Davynelord_pff Posted January 25, 2006 Posted January 25, 2006 Hi everyone, my first post...just heard about these forums from gamespot, man I been missing out on a lot Anyway, I downloaded Bryant's Mod 2.0 and I noticed that the planets Kuat, Kamino and Eriadu are no where to be found on the map, playable or unplayable. The game mentions Kuat as being one of 4 planets that allow building mon calamari cruisers and ISD's. I looked in the xml files and found entries for the other 2 planets also, but I'm not sure if it's the mod that left them out or if the demo just didn't include them. I'm just more curious than anything, I really don't expect them to be playable. I'm also curious that ryloth was playable in the tutorial, but not in this mod. By the way, this is a great mod. It makes the demo worth playing and is a nice little appetizer before the full game, lol. People like me really appreciate mod's like these. I wish I had time to do modding as I do enjoy stuff like this, but with a new born (3 weeks old) and a 4 year old, work and everything else, kinda hard to spend time modding....oh well, maybe someday!
Murrough Posted January 25, 2006 Posted January 25, 2006 The game will not let me build a space station past tech level 2. It says "not available in demo" when I mouse over it, and its greyed out.
FleetAdmiral AK Posted January 25, 2006 Posted January 25, 2006 davy kuat has been removed since its the planet that the imperials use to construct the death star and we had found no other way of stopping them.(the deathstar model is not there so we are unable to destroy it.) The lvl2 spacestation can be bought maybe you installed the wrong files(use version 2.0) The rebelion will bring peace to the galaxy! http://miniprofile.xfire.com/bg/sf/type/0/fleetadmiralak.png
Resender Posted January 25, 2006 Posted January 25, 2006 im having same probi did a clean (re)installput in the empire tech 1 mod& space station lvl 3 can not be build in demo
Necro Posted January 25, 2006 Posted January 25, 2006 for me i had an odd bug..i was reb tech 1 - and i attacked naboo and the imps had 2-m repuslor tanks...now they just wouldnt dioe..i mean they just kept respawning as if the ai was in galactic mode building them constantly, and it gets built just as i kill one :\ as such i couldnt really win. infact i didn't lose either thanks to the hordes of human/jawa meatshields!
Davynelord_pff Posted January 25, 2006 Posted January 25, 2006 I had this exact same problem. The only difference was that when I assaulted naboo, I controlled the whole map, the buildings, the CP's, the construction pads, everything...but there would always be 2 imperial scout speeders on the map. I would kill them, win the map and get the money but naboo remained under imperial control. I even had a massive fleet in orbit as I destroyed the fleet there before I assaulted naboo. I'm guessing there is something wrong with the mod pertaining to naboo. Also has anyone noticed that the A.I. never assaults your planets at all but if you take one of theirs they will immediately and constantly try to take it back within a day or two. It's not a bad thing really, just didn't realize they would counterattack so soon.
Necro Posted January 25, 2006 Posted January 25, 2006 im thankful they don't assault, cause as soon as they game starts even on easy they get like all the planets before i can even build like anything ;P
FleetAdmiral AK Posted January 25, 2006 Posted January 25, 2006 necro this is happening to you since the factory that makes 2-m tanks has no model however it still can be used by the comp. just use the bombing run on the place they appear about 2-3 times and it will die(so far its the only way) also you sure they were speeder bikes not a different unit? The rebelion will bring peace to the galaxy! http://miniprofile.xfire.com/bg/sf/type/0/fleetadmiralak.png
noian Posted January 25, 2006 Posted January 25, 2006 I find this mod works great.BTW: Enabling/disabling retreat in space is useless. I tried another mod that enabled it and even though I could retreat, I lost all of my forces that retreated.(like Rome total war retreat, even though they retreated, you still lose the unit) http://www.lucasforums.com/images/avatars/tiedefender.jpgMay the force be with you, always. http://homepage.ntlworld.com/susangillan/EDF-Avatar-X-Wing.jpg http://www.userbars.com/galerie/images/files/3/4/ffuser.jpghttp://www.pixelpwnage.com/sigs/grouptag.jpg.Check for Updates!...Imperial Assault II Mod for Empire at War!!.....Empire at War Nexus, Modding for a Galaxy Far Far Away!!!.......Use the Spell Check Feature People!!!!.........International Battlefront Clan!!!!!.....
Mistrider Posted January 25, 2006 Posted January 25, 2006 you don't lose all of them. but if you have any cap ships that have had their engines destroyed, they are lost when you retreat. And when he reaches Heaven,To St. Peter he will tell,"Just another soldier reporting Sir,I've served my time in Hell."
Sparky Posted January 25, 2006 Posted January 25, 2006 Is anyone's game crashing when you try to invade?
plokoon9619 Posted January 25, 2006 Posted January 25, 2006 Yes I believe its a imperial unit that causes it on planet. Heavy Factory, mining Factory, magna pulse ground to ground
FleetAdmiral AK Posted January 25, 2006 Posted January 25, 2006 heavy factory and mine work fine for me. Also any invisi unit/building can be destroyed with a bombing run. The rebelion will bring peace to the galaxy! http://miniprofile.xfire.com/bg/sf/type/0/fleetadmiralak.png
noian Posted January 25, 2006 Posted January 25, 2006 (edited) heavy factory and mine work fine for me. Also any invisi unit/building can be destroyed with a bombing run.Same. But Bombing runs take forever to reload Edited January 25, 2006 by noian http://www.lucasforums.com/images/avatars/tiedefender.jpgMay the force be with you, always. http://homepage.ntlworld.com/susangillan/EDF-Avatar-X-Wing.jpg http://www.userbars.com/galerie/images/files/3/4/ffuser.jpghttp://www.pixelpwnage.com/sigs/grouptag.jpg.Check for Updates!...Imperial Assault II Mod for Empire at War!!.....Empire at War Nexus, Modding for a Galaxy Far Far Away!!!.......Use the Spell Check Feature People!!!!.........International Battlefront Clan!!!!!.....
FleetAdmiral AK Posted January 25, 2006 Posted January 25, 2006 press the fast forward button and go downstairs make a cup of tea come back up and it should be ready. The rebelion will bring peace to the galaxy! http://miniprofile.xfire.com/bg/sf/type/0/fleetadmiralak.png
noian Posted January 25, 2006 Posted January 25, 2006 (edited) press the fast forward button and go downstairs make a cup of tea come back up and it should be ready.Thats what I do. But then if the Ai is on hard/sometimes on medium, you would've lost all the Cp's/units you have ;D Edited January 25, 2006 by noian http://www.lucasforums.com/images/avatars/tiedefender.jpgMay the force be with you, always. http://homepage.ntlworld.com/susangillan/EDF-Avatar-X-Wing.jpg http://www.userbars.com/galerie/images/files/3/4/ffuser.jpghttp://www.pixelpwnage.com/sigs/grouptag.jpg.Check for Updates!...Imperial Assault II Mod for Empire at War!!.....Empire at War Nexus, Modding for a Galaxy Far Far Away!!!.......Use the Spell Check Feature People!!!!.........International Battlefront Clan!!!!!.....
FleetAdmiral AK Posted January 25, 2006 Posted January 25, 2006 Thats why you get the rancor to follow your pesants ;D It holds them off for long enough . The rebelion will bring peace to the galaxy! http://miniprofile.xfire.com/bg/sf/type/0/fleetadmiralak.png
MD351 Posted January 25, 2006 Posted January 25, 2006 There are pirates on the planet Kessel, but once i destroyed there space station level 2 hard points, it's still there.... They also don't display "yellow" on the gallatic map.
Davynelord_pff Posted January 25, 2006 Posted January 25, 2006 So far I found the easiest way to gain planets before the A.I. does is to send out infantry to raid planets before the A.I. can take them since you don't have to worry about the A.I. assaulting any planets you own in the early going. One garrison is all you need and you will have time to build up defenses on each planet you take. I did this in a game just a short while ago and I ended up owning 80% of the planets in the galaxy without ever having to fight the empire for a planet. At one point (on day 4) I owned over 20 planets and the empire owned 3. All I did was take any units i start the game with and send them to raid planets like byss and kessel so that once I take those planets (well I couldn't take kessel for some reason), I can position a fleet in those key places and that way the A.I. has to go through my fleet to get to the other neutral planets or even to get to my planets. However, It doesn't take long to build 1 unit. When you have 3 or 4 planets pumping out troops, it's easy to raid fast in the first 3 days. I used ackbar, red squadron, the millennium falcon with any other ships I had to block paths to planets. At least in this demo, the A.I. won't attempt to break blockades just to get to neutral planets. I just found out that you had to go through/past certain planets in order to get to uncharted planets. So if you allow the A.I. to take those key planets, you'll be stuck on one side of the galaxy and have to fight your way through. Now of course I haven't tried this on hard mode yet, it might not be possible on that mode...but it works on easy and medium for sure.
goffries Posted January 26, 2006 Posted January 26, 2006 i invaded a planet and killed all the imperials but when the battle was over and it said i was victorious the planet remained under the control of the empire. has anybody else encounted this proplem?
plokoon9619 Posted January 26, 2006 Posted January 26, 2006 i invaded a planet and killed all the imperials but when the battle was over and it said i was victorious the planet remained under the control of the empire. has anybody else encounted this proplem? dl the planets file it converts every map to tat/asteroids map so it don't give you extra units, bases, etc. Its in section 4.
Cain Posted January 26, 2006 Posted January 26, 2006 dl the planets file it converts every map to tat/asteroids map so it don't give you extra units, bases, etc. Its in section 4. how I can acces the planets info to delete or fix those Nebulons from spawning ? - The Trivium Organization - Community Manager -- Petroglyph Fan Forums - CoAdmin & Human Resources Manager -
Stellar_Magic Posted January 26, 2006 Posted January 26, 2006 Planets.xml ;D As I said before, we can't edit maps yet so you'll have to tell the game to always use the only 2 maps we've got that function correctly in Galactic Conquest, Tatooiene (Land) and Vergesso Asteroids (Space). Forum and RPG Membership:http://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsTC.jpghttp://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsRPG2.jpg Signature:Sufficiently advanced technology would be indistinguishable from Magic. -Arthur C. Clarke
Cain Posted January 26, 2006 Posted January 26, 2006 Thanks So I remove what ? What map? What is the one with the crappy frigates? - The Trivium Organization - Community Manager -- Petroglyph Fan Forums - CoAdmin & Human Resources Manager -
Stellar_Magic Posted January 26, 2006 Posted January 26, 2006 Make it so all the Space Tactical Maps are the Vergesso Asteroids, its a tutorial map that spawns the space station and frigate that you want to get rid of. Forum and RPG Membership:http://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsTC.jpghttp://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsRPG2.jpg Signature:Sufficiently advanced technology would be indistinguishable from Magic. -Arthur C. Clarke
Recommended Posts
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now