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Are the space battles doomed to be the same all the time?


Teradyn_pff
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White Skull's right but the ISD should be able to spawn units anyway! if it can then it hould have a High COst to it!

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Hmm. A thought just occured to me: what if the Star Destroyers' ability to 'spawn' TIE Fighters and Bombers was really just a mis-named way of saying 'launch'? If the ability was just a one-time usage during battle, it would pan out alright.
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Back to the earlier discussion i'd say the SSD SHOULD be in case it was in Empire Strikes back, which the A-wing is way after that ;)

 

I keep hearing that the scale of it is one reason it might not have made it, but I personally don't believe that. Both of the 'Homeworld' games had maps which were more than big enough for something of that scale. But this leads one to wonder just how large the space maps could be.

 

All we have seen, so far, are close quarter battles. Are there any clues, by looking at the overhead map in screen images, of just how comparable they are to those in games like the above? Just how much space will there be to create two-pronged pincer movements with huge capital ships and so on?

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It looks like there would be room maybe for 1 Executor Class Star Dreadnaugh, but more than that would be problematic.

 

Remember though that the Death Star is utterly massive and if you wanted an idea of how big, you might think of it being on the -10th plane of the normal 0 1 2 plane of the other ships. The Executor could be a unique ship and could occupy the -1 or -2 plane.

 

Anyway, this discussion is off of the original topic of how the Empire is supposed to deal with the superior Rebel fighters and the obviously unbalancing and unecessarily out of timeline A-Wing.

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I seen many games, most especially the Rogue Squadron games, show that there were A-wings around shorlty after the battle of Yavin.

 

They may not be the novels but they are Lucasarts and what they say goes more than even the novels.

 

besides, the rebels sort of need the A-wings since they need a fast way to remove the ties so they're population cap hogging fighters can go shoot at the capital ships.

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They may not be the novels but they are Lucasarts and what they say goes more than even the novels.

 

I disagree, I imagine they have to go through the same approval process, but video games are given many more liberities in canon over novels, because they are there to make the game fun, not always stay very true to canon.

 

The best example of this is Star Wars Galaxies (of course minus the fun part).

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you got to give TIE fighters some credit, at the battle of Yavin the TIEs mopped up the rebel fighters just as much as the rebels were mopping up their fighters. There were only like what? 3 rebel fighters that survived? And there seemed to be more rebel fighters than there were TIE fighters. (or at least that is what you see)

 

 

never the less Teradyn puts some valid points up there, why did the Imperial fighters get screwed (the only area that they need help in) and yet they beef up the Rebel fighters by giving them the A-Wing (the only area that rebels don't need help)

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never the less Teradyn puts some valid points up there, why did the Imperial fighters get screwed (the only area that they need help in) and yet they beef up the Rebel fighters by giving them the A-Wing (the only area that rebels don't need help)

 

The Tartan does the job of the Lancer. The Imps did not get shortchanged. And yes, the Rebels need the A-Wing to counter the Ties. You need a "scout" fighter!

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The thing I want to know is where the @#$% is the TIE interceptor? if the rebels get the A-Wing then how come the imps don't get the TIE interceptor. It could at least replace that stupid TIE scout thing. Why in bob's name did they put an EU contrived TIE rather than a real non-EU TIE?
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The thing I want to know is where the @#$% is the TIE interceptor? if the rebels get the A-Wing then how come the imps don't get the TIE interceptor. It could at least replace that stupid TIE scout thing. Why in bob's name did they put an EU contrived TIE rather than a real non-EU TIE?

 

Why do you always have to be so negative? :roll: Well you could always remove the A-Wing from the build list somehow.

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ROTFLMFAO

 

That is utterly classic.

 

Stop it you.

 

Ghostly, mods should be to put a different game spin on the engine, like Gundam, Star Trek, etc. It shouldn't be a requirement to fix things that the developers had plenty of resources to do right in the first place.

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There is more than just the issue of whether the game is a ballanced RTS. This game uses the Star Wars license and has two audiences (or three if you combine the scary combination of the two) to consider.

 

Ignoring one or the other is costly as both stand to gain alot from a successful SW RTS.

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now I'm not so sure if there can be such a thing as a perfect star wars RTS, it's either gonna be more like a Star wars game or it's going to be more of an RTS game. Because both have elements that cancel elements of the other thing out.
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Yeah, but the indisputable truth remains that Star Wars fans - casual, hardcore, and everything in between - would really get a kick out of a Death Star II, and would vastly prefer the Lancer Frigate, the TIE Interceptor, and the Escort Carrier over the Tartan Cruiser, the TIE Scout, and the legendarily unpopular ( :lol: ) Broadside Cruiser, for example.
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I'm going to ask a very important question here:

 

Why do the TIEs need a huge amount of help? :)

 

The main reason would be that the opposing craft are shielded, but I remember one GS preview which spoke of how the game would not necessarily follow the canon as we know it and literally used the example of how TIEs had shields.

 

If that has changed or not, who knows? But if this game has shielded TIEs (if we're honest, what's seen strictly on screen seems to show them as no more vulnerable than the enemy's craft, regardless of what books and simulator games state), would that change our views, considering that the A-Wing's only main advantage, then, would be speed?

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