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5 questions for Q&A (Voting Time)


Ghostly_Substance
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I will post all 22 questions and you post your top 5 questions. If want to tally it up do it after every 5 voting posts.

 

1) Are the positions of the Planets seen on Recent Videos and pics the final resting places or are they going to be spread in accordance with a Galaxy map released by LEC a year ago?

 

2) Will the weather on a planet be constant (this is for like rain or dust storms) or will it vary from time to time?

IE no rain initially, but as you drop more troops suddenly it starts to rain so your laser units aren't as good now with decreased accuracy or something.

(or reworded)

2.B)Will weather keep on changing or will there be one set of weather event happenening every so often? Also will the buildings change appearance according to the weather?

 

3) Are there any provisions for random events or a random generator? IE, riots(if any), weapon failure, bonuses (such as bonus in credits or something similar), etc.

 

4) I know that some buildings' locations are set and can't change. but can you build for example towers anywhere? or station units anywhere? can you station or build near reinforcement points?

 

5) Can you describe the ways that the Empire and the Rebellion aquire information about each other's and neutral planets? For example, how is a probe droid: built, deployed, its information displayed, how much information is displayed, how does the Rebellion prevent it from being successful, etc. And the same for the Rebels.

 

6) How does a defender bring in reinforcements(If at all) If the defender can't bring reinforcements explain how the defender is supposed to defend against waves apon waves of enemies being broughy down from space.

 

7) In the last preview is mentioned that 4-5 rebel ships can go trough a fleet imp blockade in space and land troops on the ground.

IE-How deep the rebels can penetrate in enemy space frontline planets and how dangerous is this tactic for both sides not to mention - How is well the AI useing it ?

 

8) In the last preview is mentioned that the ISDs can spawn unlimited number of TIEs.

IE-How many TIE's can actually spawn a ISD (ie AT-AT stormtroopers) and can we milk them in battle for more troops just waiting the timer to restart since the units are persistant anyway. Would units created by AT-AT and ISD be weaker or stronger?

 

9) In the last preview it mentioned that only 10 units can be keept on a planet at any time. If you build more they will have to wait in orbit/space since there is no more room on the planet.

- How will the transports do when the enemy is attacking the space map of that planet ? Run ? Hide ? Do they be used as the planet defence ?

 

10) Tell us the development story of the number of planets issue. How and why it has grown from 20 to 30 to 40 and not 43 ? Why 43 and not 40 ? etc. Not to mention why not 80.

 

11) Can you say what aspects of EAW are moddable and what are hardcoded ? What we can do and what not.

 

12) Will the Rotation of a ship have an effect on its damage output, such as will the turrets have to have line of sight to fire on an enemy ship or can it shoot thru the hull of the ship IE: will tactics such as the Ackbar slash be useful?

 

13) About modding : will we be able to give input files (that lists all units, technologies and structures that both side will have during the battle) to the game so it can creates the battles we want him to create and will it be able to give us an output file (who won, how many units were damaged, destroyed, etc) after the battle is over?

 

14) Will there more then one creatures on a planet and different kinds on others? Also how they react if there will be combat near them?

 

15) We know that ground units are represented as being in transports while in the space tactical map. Would it be possible to mod the game so that we can place ground units in our capital ships? If so, what effect would that have on the game (would a shuttle or transport still land on the ground map, etc)?

 

16) Would fighters (Tie Fighters and X-Wings) be used like bombers (Called down to combat) on land maps or would they not be used on land to combat?

 

17) (Since Delphi recently responded with an ambiguous, "Heh...") Why was the option for orbital bombardment taken out or will it be optional under particular circumstances?

 

18) If blockades could be enforced, how long would it take before a world surrenders of its own free will?

 

19) With the selling point of being able to change history, would it be possible for the Empire to not only prevent the Alliance from stealing the X-Wing, but eventually incorporate that craft into its own Navy?

 

20) Are bombing runs linked to units in orbit over a world (1 Tie Bomber Formation = 1 Bombing Run every set amount of time) and if so can their destruction on the land map prevent their further use?

 

21) On planets like kessel and ryloth how will we fight considering they are complexed(unhabitable unless certain circumstances).

 

22) Why is the Rancor still on Tatooine? Why isn't the Rancor on Dathomir? Is it still shown on Tatooine as an example to keep other planets a secret?

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2B

6

18

20

 

I didn't see my number 3

How does one earn credits to build forces in a skirmish match?

I must not fear

Fear is the mind-killer

Fear is the little death that brings total obliteration

I will face my fear

I will permit it to pass over me and through me

And when it has gone past, I will turn the inner eye to see its path

Where the fear has gone there will be nothing

Only I will remain

-- The Bene Gesserit Litany Against Fear

from the novel Dune by Frank Herbert

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12) Will the Rotation of a ship have an effect on its damage output, such as will the turrets have to have line of sight to fire on an enemy ship or can it shoot thru the hull of the ship IE: will tactics such as the Ackbar slash be useful?

 

 

14) Will there more then one creatures on a planet and different kinds on others? Also how they react if there will be combat near them?

 

 

 

17) (Since Delphi recently responded with an ambiguous, "Heh...") Why was the option for orbital bombardment taken out or will it be optional under particular circumstances?

 

18) If blockades could be enforced, how long would it take before a world surrenders of its own free will?

 

21) On planets like kessel and ryloth how will we fight considering they are complexed(unhabitable unless certain circumstances).

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2b

7

8

14

18

 

For the skirmish 3 question. You capture command points in space or on land depending on what map you choose. For space it would be satelites (unless they changed it) and on land it would be reinforcement points (Most logical and shown by Little.B's German Video). I'm guessing you still create a small amount of credits even by having a space station or a HQ.

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Current tally:

http://i3.photobucket.com/albums/y51/popcorn2008/Chart.jpg

 

Top Five so far:

1st place - Question 7

2nd place - Question 2B

3rd place - Question 6

 

Fourth and fifth place a tie between questions 8, 14, and 18.

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3

4

12

18

20

 

 

Why vote for 2b(or 2a) when it will be answered in question 3???

Protecting the world from those who have an IQ higher than 30! Huzzah!

 

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Quick off topic message

 

Weather is a tactic to use in your advantage like the Imperials and the Rebels used. Rebels used to hide in there thinking nobody would find them and Imperials adapted to it to make the Rebels chill out so to speak.

 

on topic ah tie I see? I'll keep this going until Popcorn2008 takes over tomorrow.

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Quick off topic message

 

Weather is a tactic to use in your advantage like the Imperials and the Rebels used. Rebels used to hide in there thinking nobody would find them and Imperials adapted to it to make the Rebels chill out so to speak.

 

on topic ah tie I see? I'll keep this going until someone takes over tomorrow.

 

Now back to your feature presentation..... :D

 

I'm worried about why question 2b is in second though....it will be answered in question 3! I think we should switcht the 2b votes to 3.

Protecting the world from those who have an IQ higher than 30! Huzzah!

 

Trust me...I'm a professional.

 

Some other members and I are trying to be superheroes and save the forums. But we can't do it on our own. We need your help! Join us!

 

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5) Can you describe the ways that the Empire and the Rebellion aquire information about each other's and neutral planets? For example, how is a probe droid: built, deployed, its information displayed, how much information is displayed, how does the Rebellion prevent it from being successful, etc. And the same for the Rebels.

 

6) How does a defender bring in reinforcements(If at all) If the defender can't bring reinforcements explain how the defender is supposed to defend against waves apon waves of enemies being broughy down from space.

 

7) In the last preview is mentioned that 4-5 rebel ships can go trough a fleet imp blockade in space and land troops on the ground.

IE-How deep the rebels can penetrate in enemy space frontline planets and how dangerous is this tactic for both sides not to mention - How is well the AI useing it ?

 

8 ) In the last preview is mentioned that the ISDs can spawn unlimited number of TIEs.

IE-How many TIE's can actually spawn a ISD (ie AT-AT stormtroopers) and can we milk them in battle for more troops just waiting the timer to restart since the units are persistant anyway. Would units created by AT-AT and ISD be weaker or stronger?

 

9) In the last preview it mentioned that only 10 units can be keept on a planet at any time. If you build more they will have to wait in orbit/space since there is no more room on the planet.

- How will the transports do when the enemy is attacking the space map of that planet ? Run ? Hide ? Do they be used as the planet defence ?

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