Star Wars Man Posted January 14, 2006 Posted January 14, 2006 lol yeah i missed the N'T on the could. lol. but so true. Plus it would need guards while it heals....lol Thrawn, your on day shift!!!!! http://img525.imageshack.us/img525/3269/pffuserbar2globalmodnx9.jpg
R1ob7 Posted January 14, 2006 Posted January 14, 2006 Again, its similar to Battle Front 2 in that way, heroes just "Take a leave of absense" as for Red Squadron, its 18 X-Wings and 12 Y-Wings at Yavin The Y-wings were apart of Gold Squadren
Grand Admiral Thrawn 889 Posted January 14, 2006 Posted January 14, 2006 LoL then i'll destroy it I'm a Rebel LoL. http://i115.photobucket.com/albums/n292/Admiral_Antilles/Thrawncopy.jpghttp://img525.imageshack.us/img525/3269/pffuserbar2globalmodnx9.jpg I Support the Resistance!
Nevets Posted January 14, 2006 Author Posted January 14, 2006 Heroes can't be turned off in GC mode. There are certain heroes on the Rebel side needed for tech adv. So, then modding the game by changing the respawn rate to 9999999 would not work then in GC mode huh? It is going to take someone that knows about game programming to change this around a bit so hroes wouldn't be needed to advance the game.
Grand Admiral Thrawn 889 Posted January 14, 2006 Posted January 14, 2006 Lol the spawn rate and most of the other mod's will have to be coded by experts. http://i115.photobucket.com/albums/n292/Admiral_Antilles/Thrawncopy.jpghttp://img525.imageshack.us/img525/3269/pffuserbar2globalmodnx9.jpg I Support the Resistance!
Grand Admiral Thrawn 889 Posted January 14, 2006 Posted January 14, 2006 yeha it does sound that way but the problem with that is that the XML files are the key the way the game runs playing with them can have serious reprocussions if you change the wrong thing. http://i115.photobucket.com/albums/n292/Admiral_Antilles/Thrawncopy.jpghttp://img525.imageshack.us/img525/3269/pffuserbar2globalmodnx9.jpg I Support the Resistance!
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