Bryant_pff Posted January 20, 2006 Posted January 20, 2006 (edited) Features:Buildable Mon-Cals.Smart Imperials: They will build Tartans, Broadsides, and Acclamators WITHOUT leaving there little asteroid field.All Level 5 Tech (I Give you the locked Units at Start to make up for it)Tatoonie Disabled, Screw Land Battles! This is a hardcore space mod!Travel to ANY Planet in the Galaxy and Control them to build up your fleet for the Awesome Space Battle that Lies ahead!LukeExtra Ships that you get when you download! ETA: 9-11 PM -5 Hours ET Extra Ship #1:http://img.photobucket.com/albums/v329/MichiganSpeed/EAW_20060120_13503967copy.jpg Edited January 23, 2006 by Bryant_pff Empire At War: NexusYour One Site for All your EaW modding needs!http://eawnexus.gamingsource.net/bannersandbuttons/nexussig.gif
Cain Posted January 20, 2006 Posted January 20, 2006 Pls post your mod here too: http://pff.swrebellion.com/index.php?topic=1955.0 Links included - and I wish for a version with land battles too. Thanks - The Trivium Organization - Community Manager -- Petroglyph Fan Forums - CoAdmin & Human Resources Manager -
Bryant_pff Posted January 20, 2006 Author Posted January 20, 2006 Dont Worry Cain, that is gonne be Version 2! Good Job Akula, now what ship is this?http://img.photobucket.com/albums/v329/MichiganSpeed/EAW_20060120_14223481copy.jpg Empire At War: NexusYour One Site for All your EaW modding needs!http://eawnexus.gamingsource.net/bannersandbuttons/nexussig.gif
Cain Posted January 20, 2006 Posted January 20, 2006 Bryant I really really want your mod I am so busy at work that I can't even move. Make sure you lower the speed and fire rate a bit pls. To make all more realistic. Thanks. - The Trivium Organization - Community Manager -- Petroglyph Fan Forums - CoAdmin & Human Resources Manager -
Pilotguy Posted January 20, 2006 Posted January 20, 2006 Nice job on the mod! Were those extra ships already coded in to the game ready to be unlocked?
Akula_pff Posted January 20, 2006 Posted January 20, 2006 Bryant- your Gmail account bumped my .Zip file with the exe hack. I'll try the Yahoo one, and msn.
Tenel Posted January 20, 2006 Posted January 20, 2006 Akula do you have aim? Try me at tltrombon1 if you do. If you don't email it to dranearian@gmail.com ill see if I can't host it on my webspace provided by school. http://www.allgris.com/meg/images/sigtenel.jpg
Bryant_pff Posted January 21, 2006 Author Posted January 21, 2006 Update: WHOLE GALAXIE UNLOCKED! EVERY SINGLE PLANETEmpire AIPirates!New Structures and Units Availible!So Much More! Empire At War: NexusYour One Site for All your EaW modding needs!http://eawnexus.gamingsource.net/bannersandbuttons/nexussig.gif
WhiteSkull Posted January 21, 2006 Posted January 21, 2006 Update: WHOLE GALAXIE UNLOCKED! EVERY SINGLE PLANETEmpire AIPirates!New Structures and Units Availible!So Much More! that mean planet battles too? or just all of the planets for space battles?
Bryant_pff Posted January 21, 2006 Author Posted January 21, 2006 yep, planet battles. I LOVE XML Empire At War: NexusYour One Site for All your EaW modding needs!http://eawnexus.gamingsource.net/bannersandbuttons/nexussig.gif
WhiteSkull Posted January 21, 2006 Posted January 21, 2006 yep, planet battles. I LOVE XML oh oh oh hury up and upload it and i will be your slave for life!
Tenel Posted January 21, 2006 Posted January 21, 2006 That 2nd ship is Palpatines I would guess. where is the mod hmm http://www.allgris.com/meg/images/sigtenel.jpg
Bryant_pff Posted January 21, 2006 Author Posted January 21, 2006 having a few setbacks, bear with me, im new to the whole EaW Coding thing Empire At War: NexusYour One Site for All your EaW modding needs!http://eawnexus.gamingsource.net/bannersandbuttons/nexussig.gif
Tenel Posted January 21, 2006 Posted January 21, 2006 you have the other guys .exe though. Why didn't you upload it yet? http://www.allgris.com/meg/images/sigtenel.jpg
MD351 Posted January 21, 2006 Posted January 21, 2006 any chance of allowing extra amount of units ? also extra cash on start up ? thanx
Bryant_pff Posted January 21, 2006 Author Posted January 21, 2006 (edited) RAR:New Version Out!Zip:New Version Out! This is Release 1 of Bryants Mod. This mod edits the EaW Demo WITHOUT tampering with the exe file in any way. Features (All meaning all that are in the demo):Full UniverseAll BuildingsAll Space Units!Imperial AITrade RoutsHerosAggresive Imperials who ATTACK YOU. (For Some Reason only they only do it on hardmode)So Much More! Edited January 21, 2006 by Bryant_pff Empire At War: NexusYour One Site for All your EaW modding needs!http://eawnexus.gamingsource.net/bannersandbuttons/nexussig.gif
WhiteSkull Posted January 21, 2006 Posted January 21, 2006 i love you! any known bugs we should look out for?
Bryant_pff Posted January 21, 2006 Author Posted January 21, 2006 You Cant Retreat from Space Battles Because the demo comes with only asteroid maps, and in True star wars fashion, you cant just go to hyperspace, you might go into a asteroid or something. Its hardcoded I think. Tester Told Me: Heros Without Stars By Them CANT LAND ON PLANETS, EaW Crashes Report All Bugs/Feedback Here. Empire At War: NexusYour One Site for All your EaW modding needs!http://eawnexus.gamingsource.net/bannersandbuttons/nexussig.gif
Nevets Posted January 21, 2006 Posted January 21, 2006 Cool, need to go to bed now, but I can't wait to try it out tommorrow ;D So do you think this game passes as a "modder friendly"? lol
WhiteSkull Posted January 21, 2006 Posted January 21, 2006 You Cant Retreat from Space Battles Because the demo comes with only asteroid maps, and in True star wars fashion, you cant just go to hyperspace, you might go into a asteroid or something. Its hardcoded I think. Tester Told Me: Heros Without Stars By Them CANT LAND ON PLANETS, EaW Crashes Report All Bugs/Feedback Here. Did you tweak unit stats at all? maybe i just got unlucky by 7 tiefighter squads defeated 4 xwing lol.
The Saint Posted January 21, 2006 Posted January 21, 2006 Oh the humanity..if I didnt need to work in the morning I'd still be playing..but after 20 minutes of playing...jesus christ..I figured it'd be nothing but space battles..but then I realized that in order to capture certain planets I need to land troops..and 1 squad of rebel infanty wont cut it. I am definately going to be posting a few after action reports for this campaign and thats what it results to, a campaign.
WhiteSkull Posted January 21, 2006 Posted January 21, 2006 hmm seems stations are bugged once they lose all hardpoints only xwings will keep firing at them, if you run out of xwings the battle never ends.
Bryant_pff Posted January 21, 2006 Author Posted January 21, 2006 Which Stations? Patch Later Today to Address Issues and Add NEW Content. Empire At War: NexusYour One Site for All your EaW modding needs!http://eawnexus.gamingsource.net/bannersandbuttons/nexussig.gif
Locke Digitalus Posted January 21, 2006 Posted January 21, 2006 hmm seems stations are bugged once they lose all hardpoints only xwings will keep firing at them, if you run out of xwings the battle never ends.Same thing has been happening to me. I can't remember which station type it was exactly, next time I run the demo I'll be sure to write it all down. A few of the units/structures don't seem to have models (in ground combat anyway), I doubt there is anything that can be done about that. To get rid of "invisible" structures in ground conflicts I have just been using bombing runs since my units don't seem to be damaging them. Great mod though, the demo bored me very quickly... but this adds a BUNCH of new life to it. In fact, it has made me decide to actually buy the game. I really appreciate your efforts and look forward to more updates!
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