus last night, so I will go over these files today and fix. Yes the shield generator can be built. Wait a minute, I didn't include dantooine... http://i2.photobucket.com/albums/y38/Chr0n1x/sig.gif
killerluk Posted January 23, 2006 Posted January 23, 2006 yeah lol i meant dagobah lol my bad yeah the 2 x han chewie things was weird experience hehe for the rest great mod really playing it a lot keep it up ! looking forward to more planets only one thing i am wondering is the fire rate of the ioncannons normally this high ? 2 ion cannons on tatoine can hold like 6 sd's disabled nearly all the time i noticedmaybe its possible to decrease their fire rate as it would make it nearly impossible to win a battle where there would be 4 ion cannons imo also is it possible to build the euhm big sd's? dont mean ssd's but the one after victory class ? you start with one but i cant seem to build them
OMEGA Posted January 23, 2006 Posted January 23, 2006 For some reason, I can't build Imperial Class Star Destroyers. All I get is the two that come with it. Also, I am not able to build an officer academy. Can you fix these minor problems, oh Imperial mod master? ;D "The Dark Side of the Force is a pathway to many abilities some would consider to be unnatural."- Darth Sidious http://img481.imageshack.us/img481/2268/tfomegag25vz.jpg
chr0n1x Posted January 23, 2006 Author Posted January 23, 2006 (edited) Whats the problem with the officer academy? If it is locked out make sure you use the hacked exe.One thing I have found is that if there are problems, you may still have other mod's files on your system, eg. in a config.meg file, that will mess around with pretty much any new mod. edit:@killerlukIon cannons are now disabled, too much of a problem, but yeah, I hope they are not this bad in the full game.I looked at the files, its not a naming problem with those space battles, maybe the rebels used a bad hero.You should be able to build them, you must have space station lvl4, and tech lvl4, I did not set these values, that is what you will require in the full game(It seems). I will look into this further. Edited January 23, 2006 by chr0n1x http://i2.photobucket.com/albums/y38/Chr0n1x/sig.gif
killerluk Posted January 23, 2006 Posted January 23, 2006 here i had another encounter with 2 chewie lolhttp://img18.imageshack.us/img18/7997/2chewie4de.jpg
Vers Vlees Posted January 23, 2006 Posted January 23, 2006 Hey I played your demo mod and its really good. I also like the small scale of the galactic map. There are a few things I noticed. The rebels seem to produce a lot of those transport ships. I attacked the vergesso astroids and defeated the rebel scum. Only I still had to kill more then 30 transport vessels before I could claim victory. The ION cannon is really lame but someone posted that already. anyway I was wondering if it would be possible to play this demo mod with the Rebels. Because I like the small number of planets compared to the other mods.
killerluk Posted January 23, 2006 Posted January 23, 2006 yeah i also would like this mod for rebels this is the best mod out there imo if the real game is close to this ill be very happy
commandeur1 Posted January 23, 2006 Posted January 23, 2006 this mods is great ! well done ! but i have the same problems than vers vlees: when i attack a system there are more than 50 transporteur ship and it tooks me half an hour to destroys them as SD' cannot destroy them ! can you fix this quickly because it makes the game impossible...
chr0n1x Posted January 24, 2006 Author Posted January 24, 2006 (edited) The rebels keep their ground forces with their space fleet, so if you have fighters just set them to "Hunt for Enemies". But I saw a screenshot and wow, scary, ill look into that bug, but it may be fixed by the reduction of the Rebel AI. I might remove Mara Jade since she has no texture ingame, was wondering what you guys think about this move. Edited January 24, 2006 by chr0n1x http://i2.photobucket.com/albums/y38/Chr0n1x/sig.gif
chr0n1x Posted January 24, 2006 Author Posted January 24, 2006 (edited) Empire Mod v1.1.2by Chr0n1x Changelog:<--v1.1.2-->Removed Ion CannonsFixed bug where AI would "build" any heroReduced AI aggressivenessFixed Hardpoint issue with space stations higher than lvl 2 D/L: http://files.filefront.com/empiremod10_112rar/;4658962;;/fileinfo.html Contact:Petroglyph Fan Forums Thread: http://pff.swrebellion.com/index.php?topic=1980.0Email: chr0n1x@clonetrooper.com ============================================================= This is a question for the fans, the Hypervelocity gun has no model ingame, I have enabled it for space combat, do you guys want it to stay in the mod or be removed? Edited January 24, 2006 by chr0n1x http://i2.photobucket.com/albums/y38/Chr0n1x/sig.gif
Mistrider Posted January 24, 2006 Posted January 24, 2006 Chr0n1x, I don't know if this is a problem caused by your mod, or by the version of SWMod.exe included in the first version, but when I build a research facility, I cannot increase my tech level because the research tech level 2 does not appear. I have tried this several times in GC, and also in the research tutorial, but it seems that the ground production building buttons don't move over to make room for the research button. In regards to your question, please keep it in. Also, please re-add the ion cannon. the whole point of it was to be a throne in the empire's side by knocking our ships out. A good commander would have enough ships in their fleet to not be hurt by the loss of 1. And when he reaches Heaven,To St. Peter he will tell,"Just another soldier reporting Sir,I've served my time in Hell."
chr0n1x Posted January 24, 2006 Author Posted January 24, 2006 (edited) That bug, I think someone had that before, make sure your files are 'clean' as in do not have another mod installed, that seems to fix it.Look at Resender's posts, hes the one who had the problem, he 'cleaned' his demo and it works. As for the Ion cannon, it was not liked by many people, however you have a good point, I might lower the firerate then re-add it.[edit] Increased the reload time of the Ion Cannon and I may have a fix for the lack of model stopping/delaying victory. Edited January 24, 2006 by chr0n1x http://i2.photobucket.com/albums/y38/Chr0n1x/sig.gif
Mistrider Posted January 24, 2006 Posted January 24, 2006 I reinstalled the demo, than reinstalled the mod and it is working fine, though the rebels still seem to have access to an invisible ground unit, as I was unable to beat them when they attacked me on Naboo. had to retreat =( And when he reaches Heaven,To St. Peter he will tell,"Just another soldier reporting Sir,I've served my time in Hell."
commandeur1 Posted January 24, 2006 Posted January 24, 2006 the 1.1.2 does not fix the transporteur ship problem... Cliquer pour voir la photo and they are not so many here, i killed almost the half of them before taking this screenshot...
Darksythe Posted January 24, 2006 Posted January 24, 2006 Thiers no way you can fix those transporter problems in any of the mods, uless you lower the caps completly for population, its because the planet that your attacking in space has to many troops and all rest that cant go on the planet, so when you go in space combat thier there like that, so only way to d3eal with it is get your Corvettes or Tartans and shot them, those ships that do well against fighters etc do well against transports so. http://miniprofile.xfire.com/bg/bg/type/2/nexeus.png
chr0n1x Posted January 25, 2006 Author Posted January 25, 2006 The rebels are still able to build the heroes somehow, I don't know why, i am going to try some other solutions. http://i2.photobucket.com/albums/y38/Chr0n1x/sig.gif
commandeur1 Posted January 25, 2006 Posted January 25, 2006 in my opinion, chewie should not be able to take another vehicle than at-st... because when i attacked hoth with 5 at-at, they were destroyed by 2 wookie who captured them one by one... impossible to win !
chr0n1x Posted January 26, 2006 Author Posted January 26, 2006 Empire Mod v1.2by Chr0n1x Note: I will be adding Kuat, and Mon Calamari next version and then I will be reinstating the requirements for buildding an ISD/MonCal, you will have to control either Sullust, Mon Calamari or Kuat, but don't worry, Kuat will be given to you in the beginning, make sure you hold it! Changelog:<--v1.2-->Enabled Fire HyperVelocity Gun buttonAdded Story for EmpireIncreased Reload Time for Ion CannonIon Cannon does not affect objectives in land battles anymoreHypervelocity Gun does not affect objectives in land battles anymoreFixed double hero bug(I think), thanks to DarkArjapaAdded Sullust, Geonosis, Eriadu and Corellia To install, simply extract & overwrite the xml, Scripts and Text folder to \GameData\Data Folder, this will work with any version of my mod 1.0+unless specified. To Uninstall: Delete your xml and Scripts folder, then go into your text folder, delete MasterTextFile_ENGLISH.dat and rename Backup__MasterTextFile_ENGLISH.dat to MasterTextFile_ENGLISH.dat D/L: http://files.filefront.com/empiremod12rar/;4668202;;/fileinfo.html Contact:Petroglyph Fan Forums Thread: http://pff.swrebellion.com/index.php?topic=1980.0Email: chr0n1x@clonetrooper.com http://i2.photobucket.com/albums/y38/Chr0n1x/sig.gif
Mistrider Posted January 27, 2006 Posted January 27, 2006 The Rebels still have an invisible ground unit, I believe it may be the snowspeeder or possibly one of their heroes(Obi-Wan perhaps) And when he reaches Heaven,To St. Peter he will tell,"Just another soldier reporting Sir,I've served my time in Hell."
Andy1 Posted January 27, 2006 Posted January 27, 2006 Umm..... What i want to ask is, THat when i get sullest I cant make SD's and there is no Kuat :S
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