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Posted

not sure if this work , for modders around here like akula .

 

www.ethersoft.net/EmpireAtWar/Kaelic's% ... ractor.zip

 

"I spent hours after getting the demo figuring out the MEG structure and then writing this extractor in C++ just to find someone beat me to it! Well I don't care, I'm releasing my hard work anyway :P Perhaps someone will prefer mine, I don't know.

 

www.ethersoft.net/EmpireAtWar/Kaelic's% ... ractor.zip

 

Simply put it in the Empire At War GameData\Data directory, drag a MEG file onto the program and watch it work amazing wonders of gloriusly sloppy code, well atleast you don't have to see that part."

Akaramu

Posted

*.meg unpacker (w/ source code)

 

http://dedibox.geezas.com/~pies/EAWUnpack.rar

 

 

"something ive hacked together while exploring the .meg format

 

please post any feedback here

 

its probably not very reliable but ive managed to extract all the files from the demo with it successfully and sorry the source codes a mess but as i say it was hacked together while i was trying to work out the file format."

eaterofpies

Posted
Did you drag it onto the .exe file or actually into the opened program? The way you said it makes it sound like you dragged the .meg on top of the icon for the .exe file, which obviously wouldn't do anything.

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