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Posted

Hi everyone, my first post...just heard about these forums from gamespot, man I been missing out on a lot :(

 

Anyway, I downloaded Bryant's Mod 2.0 and I noticed that the planets Kuat, Kamino and Eriadu are no where to be found on the map, playable or unplayable.  The game mentions Kuat as being one of 4 planets that allow building mon calamari cruisers and ISD's.  I looked in the xml files and found entries for the other 2 planets also, but I'm not sure if it's the mod that left them out or if the demo just didn't include them.  I'm just more curious than anything, I really don't expect them to be playable.  I'm also curious that ryloth was playable in the tutorial, but not in this mod. 

 

By the way, this is a great mod.  It makes the demo worth playing and is a nice little appetizer before the full game, lol.  People like me really appreciate mod's like these.  I wish I had time to do modding as I do enjoy stuff like this, but with a new born (3 weeks old) and a 4 year old, work and everything else, kinda hard to spend time modding....oh well, maybe someday!

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Posted

davy kuat has been removed since its the planet that the imperials use to construct the death star and we had found no other way of stopping them.(the deathstar model is not there so we are unable to destroy it.)

 

The lvl2 spacestation can be bought maybe you installed the wrong files(use version 2.0)

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Posted

for me i had an odd bug..i was reb tech 1 - and i attacked naboo and the imps had 2-m repuslor tanks...now they just wouldnt dioe..i mean they just kept respawning as if the ai was in galactic mode building them constantly, and it gets built just as i kill one :\

 

as such i couldnt really win.

 

infact i didn't lose either thanks to the hordes of human/jawa meatshields!

Posted

I had this exact same problem. The only difference was that when I assaulted naboo, I controlled the whole map, the buildings, the CP's, the construction pads, everything...but there would always be 2 imperial scout speeders on the map.  I would kill them, win the map and get the money but naboo remained under imperial control.  I even had a massive fleet in orbit as I destroyed the fleet there before I assaulted naboo.  I'm guessing there is something wrong with the mod pertaining to naboo.

 

Also has anyone noticed that the A.I. never assaults your planets at all but if you take one of theirs they will  immediately and constantly try to take it back within a day or two.  It's not a bad thing really, just didn't realize they would counterattack so soon.

Posted
im thankful they don't assault, cause as soon as they game starts even on easy they get like all the planets before i can even build like anything ;P
Posted

I find this mod works great.

BTW: Enabling/disabling retreat in space is useless. I tried another mod that enabled it and even though I could retreat, I lost all of my forces that retreated.(like Rome total war retreat, even though they retreated, you still lose the unit)

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Posted
you don't lose all of them. but if you have any cap ships that have had their engines destroyed, they are lost when you retreat.

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Posted (edited)

heavy factory and mine work fine for me.

 

Also any invisi unit/building can be destroyed with a bombing run.

Same. But Bombing runs take forever to reload :(

Edited by noian

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Posted (edited)

press the fast forward button and go downstairs make a cup of tea come back up and it should be ready.

Thats what I do. But then if the Ai is on hard/sometimes on medium, you would've lost all the Cp's/units you have ;D

Edited by noian

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Posted

There are pirates on the planet Kessel, but once i destroyed there space station level 2 hard points, it's still there....

 

They also don't display "yellow" on the gallatic map.

Posted

So far I found the easiest way to gain planets before the A.I. does is to send out infantry to raid planets before the A.I. can take them since you don't have to worry about the A.I. assaulting any planets you own in the early going.  One garrison is all you need and you will have time to build up defenses on each planet you take. 

 

I did this in a game just a short while ago and I ended up owning 80% of the planets in the galaxy without ever having to fight the empire for a planet.  At one point (on day 4) I owned over 20 planets and the empire owned 3.  All I did was take any units i start the game with and send them to raid planets like byss and kessel so that once I take those planets (well I couldn't take kessel for some reason), I can position a fleet in those key places and that way the A.I. has to go through my fleet to get to the other neutral planets or even to get to my planets.  However, It doesn't take long to build 1 unit.  When you have 3 or 4 planets pumping out troops, it's easy to raid fast in the first 3 days.  I used ackbar, red squadron, the millennium falcon with any other ships I had to block paths to planets.  At least in this demo, the A.I. won't attempt to break blockades just to get to neutral planets.  I just found out that you had to go through/past certain planets in order to get to uncharted planets.  So if you allow the A.I. to take those key planets, you'll be stuck on one side of the galaxy and have to fight your way through.

 

Now of course I haven't tried this on hard mode yet, it might not be possible on that mode...but it works on easy and medium for sure.

Posted
i invaded a planet and killed all the imperials but when the battle was over and it said i was victorious the planet remained under the control of the empire. has anybody else encounted this proplem?
Posted

i invaded a planet and killed all the imperials but when the battle was over and it said i was victorious the planet remained under the control of the empire. has anybody else encounted this proplem?

 

dl the planets file it converts every map to tat/asteroids map so it don't give you extra units, bases, etc. Its in section 4.

Posted

dl the planets file it converts every map to tat/asteroids map so it don't give you extra units, bases, etc. Its in section 4.

 

how I can acces the planets info to delete or fix those Nebulons from spawning ?

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Posted

Planets.xml  ;D

 

As I said before, we can't edit maps yet so you'll have to tell the game to always use the only 2 maps we've got that function correctly in Galactic Conquest, Tatooiene (Land) and Vergesso Asteroids (Space).

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Posted

Thanks

 

So I remove what ? What map? What is the one with the crappy frigates?

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Posted
Make it so all the Space Tactical Maps are the Vergesso Asteroids, its a tutorial map that spawns the space station and frigate that you want to get rid of.

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