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Screens of the mine-asteroid and single targets


Junker
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You can find them >here<. ;)

We got them from Activision today.

 

Pic 1: You can find asteroids on which you can build mines. You have to fly with one of your units near to this asteroid. Only now you are able to build a mine on the asteroid.

Pic 2: The mine was built up. Now you earn money from this asteroid. You need no transporters.

Pic 3: This is the radar map. Here you can see the small symboles for the asteroids on which you can build mines.

Pic 4: Here you can see the special ability of the Tartan.

Pic 5: The single tartets of the imperial space station. Each target has a own kind of symbol. Weapons = cross, hangar = anchor.

Pic 6: The 'little' Acclamator with his sigle targets.

Pic 7: Also the Acclamator with his single targets.

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Thanks for the update. :D

Seems like the only target on the acclamator are the several turbolasers, the hangar, and the star icon must be the engine of the ship.

I hope the ISD has more numerous targets and a shield generator icon like in the X-Wing games.

The space-station is also used as a building to create new units and research updgrades according to what we can see on the pic 5.

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thanks Junker do u work for Activision then or a subcontractor?

 

but cool pics junker they rock i think my favourite unit is going to be the Assualt Mark 2 Frigate or the Tartan Patrol Cruiser.

http://i115.photobucket.com/albums/n292/Admiral_Antilles/Thrawncopy.jpg

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I Support the Resistance!

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I'm starting to have a feeling that a MP 1vs1 can take a full week to finish if the both players are matched.

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And then they get slaughtered by my Rebel fighters! Rebel "scum" that!

Protecting the world from those who have an IQ higher than 30! Huzzah!

 

Trust me...I'm a professional.

 

Some other members and I are trying to be superheroes and save the forums. But we can't do it on our own. We need your help! Join us!

 

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I'm starting to have a feeling that a MP 1vs1 can take a full week to finish if the both players are matched.

 

At the Games Convention the Activision Manager me and Junker talked to said that he played a game versus a colleague which took round about three hours. So, if you want it to be a long game and the players are on an equal level I think this might be possible ;)

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I'm starting to have a feeling that a MP 1vs1 can take a full week to finish if the both players are matched.

 

At the Games Convention the Activision Manager me and Junker talked to said that he played a game versus a colleague which took round about three hours. So, if you want it to be a long game and the players are on an equal level I think this might be possible ;)

 

The limitation of 10 units per map and pop caps give the defender a huge advantage in later parts of the game thus makeing the game longer.

- The Trivium Organization - Community Manager -

- Petroglyph Fan Forums - CoAdmin & Human Resources Manager -

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I'm starting to have a feeling that a MP 1vs1 can take a full week to finish if the both players are matched.

 

At the Games Convention the Activision Manager me and Junker talked to said that he played a game versus a colleague which took round about three hours. So, if you want it to be a long game and the players are on an equal level I think this might be possible ;)

 

Are you talking about a skirmish map or a galactic map? With a possible 43 planets (with 2 battlefields each) to deal with, 3 hours is not really long. Anyone who has played Rebellion can attest to the fact that if neither player adopts a rush tactic, armed engagements could not even happen for 30 min to an hour, especially when talking about the 200 planet maps.

My Death Star is bigger than your Death Star!

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It was a skirmish game. Another one took 50 minutes.

May you translate this report of a skirmish game with google: report of a skirmish game (1vs1).

The imperial gamer lost his asteroid. So he was not able to earn enough money. But he took all risks on himself and conquered the asteroid back. Than he owned the Rebell Space Station after about 50 minutes.

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