Junker Posted January 9, 2006 Posted January 9, 2006 You can find them >here<. We got them from Activision today. Pic 1: You can find asteroids on which you can build mines. You have to fly with one of your units near to this asteroid. Only now you are able to build a mine on the asteroid. Pic 2: The mine was built up. Now you earn money from this asteroid. You need no transporters.Pic 3: This is the radar map. Here you can see the small symboles for the asteroids on which you can build mines. Pic 4: Here you can see the special ability of the Tartan. Pic 5: The single tartets of the imperial space station. Each target has a own kind of symbol. Weapons = cross, hangar = anchor.Pic 6: The 'little' Acclamator with his sigle targets. Pic 7: Also the Acclamator with his single targets. http://www.sw-eaw.de/jpg/banner6.jpg
Banditu Posted January 9, 2006 Posted January 9, 2006 Thanks for the update. Seems like the only target on the acclamator are the several turbolasers, the hangar, and the star icon must be the engine of the ship.I hope the ISD has more numerous targets and a shield generator icon like in the X-Wing games.The space-station is also used as a building to create new units and research updgrades according to what we can see on the pic 5.
Grand Admiral Thrawn 889 Posted January 9, 2006 Posted January 9, 2006 thanks Junker do u work for Activision then or a subcontractor? but cool pics junker they rock i think my favourite unit is going to be the Assualt Mark 2 Frigate or the Tartan Patrol Cruiser. http://i115.photobucket.com/albums/n292/Admiral_Antilles/Thrawncopy.jpghttp://img525.imageshack.us/img525/3269/pffuserbar2globalmodnx9.jpg I Support the Resistance!
Little.B Posted January 9, 2006 Posted January 9, 2006 The station is used for everything because you only have one station in space battles. (Except your mining asteroids and little defence satellites) http://www.pexsus.com/~littleb/eaw/banner_eaw.jpgFeel the ForceIRC (QuakeNet): #empireatwar
Cain Posted January 9, 2006 Posted January 9, 2006 Ok I don't see the link - can someone img/img them ? Thanks. - The Trivium Organization - Community Manager -- Petroglyph Fan Forums - CoAdmin & Human Resources Manager -
Grand Admiral Thrawn 889 Posted January 9, 2006 Posted January 9, 2006 http://www.sw-eaw.de/index.htm?&shownews=193 thats the link cain its not a pic. http://i115.photobucket.com/albums/n292/Admiral_Antilles/Thrawncopy.jpghttp://img525.imageshack.us/img525/3269/pffuserbar2globalmodnx9.jpg I Support the Resistance!
Foshjedi2004 Posted January 9, 2006 Posted January 9, 2006 Looks a lot like the Vergesso Asteroid to me!! http://i199.photobucket.com/albums/aa197/knivesdamaster/tags/sith_omguserbar_member.jpg
Cain Posted January 9, 2006 Posted January 9, 2006 I'm starting to have a feeling that a MP 1vs1 can take a full week to finish if the both players are matched. - The Trivium Organization - Community Manager -- Petroglyph Fan Forums - CoAdmin & Human Resources Manager -
Stellar_Magic Posted January 9, 2006 Posted January 9, 2006 I'll take you on Cain... Forum and RPG Membership:http://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsTC.jpghttp://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsRPG2.jpg Signature:Sufficiently advanced technology would be indistinguishable from Magic. -Arthur C. Clarke
Foshjedi2004 Posted January 9, 2006 Posted January 9, 2006 I'll beat you all before you build up a fleet http://i199.photobucket.com/albums/aa197/knivesdamaster/tags/sith_omguserbar_member.jpg
FleetAdmiral AK Posted January 9, 2006 Posted January 9, 2006 mass the TIE squadrons right at the start The rebelion will bring peace to the galaxy! http://miniprofile.xfire.com/bg/sf/type/0/fleetadmiralak.png
Dorkthehunter Posted January 9, 2006 Posted January 9, 2006 And then they get slaughtered by my Rebel fighters! Rebel "scum" that! Protecting the world from those who have an IQ higher than 30! Huzzah! Trust me...I'm a professional. Some other members and I are trying to be superheroes and save the forums. But we can't do it on our own. We need your help! Join us! http://img504.imageshack.us/img504/5380/pffuserbar2modnp0.jpg
FleetAdmiral AK Posted January 9, 2006 Posted January 9, 2006 yes but those take up pop cap ties don't so I would overpower you with numbers. p.s REBELS OWN ALL I only said ties because its a good start tactic but rebs rule. The rebelion will bring peace to the galaxy! http://miniprofile.xfire.com/bg/sf/type/0/fleetadmiralak.png
Little.B Posted January 10, 2006 Posted January 10, 2006 I'm starting to have a feeling that a MP 1vs1 can take a full week to finish if the both players are matched. At the Games Convention the Activision Manager me and Junker talked to said that he played a game versus a colleague which took round about three hours. So, if you want it to be a long game and the players are on an equal level I think this might be possible http://www.pexsus.com/~littleb/eaw/banner_eaw.jpgFeel the ForceIRC (QuakeNet): #empireatwar
Cain Posted January 10, 2006 Posted January 10, 2006 I'm starting to have a feeling that a MP 1vs1 can take a full week to finish if the both players are matched. At the Games Convention the Activision Manager me and Junker talked to said that he played a game versus a colleague which took round about three hours. So, if you want it to be a long game and the players are on an equal level I think this might be possible The limitation of 10 units per map and pop caps give the defender a huge advantage in later parts of the game thus makeing the game longer. - The Trivium Organization - Community Manager -- Petroglyph Fan Forums - CoAdmin & Human Resources Manager -
Teradyn_pff Posted January 10, 2006 Posted January 10, 2006 I'm starting to have a feeling that a MP 1vs1 can take a full week to finish if the both players are matched. At the Games Convention the Activision Manager me and Junker talked to said that he played a game versus a colleague which took round about three hours. So, if you want it to be a long game and the players are on an equal level I think this might be possible Are you talking about a skirmish map or a galactic map? With a possible 43 planets (with 2 battlefields each) to deal with, 3 hours is not really long. Anyone who has played Rebellion can attest to the fact that if neither player adopts a rush tactic, armed engagements could not even happen for 30 min to an hour, especially when talking about the 200 planet maps. My Death Star is bigger than your Death Star!"The XML is strong with this one!"http://miniprofile.xfire.com/bg/bg/type/0/teradyn.png
Junker Posted January 10, 2006 Author Posted January 10, 2006 It was a skirmish game. Another one took 50 minutes. May you translate this report of a skirmish game with google: report of a skirmish game (1vs1).The imperial gamer lost his asteroid. So he was not able to earn enough money. But he took all risks on himself and conquered the asteroid back. Than he owned the Rebell Space Station after about 50 minutes. http://www.sw-eaw.de/jpg/banner6.jpg
FleetAdmiral AK Posted January 10, 2006 Posted January 10, 2006 that's a cool description however it lacks deail about actual gameplay(to me it does anyways) The rebelion will bring peace to the galaxy! http://miniprofile.xfire.com/bg/sf/type/0/fleetadmiralak.png
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