MajorPayne Posted January 20, 2006 Posted January 20, 2006 Hello everyone. Now considering that I've never used XML I didn't realise this would be easier than I expected. Anyway. For those that want to try this (and I suggest you back up the necessary file incase of messing it up), you'll firstly need to have installed the latest version of Chriz's mod (available from http://www.eawhq.de/) as this gives you a completely unpacked set of XML files. For those who can't read german: 1) Unrar the Chriz version 4 mod so the folder structure is retained.2) Copy/paste the Resources, Scripts and XML folders to the GAMEDATA/DATA folder of your demo installation.3) Copy/paste the SWMOD.EXE file to the GAMEDATA folder. I suggest you check the mods installed correctly by running the demo. If all has gone you'll need to gather a list of all the planets in the demo that are locked out. For this example I tested doing Bespin and use the following method: 1) Firstly make a backup of the file STORY_SANDBOX_DEMO_REBEL.XML file (this is located in the XML folder that oyu installed from Chriz's mod).2) Open the original file with Notepad (I'm using notepad because this is what I used), and add the following to the file under the entry for Hoth: STORY_TRIGGER REVEAL_PLANET Bespin 1 Universal_Story_Start 3) Save the file and test it. You should be able to send units over to the planet and the construct a starbase etc.etc. Bespin seemed to give me about 800 additional credits per day. As far as I know adding entries in this manner bue changing the planet name should enable them, and heres my proof. http://i7.photobucket.com/albums/y279/major58/bespin.jpg
AquaIllusion Posted January 21, 2006 Posted January 21, 2006 There's a way to enable /all/ the planets at once using a hex editor. It can be applied to any existing mod as far as I know. Simply use the hex editor to open the config.meg file. Search for the text string Demo_Campaign.Scroll down a little and find FALSESimply change that to TRUE with a space on the end (to keep the file character number the same).Save.Done. Now all planets can be moved to. Emotion, yet peace.Ignorance, yet knowledge. Passion, yet serenity. Chaos, yet harmony. Death, yet the Force.http://miniprofile.xfire.com/bg/bg/type/0/aquaillusion.png
Teradyn_pff Posted January 21, 2006 Posted January 21, 2006 I tried this as well, it does work, but there is no maps associated with the planets. To use them, you need to assign the vergesso map to them for space and the tatooine map to them for ground. My Death Star is bigger than your Death Star!"The XML is strong with this one!"http://miniprofile.xfire.com/bg/bg/type/0/teradyn.png
MajorPayne Posted January 21, 2006 Author Posted January 21, 2006 I know and thanks. I realised that AFTER I had posted but its my own step in the right direction. I've never messed with XML files before as I'm more of a modeller.
Teradyn_pff Posted January 21, 2006 Posted January 21, 2006 Speaking of which, do you recognize the .alo or .ala file extension? I think it is another custom file type like the .meg files were. My Death Star is bigger than your Death Star!"The XML is strong with this one!"http://miniprofile.xfire.com/bg/bg/type/0/teradyn.png
DragonShadow Posted February 9, 2006 Posted February 9, 2006 .alo and .ala files are the model files for all the units and buildings. http://i61.photobucket.com/albums/h65/NightshadowDragon/RyuuKageSIG.jpg http://i61.photobucket.com/albums/h65/NightshadowDragon/AoSW-JCW_Banner.jpg
MajorPayne Posted February 9, 2006 Author Posted February 9, 2006 Yep. The model files for EaW are specific to the game.
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