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Screens of the mine-asteroid and single targets


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Posted

You can find them >here<. ;)

We got them from Activision today.

 

Pic 1: You can find asteroids on which you can build mines. You have to fly with one of your units near to this asteroid. Only now you are able to build a mine on the asteroid.

Pic 2: The mine was built up. Now you earn money from this asteroid. You need no transporters.

Pic 3: This is the radar map. Here you can see the small symboles for the asteroids on which you can build mines.

Pic 4: Here you can see the special ability of the Tartan.

Pic 5: The single tartets of the imperial space station. Each target has a own kind of symbol. Weapons = cross, hangar = anchor.

Pic 6: The 'little' Acclamator with his sigle targets.

Pic 7: Also the Acclamator with his single targets.

Posted

Thanks for the update. :D

Seems like the only target on the acclamator are the several turbolasers, the hangar, and the star icon must be the engine of the ship.

I hope the ISD has more numerous targets and a shield generator icon like in the X-Wing games.

The space-station is also used as a building to create new units and research updgrades according to what we can see on the pic 5.

Posted
:arrow: Ok I don't see the link - can someone img/img them ? Thanks.

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Posted
I'm starting to have a feeling that a MP 1vs1 can take a full week to finish if the both players are matched.

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Posted
And then they get slaughtered by my Rebel fighters! Rebel "scum" that!

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Posted
I'm starting to have a feeling that a MP 1vs1 can take a full week to finish if the both players are matched.

 

At the Games Convention the Activision Manager me and Junker talked to said that he played a game versus a colleague which took round about three hours. So, if you want it to be a long game and the players are on an equal level I think this might be possible ;)

Posted
I'm starting to have a feeling that a MP 1vs1 can take a full week to finish if the both players are matched.

 

At the Games Convention the Activision Manager me and Junker talked to said that he played a game versus a colleague which took round about three hours. So, if you want it to be a long game and the players are on an equal level I think this might be possible ;)

 

The limitation of 10 units per map and pop caps give the defender a huge advantage in later parts of the game thus makeing the game longer.

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Posted
I'm starting to have a feeling that a MP 1vs1 can take a full week to finish if the both players are matched.

 

At the Games Convention the Activision Manager me and Junker talked to said that he played a game versus a colleague which took round about three hours. So, if you want it to be a long game and the players are on an equal level I think this might be possible ;)

 

Are you talking about a skirmish map or a galactic map? With a possible 43 planets (with 2 battlefields each) to deal with, 3 hours is not really long. Anyone who has played Rebellion can attest to the fact that if neither player adopts a rush tactic, armed engagements could not even happen for 30 min to an hour, especially when talking about the 200 planet maps.

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