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I found a bug in the tutorial where you are suppose to send in the rebellion blockade runners through the imperial blockade. However, I accidently chose the wrong units (ground units in transports) and moved them to the blockaded planet. Since it was the wrong units they were detected by the imperial forces and it said, space battle imminent and took me to the loading screen. However, the space battle never started and it just stayed on that loading screen even after I clicked the "Begin" button. I had to shut down the game and start over because nothing I did got me out of that screen.
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well, in the tute the puase is disabled, but in conquest it works great.

 

the tut space station does blow up too fast, so its not very edgecational.

 

boba fett did nothing but run away.

 

the aclamators still flew around after blowing its engines

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Heh, I forgot about that.  I noticed that the VSD and the Accl both did that after I took out their engines.  And they were changing course as well, so it wasn't their "inertia" carrying them forward.

My Death Star is bigger than your Death Star!

"The XML is strong with this one!"

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The demo was boring and uneventful, it should have been made better

Unbreakable Union of freeborn Republics,

Great Russia has welded forever to stand.

Created in struggle by will of the people,

United and mighty, our Soviet land!

 

        Sing to the Motherland, home of the free,

        Bulwark of peoples in brotherhood strong.

        O Party of Lenin, the strength of the people,

        To Communism's triumph lead us on!

 

Through tempests the sunrays of freedom have cheered us,

Along the new path where great Lenin did lead.

To a righteous cause he raised up the peoples,

Inspired them to labor and valorous deed.

Or, the old way

Be true to the people, thus Stalin has reared us

Inspire us to labor and valorous deed

 

        Sing to the Motherland, home of the free

        Bulwark of peoples in brotherhood strong

        O Party of Lenin, the strength of the people

        To Communism's triumph lead us on

 

In the vict'ry of Communism's deathless ideal

We see the future of our dear land

And to her fluttering scarlet banner

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Downloaded the demo pretty quickly and started it up... Then fell in love.

 

LIKES:

- Absolutely loved the ATAT(Although sometimes its face doesn't face the right way when it's firing on something.)

- Space battles are my new guilty pleasure.

- Galactic Map is awesome, a whole new world really.

 

DISLIKES:

- Game Movie camera is totally buggy. (I was attacking a ATST with my stolen ATAT and I switched to the movie camera, and to my suprise I got to watch a Bantha's Butt as it walked slowly away from the camera. How not cool. I waited hoping to get a glimps of the battle raging in the now devistated Imperial Base... but to my suprise, the next view was of a simple desert rat like creature scampering across the battlefield. So wow... I just watched a Bantha's butt and a desert rat, while somewhere on the map my ATAT blew the hell out of the ATST.)

- I would like to be able to select a unit and then watch the camera focus on that unit until I change the unit.

 

All in all this game is what I've been waiting for. Can't wait to see the end result.

 

- FritzLafferty

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Pro's:

Good grafixs

Cool hardpoints, the way how accomalots fire, protons, concusions, and lasers, and turbo lasers

The explosions, debies, bodys.

S foil thing

take cover

tarten wepon power, thats alot of laser

Sesmic charges (On the menu vidioe)

Boba fetts flame thrower (well, it didn't like it when it dicimated half my army on tatowine)

boba fett

tons of y wings useing proton torps

 

 

i will add cons later

Evacuate, in our moment of triumph. I think you overestimate their chances. :)

 

Please can you post a comment on My clone story, in fan fiction. :)

http://pff.swrebellion.com/index.php?topic=2306.0

 

 

(\_/)

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(> <) This is Bunny. Copy Bunny into your signature to help him on his way to world Domination

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After playing the game for the fourth time, i can be more specific on the things that I found on the demo.

 

1) The game has been done very carefully, the details of the graphics and the gameplay are amazing, the movie camera is awesome and the zoom in is great.

 

2) Both factions are very strong, it took me like two times to defeat the empire on capturing tatooine.

 

3) Boombing runs are out of this world and the down timer is just right.

 

4) Planetary creatures are cool, although I'm interested on learning how to take control of the rancor , like it shows in one of the movies.

 

5) I love the fact that you don't have to build a base in order to attack, like aoe III and c&c Genereals. Some people don't like that, but look at the bright side. Now you don't have to rush to win, in here you can enjoy the game. On generals and aoe III, people just rush in and don't take the time to enjoy the game . In EAW you concentrate on building your fleet and army, you don't have to collect gold or cut some wood and that is what make this game great. Is like a new and fresh type of RTS.

 

6) I love the side missions, thats awesome. being able to use a smuggler to steal money and a bounty hunter to kill him is cool.

 

7) Mini heroes like fleet commander and army commanders are great, because they really make a difference  on the battlefield. (imagine the main heroes )

 

The AI interaction is very interesting and more real. Although I found that it could be alot better, because AI don't take in consideration your rank for what I saw on the demo. For those of you that already played the demo have notice that for the rebels, Mon mothna gives you the orders and for the empire some officers is the one that is giving you orders. Notice that at the last tutorial as the empire when you win the officer that gives you orders tells you that: " Grand Moff Tarking will be pleased with my success". He takes all the credits for himself, not that is wrong, because thats how the empire work, but they should include a ranking system were you can gain ranks and AI interaction with you change, like for example: if you are an imperial, the higher your rank, the more respect AI will have towards you and let you receive orders for higher ranking officers like Grand Moff Tarking, Lord Vader and the Emperor himself.

 

9) Space station and capital ships explosions are out of this world. I can't wait to use the Death star to explode a planet.

 

So Far in my opinion I cant find anything wrong or bad with the game. Honestly is a work of art. Some people complain that the demo is to short, but thats the purpose of it, to make it short and leave you with the feeling of wanting more and more.

 

For the expansion I would love to see the game integrate the expanded universe, from episode 6 and after, see heroes like Grand Admiral Thrawn and more infantry like darktrooper and more fighters like the tie interceptor, tie defender and the E-wing

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I don't like the way that the Acclamator and VSD die so quickly. I attacked them with two Neb-Bs and 2 Corvettes (one of each attacked one of the imp ships), and they died in no time, on hard level (the station and the rush of bombers and fighters proved to be far more demanding).
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1) For tutorial I liked how the Rebel Frigates engines got destroyed and did a spin, perfect.

2) I had the battle camera view in on a Bantha's rear or a close up of a Space station. It sometimes jumps around looking for some battles.

3) I like it how this game still stays comical, 3 squadrons of X-Wing trying to kill 3 Tie Fighters but keep on missing short of the Tie Fighter. LOL. Also a Scout got stuck between my MTL (Reb Art) and a tornado and died from the Tornado.

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Overall great demo. Had fun, just wish it was longer  ;)

 

Some things I would like to mention:

 

-The Falcon was really fun to use. It seemed a bit overpowered tho. I was able to pretty much just use it to take out the entire imperial fleet and space station in the asteroids.

 

-The humans and jawas on Tat seemed to be too effective of a weapon. Just canon fodder. I would group them up and just send them in to take out some things the imperials have, I just did this over and over because I was running out of troops and it was just easier to use them since they kept respawning. I think this would be excellent if there was diplomacy in the game, that way the imps would be able to use it as much as the rebs (since I imagine most species will help the rebs over the imps). If diplomacy was in, and you kept using them as fodder perhaps you would start losing favor with them and they would start leaning to the other side. Now probably while playing the real game or online the other player will destroy the respawn points, but still seems a little unbalancing. That was another thing I was a bit disappointed in, the AI should have been destroying those respawn points once I started using them instead of just killing them and letting them come back.

 

-Would have liked to see some of the creatures killable (banthas) if nothing other than for cosmetic reasons. Would be fun, also if diplomacy is ever put in, killing dangerous creatures would increase your favor with local species while killing helpless creatures will lower your favor with them.

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nice idea with the rank, i only got 100% on everything, on hard, except miletry where i got 95%, but hey i am il lwith a headach and tons of other stuff

Evacuate, in our moment of triumph. I think you overestimate their chances. :)

 

Please can you post a comment on My clone story, in fan fiction. :)

http://pff.swrebellion.com/index.php?topic=2306.0

 

 

(\_/)

(O.O)

(> <) This is Bunny. Copy Bunny into your signature to help him on his way to world Domination

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The demo has defiantly done its job. After playing the demo I have put Empire at War on my must have list. Having said that I’d like to discuss some of the issues I had as I played the game. I don’t have many but, to me they are important.

 

Issue #1: I was not able to Pause the game during the real-time battles. I noticed a pause button to the left of the interface but it seems to be disabled during battles and only available in galactic mode.

 

There were many occasions when the battles got a little frantic, especially on during my assault on Tatooine. I would love the ability to pause the game, assign my units a task which they will attempt to complete when I un-pause. At one point, I had my heavy tanks and artillery advancing on a turbolaser position, then all of a sudden Boba Fett made an attempt to sneak in behind my main force with his jet pack and steal my original reinforcement point. Han and Chewie were there and an epic Hero battle ensued. This was extremely cool. The problem was that I felt like I was “fighting the game” a bit to keep track of the hero fight and my turbo laser assault at the same time. I feel a pause feature would have alleviated this for the most part. Not to mention that I don’t know what I am going to do in the heat of battle when the phone rings or nature calls.

 

Issue #2: I was a little disappointed in the Cinematic Mode. It seemed to miss the action more often than not and the camera cut to a different shot way too quickly. I think these two things are related in that the cinematic mode cuts to a new shot before it gets to the action.

 

Ideally, what I’d like to be able to do is select a unit(s), i.e. The Falcon, engage Cinematic Mode and then have it follow the Falcon around in cinematic mode. I would prefer for not to cut to a new view on its own.

 

These were my only real issues with the game at this point. Otherwise, everything I saw was pretty good.

 

 

I definitly agree, the demo was great but those two things would be great if fixed. If not hopefully some modders can.

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ONLY possible problem I see is balance. really from what I could see almost nothing could stop 3 squadrons of Y wings from taking out any form of cruiser or friggate, or at least damaging it so badly its worth nothing. Granted I haven't seen the full cover fire type thing yet because the AI doesn't have gunships or anything to deal with the fighters so it might be covered allready. but just from what I saw bombers were a wee bit overpowered. Also shields went down realy quick... that mightve just been my impression but I thought that they were a little weak.

 

other than that... LOVED IT  ;D :D

w00t!
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If I may add one more thing. I pushed the C button so that I can do that manual 3-D view of my selected ship and noticed that you can't take screenshots in that view where as if you use the spacebar cinimatic view you get to use the screenshot button without going back to normal view. Could this please be fixed.
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seeing how fiercely the empire defended tatoine my first time through my faith in the defender being able to hold his own against a semi mass assult is somewhat relieved. the demo is great and i have played it a few times through. cant wait to see the finished product
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First, I'd just like to say that I have been a fan of Westwood and the CNC series since the original Command and Conquer. I own all the games in the series and have played them all online. I played Generals and Zero Hour online using Clanwars and was an active member of the community.

 

As far as the EaW demo went, it did a nice job showing off the Galactic Conquest mode and the new engine. The graphics looked very nice, I especially liked the heat effect. In addition, I was happy to find right mouse rapid scrolling and customizeable hotkeys. One complaint I have is the units seemed to respond a little slowly during the battle on tatooine. I have a high end PC so that wasn't the problem, I've also heard this complaint by other gamers. Also, I have heard others complain about pathing issues although I did not experience any while playing.

 

This is definetely a game I'm thinking about buying, but I would love for you guys to release a skirmish or multiplayer demo. I buy RTS games to play competitively online rather than for their single player campaign mode. As of now the multiplayer skirmish area of this game is a mystery. I have looked around the internet and there are many rumors about what it is and is not. I would love to hear some definitive answers from you guys on the matter or have a skirmish/multiplayer demo to play in order to decide if I will purchase this game even though I probably will regardless  :P

Edited by iorioPSU
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The guard command needs some tweaking in my opinion (if it remains the same in the full version as the demo version). In the galactic conquest space battle I tried to have Corellian Corvettes guard my Nebulon-B Frigates. Yet they lagged to far behind to be in a position to guard the frigates. When the frigates would get engaged by bombers/fighters the Corvettes were to far behind to actually assist. And by the time they would assist my Nebulon-B Frigate would be half dead. In my opinion that made the command worthless to me. Also a edit here. Personally I would like it much more if they removed the ctrl button from the whole rotating the camera equation. Yes holding down the middle mouse button by itself allows you to move around the map quicker but they should change it so that the middle mouse button will allow people to rotate the camera, while ctrl+middle mouse button does the map scrolling function. It's just a small annoyance since I enjoy rotating the camera often while playing. Edited by Corran Horn
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A lot of fun, but needs a lot of improvement.

 

1. As everyone is saying, the Cinematic Camera and Follow Unit Camera are very sloppy and need drastic improvement before release. The Cinematic Camera in particular is very jerky, and always focuses on the least exciting part of the battle. I've had AT-ATs crumble before a rocket barrage, hordes of infantry being gobbled up by a Sarlaac Pit, a VSD exploding, and somehow the camera never focuses or zooms in on any of the action. And when it does, it never focuses on the area for long: it either swivels around, or immediately goes to some unexciting part of the map. >:(

 

2. The camera system is still very awkward. The game could really use an easier, more intuitive "rotate camera" option (Rome: Total War had perhaps the best one - just put your mouse cursor in the corner of the screen, and the screen rotates. Earth 2160 had a decent one, too, where you just held down the right mouse button and rotated the mouse or mouse ball in whichever way you wanted the camera to turn).

 

3. Units need a Hold Ground option!!! I've had Rebel Artillery units sally forth (on their own whim) and get pulverized by Turbolaser implacements! Ground units should have a toggleable option between "Hold Ground" (fire on any enemy within range, but do not pursue), and "Pursue Enemy."

 

4. Units need better path-finding. Maybe it's because I always max out my invasion force, but the units are still really tripping all over each other. Also: when I select different groups of units into one group and tell them to move to one place, they all go at different speeds. Isn't there a formation option that I heard about? Or at least a "go the speed of the slowest unit" function when there are different types of units in a group?

Edited by Naja
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WARNING

 

Before posting any more issues read this !

 

http://pff.swrebellion.com/index.php?topic=1785.0

 

If you not follow the standard your feedback will get the chance to be lost forever in this huge "to become" topic and will not arrive in time were it needs to go for the first patch. makeing the feedback more organizaed means better acces for the devs and also puts more pressure on them.

Edited by Cain

- The Trivium Organization - Community Manager -

- Petroglyph Fan Forums - CoAdmin & Human Resources Manager -

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ok I'm not going to read a thousand posts lol so please tell me if soemthing I mention here is wrong.

 

first the game will be great I'm sure so I'll just go to the stuff:

 

1) the graphics looked a bit weird. I mean in some screenshots they look fantastic and sometimes weird. lol and yeah I got a geforce 6800 LE and 2800 mhz 64 bit

 

2)build time is VERY quick as is travelling time. I suppose this might have been just for the demo

 

3)there REALLY should be a further zoom out! I mean the rocket thingies shoot so much far and are huge. it makes micro management real hard especially on ground, and you can tell its needed in this game

 

4) the costs of ywings and xwings seems really low. I mean 10 ywings cost less than a frigate! 2100 vs 2200! and I'm quite sure its more effective to send 10 xwings and 10 ywings at a time, they will do more damage together. now the build time almost seemed similar for both so I don't know, maybe that will even the odds

 

5) there seemed to have been a 25 pop cap which is ???

 

6) I still think it isn't so good even if it is somehow more fun, to be able to build fighters/bombers or units while in battle, whether they are free or not. anyways, on the other hand the invader at least on land seems to be able to bring unlimited reinforcements.

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Don't get me wrong the new system is great but suffers from lack of complexity and realism. now all the Gameplay>realism nuts will hang me but lets think about some things. Isn't it possible that introducing more realism in fact introduces more tactics and strategy into the game.......yes. Lets take one example:

 

Custom loading of ships with fighter squadrons of your choice. We all know that ISDs carry 6 squadrons of TIEs....well what if they carried 6 Squadrons of Bombers which could be deployed by clicking a button, or even only a few at a time? Surely that would make your opponent cringe a bit or at least have to think of some strategy to counter it, would it not?

 

Lets say your opponent destroys those 6 squadrons and managed to take your ISD down to half health, wouldn't that give you reason to retreat, to fight another day?

 

I have nothing but the highest respect for Petroglyph and applaud their efforts but from my point of view and most likely many others, the game does not have the complexity in strategy we had come to expect. Even somehting as simple as the example above would be immensly satisifying and add sooo much to the game. Thats part of Star Wars.

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