Telstarin Posted January 20, 2006 Posted January 20, 2006 (edited) I have now been able to successfully add planets, and allow for battles on both ground and in space. Unfortunately, all Planets must use the VergessoAsteroids spacemap and Tatooine landmap since those are the only ones available for us to make use of. I tried using one of the tutorial maps but it was just a giant mess and didn't work right at all. Only problem I'm having now is that the Empire refuses to attack and just amasses loads of troops. I'm not sure why the AI is refusing to go on the offensive, I must be missing something. Edited January 20, 2006 by Telstarin
FleetAdmiral AK Posted January 20, 2006 Posted January 20, 2006 you'll find it im sure don't give up. damn I thought we'd get at least a little variety instead of tatoine all the time. The rebelion will bring peace to the galaxy! http://miniprofile.xfire.com/bg/sf/type/0/fleetadmiralak.png
Akula_pff Posted January 20, 2006 Posted January 20, 2006 It "might" be possible to make our own maps, but we have to understand the format and the model format as well.
MajorPayne Posted January 20, 2006 Posted January 20, 2006 Well i tried directly copying the text from one of the other missions (Empire At War) it enabled all the rebel hero's but told me the emperor was removed from the game etc.etc and disabled the demo planets (except for hoth).
AquaIllusion Posted January 21, 2006 Posted January 21, 2006 Gotta agree with Cain there, some documentation on all of this would be great. Id like to know what files are being modified, what programs you folks are using to edit/extract the files, and how you are repacking them. By the way has anyone tried enabling some of the other mission scripts? I have done nothing with the game except picking through the files as of right now but I did notice there we're other missions included with the demo. Alot of them seemed to be previous press only demos. Alright, let's see. The program i'm using is the hex editor XVI32. It can be found at http://www.chmaas.handshake.de/delphi/freeware/xvi32/xvi32.htmNo unpacking/packing is necessary. Just straight editing.The files i'm modifying... There are two. GameData/Data/Config.meg and GameData/sweaw.exeThe first is for most of the stuff, the second is for unlocking buttons locked by the demo... I tried looking for the buttons that are locked in the space battle but I couldn't be sure i'd found them so didn't edit. One thing about editing config.meg, is that the number of characters in the file must remain exactly the same. So if you've got _Space_Planet_Eriadu_01.ted and are putting in _Space_Planet_VergessoAsteroids_01.ted (this is the method to add the asteroids space map to other planets) that's 11 more characters. So, what I do is search for the string ************* (literally) because there are several comments throughout the file with stars in them. And it's safe to delete them. So I delete 11 stars and yey, working. You'll know if you have the wrong amount of characters because EAW wont even run at all. Ummm, that's all I can think of at the moment. To be honest, I wanna go back to continuing to try and get adding maps to other planets to work. Emotion, yet peace.Ignorance, yet knowledge. Passion, yet serenity. Chaos, yet harmony. Death, yet the Force.http://miniprofile.xfire.com/bg/bg/type/0/aquaillusion.png
Bryant_pff Posted January 21, 2006 Posted January 21, 2006 Ive Cracked the demo locks without Cracking the EXE, Download my mod to see how! ;D Empire At War: NexusYour One Site for All your EaW modding needs!http://eawnexus.gamingsource.net/bannersandbuttons/nexussig.gif
SirNuke Posted January 21, 2006 Posted January 21, 2006 I might just have to do that. In my mod, the Imperials keep using technology that I can't build. It gets very irritating. Zing!
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