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The game is awsome!!!!


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wow! Best game since Dune 2 . Cant believe it .

Man this is going to be the best of 2006 for sure .

 

I just did 4 tutorial and im amazed .

 

 

My only question is , how we rotate the camera? It is possible? Even on space battle or ground battle i cant figure out how to rotate the camera .

 

 

10/10

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http://forums.lucasarts.com/thread.jspa?threadID=99792&tstart=0

 

Total Posts: 193

Member Since: 02/05 Date Posted: Jan 18, 2006 05:20 PM

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Hey All, I've seen a number of posts about the camera in the EAW Demo. Try this, I think it might help clear up some of the issues people are having:

 

How do I rotate the camera in the game?

Star Wars: Empire at War natively supports three button mice. To rotate the camera in Tactical Battles you can rotate the camera by holding down the Ctrl key on the keyboard and the Middle Mouse Button simultaneously. If you have a mouse with only two buttons, or experience any issues with this configuration, you can change the camera controls in the Game Options menu by clicking the Alternate Mouse Controls checkbox. This configuration will require you to hold down the Ctrl Key and the Right Mouse Button simultaneously to rotate the camera. You will not be able to rotate the camera in Galactic Mode.

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I know, But the demo is making me ture towards he rebles, I want to empire but the temtation is to stroug now ihave seen the full power of the xwing.

Evacuate, in our moment of triumph. I think you overestimate their chances. :)

 

Please can you post a comment on My clone story, in fan fiction. :)

http://pff.swrebellion.com/index.php?topic=2306.0

 

 

(\_/)

(O.O)

(> <) This is Bunny. Copy Bunny into your signature to help him on his way to world Domination

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Just remember that all of those Imperial fighters (with the possible exception of the Tie Scout), you fired at and was fired upon with cost the Imperial player absolutely 0 pop cap and 0 credits.  The only exception would possibly be the ones produced from the space station.

 

The Imperial Walker was most impressive as well, and those (explicative deleted) speeder bikes were very useful against infantry and will also be very useful tools against the rebel Artillery.

My Death Star is bigger than your Death Star!

"The XML is strong with this one!"

http://miniprofile.xfire.com/bg/bg/type/0/teradyn.png

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Just remember that all of those Imperial fighters (with the possible exception of the Tie Scout), you fired at and was fired upon with cost the Imperial player absolutely 0 pop cap and 0 credits.  The only exception would possibly be the ones produced from the space station...

 

Mention this as a game design issue.

- The Trivium Organization - Community Manager -

- Petroglyph Fan Forums - CoAdmin & Human Resources Manager -

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Well, I don't know about the space station issue for sure yet.  The design from the get go was for the Imperial fighters to be free in all aspects I think.  As for the Tie Scout, I don't quite know what its capabilities are so it may or may not be worth a pop point.

My Death Star is bigger than your Death Star!

"The XML is strong with this one!"

http://miniprofile.xfire.com/bg/bg/type/0/teradyn.png

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Well, I don't know about the space station issue for sure yet.  The design from the get go was for the Imperial fighters to be free in all aspects I think.  As for the Tie Scout, I don't quite know what its capabilities are so it may or may not be worth a pop point.

 

Al the bugs should be reported. This is the rule in the industry.

- The Trivium Organization - Community Manager -

- Petroglyph Fan Forums - CoAdmin & Human Resources Manager -

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