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Posted

Looking back at the development of EAW and the release date change from Nov 2005 to Feb 2006 I can say that the game got an extra and unplanned 4 months of full development and polishing. And they actually polish it a lot and probably still polish it now. I don't think the gold is ready - maybe later this month.

 

Not to mention that we also got a demo due to this delay in date release.

 

Even that the reason was $$ and the need to have a different release date than SWBF2 we are still very lucky ... how many games get so lucky ?

 

It's probably 1 in 100 times when we should thank the LEC marketing team.

- The Trivium Organization - Community Manager -

- Petroglyph Fan Forums - CoAdmin & Human Resources Manager -

Posted
  Siddus said:
Lol Cain. I don't think "Unplanned" is the right term. Most of the games have to put a delay of 3/4 monthes ;)

 

EAW has 1.5 years of development and some months before that. I could estimate that EAW got work from 2.0 - 2.5 years of labor.

 

Still the original release date was in Nov 2005 but due to SWBF2 they moved it 2006 so the game got a lot of extra time while other games are rushed on the markets.

- The Trivium Organization - Community Manager -

- Petroglyph Fan Forums - CoAdmin & Human Resources Manager -

Posted
Contract was signed in the end of october 2003. Then there is few monthes of pre-prod. So we can say that EaW wil have 2 years of developpement time which exactly the average time for video games ;)
Posted
Yes - but I do know that this last extra 4 months were useed at good polishing.

- The Trivium Organization - Community Manager -

- Petroglyph Fan Forums - CoAdmin & Human Resources Manager -

Posted
a lot more time than you think asthjey have to prepare code for every possible upgrade. also it wasnt just have been the ISD that was polished there was the possibility of the Venator still be in and a very buggy release would have been made upsetting us a lot like KOTOR2 did when it was released. however i dont mind them putting the release back to feb as it will give us a much better copy of the game. also they wouldn't have had the marketing in place for the November release.

http://i115.photobucket.com/albums/n292/Admiral_Antilles/Thrawncopy.jpg

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I Support the Resistance!

Posted

Heh, there was actually a discussion about paint before. The sheer ammount of paint required to do that would be absolutely cost prohibitive. Besides, cold metalic grey is very fitting for a vehicle designed with as much psychological terror in mind as military superiority.

 

Anyway, I knocked this train offtrack, I suppose I should put it back on.

 

The things that have transpired in the "extra" time leads me to believe that the release date would have been pushed back reguardless of BattleFront II. I may be wrong and the issues they discovered in this extra time could have been things they just missed and would have had to fix in a patch anyway though.

My Death Star is bigger than your Death Star!

"The XML is strong with this one!"

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Posted

Heh, I am sure that you are painfully aware by now, that you will get nothing less from the members of this board. ;)

 

We are all very interested to see what you guys have cooked up.

 

One question though, do you think that this SP demo will give us enough to consider? You probably can't tell us whether the SP portion will be skirmish only, part of the SP campaign, or a small bit of galactic mode, but all three of those modes would offer very different gameplay and thus, very different information for us to consider.

My Death Star is bigger than your Death Star!

"The XML is strong with this one!"

http://miniprofile.xfire.com/bg/bg/type/0/teradyn.png

Posted
Especially exciting is the multiplater aspect of the demo. I am ever so much looking forward to crushing my wife's puny Rebel fleet... :lol:
Posted
  Delphi-PG said:
And they actually polish it a lot and probably still polish it now.

 

Yep! another designer (Darth Torpid) and I have been playing like mad fiends, trying to find last minute bugs and polish the game.

 

Hurrah, I wondered about that!

 

One of my questions for the impending session (which didn't get considered for the voting, for whatever reason), was whether all of this time has been taken up purely by overhauling the maps or if actual cleaning up of the game itself and the AI has simultaneously been taking place. Knowing this has really helped to raise my expectations of the mechanics and stability. :)

Posted
  Delphi-PG said:
Yep! another designer (Darth Torpid) and I have been playing like mad fiends, trying to find last minute bugs and polish the game.

 

Darth Torpid has a problems registering here - until we manage to move on a more stabile server maybe you can help him since you are admin and can easly enable an inactive account.

 

  Delphi-PG said:

Well, the demo will be out in a week or two, so I'm looking forward to your thoughts both positive and negative. :)

 

I will prepare the feedback forum especially for this. Do you think that then you will be able to give us any QA eaw docs to help in the fan testing ?

- The Trivium Organization - Community Manager -

- Petroglyph Fan Forums - CoAdmin & Human Resources Manager -

Posted

For a RTS a SP Demo is far better than a MP one. See the poll ;)

 

Anyway who will really desire to help our friends and eaw in a more constructive and faster way besides petitions and all that mambo-jambo pls take a look at this:

 

http://swempireatwar.10.forumer.com/viewtopic.php?t=1785

 

It is not final but I look foward to any help - I also hope that it will work and our efforts will matter and help eaw.

- The Trivium Organization - Community Manager -

- Petroglyph Fan Forums - CoAdmin & Human Resources Manager -

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