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Re: Bryant's Mod: 2.0 Featuring Rebel AI


Bryant_pff
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Features:

  • Buildable Mon-Cals.
  • Smart Imperials: They will build Tartans, Broadsides, and Acclamators WITHOUT leaving there little asteroid field.
  • All Level 5 Tech (I Give you the locked Units at Start to make up for it)
  • Tatoonie Disabled, Screw Land Battles! This is a hardcore space mod!
  • Travel to ANY Planet in the Galaxy and Control them to build up your fleet for the Awesome Space Battle that Lies ahead!
  • Luke
  • Extra Ships that you get when you download!

 

ETA: 9-11 PM -5 Hours ET

 

Extra Ship #1:

http://img.photobucket.com/albums/v329/MichiganSpeed/EAW_20060120_13503967copy.jpg

Edited by Bryant_pff

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Bryant

 

I really really want your mod :) I am so busy at work that I can't even move.

 

Make sure you lower the speed and fire rate a bit pls. To make all more realistic. Thanks.

- The Trivium Organization - Community Manager -

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RAR:

New Version Out!

Zip:

New Version Out!

 

 

This is Release 1 of Bryants Mod. This mod edits the EaW Demo WITHOUT tampering with the exe file in any way.

 

Features (All meaning all that are in the demo):

Full Universe

All Buildings

All Space Units!

Imperial AI

Trade Routs

Heros

Aggresive Imperials who ATTACK YOU. (For Some Reason only they only do it on hardmode)

So Much More!

Edited by Bryant_pff

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You Cant Retreat from Space Battles Because the demo comes with only asteroid maps, and in True star wars fashion, you cant just go to hyperspace, you might go into a asteroid or something. Its hardcoded I think.

 

Tester Told Me: Heros Without Stars By Them CANT LAND ON PLANETS, EaW Crashes

 

Report All Bugs/Feedback Here.

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You Cant Retreat from Space Battles Because the demo comes with only asteroid maps, and in True star wars fashion, you cant just go to hyperspace, you might go into a asteroid or something. Its hardcoded I think.

 

Tester Told Me: Heros Without Stars By Them CANT LAND ON PLANETS, EaW Crashes

 

Report All Bugs/Feedback Here.

 

Did you tweak unit stats at all? maybe i just got unlucky by 7 tiefighter squads defeated 4 xwing lol.

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Oh the humanity..if I didnt need to work in the morning I'd still be playing..but after 20 minutes of playing...jesus christ..I figured it'd be nothing but space battles..but then I realized that in order to capture certain planets I need to land troops..and 1 squad of rebel infanty wont cut it. I am definately going to be posting a few after action reports for this campaign and thats what it results to, a campaign.
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hmm seems stations are bugged once they lose all hardpoints only xwings will keep firing at them, if you run out of xwings the battle never ends.

Same thing has been happening to me.  I can't remember which station type it was exactly, next time I run the demo I'll be sure to write it all down.

 

A few of the units/structures don't seem to have models (in ground combat anyway), I doubt there is anything that can be done about that.  To get rid of "invisible" structures in ground conflicts I have just been using bombing runs since my units don't seem to be damaging them.

 

Great mod though, the demo bored me very quickly... but this adds a BUNCH of new life to it.  In fact, it has made me decide to actually buy the game.  I really appreciate your efforts and look forward to more updates!

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