Matthujun Posted January 21, 2006 Posted January 21, 2006 (edited) I played the demo, like 100 times, and i think its great. I got excited and downloaded all the early mods. unfortunately this gave me some concerns. 1. considering the game is "Empire" at War, shouldn't you have let us choose the imperials as well? 2. hypervelocity seems too strong. I'm not sure it was just because i fast forwarded the game, but its recharge rate was way too fast when its firepower is huge. My whole whole fleet of Mon calamari were getting pwned! And compared that with the ion cannon, its really a no-match. I rather found my self using y-wings to stun ships than to use the cannons. but then again, it is an unofficial mod. 3. death star. well yes, i played it on the most difficult level and came to a point where the imperials got the death star. and i was overwhelmed! how come the defender only gets 30 seconds to defend from it? should it give sometimes to retaliate? or is the only way to destroy the death star by attackking it before it is reached its destination? 4. how come the attacked in a space tactic battle can't retreat? or is this modified. other than these , i give a thumb's up. Edited January 21, 2006 by Cain
Jmaster3265 Posted January 21, 2006 Posted January 21, 2006 I played the demo, like 100 times, and i think its great. I got excited and downloaded all the early mods. unfortunately this gave me some concerns. 1. considering the game is "Empire" at War, shouldn't you have let us choose the imperials as well? 2. hypervelocity seems too strong. I'm not sure it was just because i fast forwarded the game, but its recharge rate was way too fast when its firepower is huge. My whole whole fleet of Mon calamari were getting pwned! And compared that with the ion cannon, its really a no-match. I rather found my self using y-wings to stun ships than to use the cannons. but then again, it is an unofficial mod. 3. death star. well yes, i played it on the most difficult level and came to a point where the imperials got the death star. and i was overwhelmed! how come the defender only gets 30 seconds to defend from it? should it give sometimes to retaliate? or is the only way to destroy the death star by attackking it before it is reached its destination? 4. how come the attacked in a space tactic battle can't retreat? or is this modified. other than these , i give a thumb's up. The mods aren working for me. I am putting them in the data folder, when i play the game nothing is different. Ex: a expanded compaign mod, no new campaigns or planets were present. Nothing changed! http://img74.imageshack.us/img74/1135/jmaster3265signew13rd.jpg
OMEGA Posted January 21, 2006 Posted January 21, 2006 1. considering the game is "Empire" at War, shouldn't you have let us choose the imperials as well? Close to 60% of the game's fans are Imperial (such as myself ;D), so naturally Petro wanted to keep the suspense going till the full game for the majority of the fanbase. I had a great time on the Imperial space battle tutorial even without the ISD's! I almost have a hard time believing it myself! Man, I can't wait to show those scum a lesson or two!! *wishes he still had the "twisted smiley* 2. hypervelocity seems too strong. I'm not sure it was just because i fast forwarded the game, but its recharge rate was way too fast when its firepower is huge. My whole whole fleet of Mon calamari were getting pwned! And compared that with the ion cannon, its really a no-match. I rather found my self using y-wings to stun ships than to use the cannons. but then again, it is an unofficial mod. Perhaps they're fixing it after the demo release. Awesome weapon either way though! 3. death star. well yes, i played it on the most difficult level and came to a point where the imperials got the death star. and i was overwhelmed! how come the defender only gets 30 seconds to defend from it? should it give sometimes to retaliate? or is the only way to destroy the death star by attackking it before it is reached its destination? Well, that's why it's important for the Rebels to not let the Empire build it in the first place! (Take and hold Geonosis and Kashyyyk.) It's also important for them to kind of be on the low down at least until they can form Red Squadron. 4. how come the attacked in a space tactic battle can't retreat? or is this modified. Everybody's saying it was disabled in the demo for some reason. I can't think of a good reason why they wouldn't put it in there. "The Dark Side of the Force is a pathway to many abilities some would consider to be unnatural."- Darth Sidious http://img481.imageshack.us/img481/2268/tfomegag25vz.jpg
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