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Even more quotes!!!

 

"Units are limited in type by your global tech level and size by a population cap that can be bolstered (up to ten on most maps) by conquering and controlling critical location spots, a la Dawn of War."

 

"Also like that game, you build small stuff in squads and big stuff one at a time: Stormtroopers come in squads of nine, while AT-ATs come singly.

 

"There's also a lot more interaction with your environment, from asteroid fields that complicate space battle logistics to heavy rainfall to dissipate blaster fire. You can, however, make weather control stations to offset this (or, in a pinch, switch to rockets).

 

"Build pads can be upgraded from space to turbolaser bunkers. or scanning stations (which push back fog of war), or bacta tanks, or they can captured by your enemy and used against you."

 

More (hopefully) to come!!!

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Here are s'more quotes:

 

"The space battles aren't strictly 3D, unfolding on a layered series of flat planes that kind of suggests classical animation"

 

"Clicking a small clapboard icon lets you any battle in "Cinematic" mode from a variety of cinematic angles spliced together, although you can't issue commands from there"

 

"By space or land, the emphasis remains on tactics and tough choices. The rock-paper-scissors of fighters-bombers-cap ships is pretty basic stuff, but taking out space stations and cruisers requires careful planning and focused fire on specific hard points. Disabling a frigate's engines with a Y-Wing's ion cannons to keep it out of the fray altogether might often be a less hazardous bet than spending time to blow it up with fighters, especially if a Death Star happens to be local"

 

"Death Stars are what fifth-level Imperial space stations ripen into, but as you may expect, they're terribly costly to manufacture and support, but are terribly worth it. One superlaser blast within range destroys an entire system, and all the troops and resources on its surface (although you can still build ships in the resulting void"

 

More to come!!!

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"A few concepts have been taken from Civilization, including a droid advisor that keeps track of your fleets, heroes, and regional bonuses

 

 

This guys from the magazine it seems never played Rebellion. Superficial brats.

 

My main concern is the penetration of imperial blocades - it's silly if the imps can't do anything about it - and it was introduced since probably the rebels had no other chance to win.

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"A few concepts have been taken from Civilization, including a droid advisor that keeps track of your fleets, heroes, and regional bonuses

 

 

This guys from the magazine it seems never played Rebellion. Superficial brats.

 

My main concern is the penetration of imperial blocades - it's silly if the imps can't do anything about it - and it was introduced since probably the rebels had no other chance to win.

 

Don't forget, as long as the Imps have guys on the ground, they can repel the four man raiding parties.

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Don't forget, as long as the Imps have guys on the ground, they can repel the four man raiding parties.

But that means you have to have troops on every planet... to make sure its totally secure. this sure brings back Rebellion memories.

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Ahh...! So, space stations are what could evolve into Death Stars. Interesting to know.

 

As is the mention of 'weather control stations', which make me wonder if weather could be utilised as a form of weapon for whoever owns such an item.

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Hmmmm... if the death star is indeed a level five space station and you can move it planet to planet, I wonder if you can move other space stations planet to planet. Intereasting idea...

I think that you can since in the hypervelocity gun video the "what if" thing was about the Rebels parking a space station in orbit or something.

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"Death Stars are what fifth-level Imperial space stations ripen into, but as you may expect, they're terribly costly to manufacture and support, but are terribly worth it. One superlaser blast within range destroys an entire system, and all the troops and resources on its surface (although you can still build ships in the resulting void"

 

That is totally believable :roll:

 

It does sound like you can build more than one, but haven't they said you can't build more than one?

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That quote should be taken with a big grain of salt. Although you may be able to upgrade a level 5 space station into a Death Star if one is not around, this doesn't make any cannonical sense. That being said, with what we have seen, it is entirely possible.

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Here are more quotes (much longer :D ) :

 

"Hero units may be expensive, but the whirlwind of destruction that even one carefully placed unit can reap seems to rival most vehicles' in the same price range: Darth Vader can crush vehicles with the Force, casting shock waves, and calling in bombing runs on enemy entrenchments, and that's just the beginning"

 

"The trick, of course, is incorporating all of that Star Wars character awesomeness into a rigidly mathematical RTS framework without shattering it. After all, what chance does a lonely Death Star have against the awesome might of Luke and the Force? Isn't that a gross imbalance? James Morris (production assistant) says part of the solution lies in their scarcity. Heroes are costly and can't be revived during battle (or even necessarily in the same system) Some are essential top hold in reserve: if either Mon Mothma or The Emperor die, the game's over."

 

"They also check and balance each other just like all unit types. 'Red Squadron is just an X-Wing squadron, with Luke or without him. Plus, he has to be in range, without getting wiped out by a star destroyer, or a turbolaser, or TIE fighters. Boba Fett can "neutralize" heroes for a one-time bounty fee, and the TIE Maulers, rumbling tanks with an area affect, self-destruct option, will take out most heroes anywhere in the vicinity"

 

"And it naturally takes more than a hero to topple an Empire. Empire at War encourages combined arms; making an army exclusively of ten AT-ATs is possible but, despite Westwood influence, hero units can't be trampled and only infantry can capture locations. Pilots like Veers don't qualify."

 

And that's the end of the mag and my quotes.

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I just saw it in the store. Was skimming it. Look kind of interesting, no new pictures or anything so probably not worth buying.

 

It did say black sun is in, and will attack everyone. No Space slugs yet tho.

 

Also said there is a rancor on tatooine.

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Here are more quotes (much longer :D ) :

 

"making an army exclusively of ten AT-ATs is possible"

 

And that's the end of the mag and my quotes.

 

So, I guess that gives us a definate cost assessment of the AT-AT. They are 1 pop point each. This should mean that all ground units are 1 point each.

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So, I guess that gives us a definate cost assessment of the AT-AT. They are 1 pop point each. This should mean that all ground units are 1 point each.

 

Except that if you can make an army exclusively of them and the soldiers are also one point for every group, it would demand that a vehicle has to die before any of them can disembark.

 

So, could that mean their soldiers, like fighters, are void of population slot cost? Perhaps so!

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Nope, Spawned units don't count against the pop cap...

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Nope, Spawned units don't count against the pop cap...

 

Are you sure ? Maybe you can spawn only a limited number and spawn more only if those die. Otherwise the AT-AT will be "Milking Caws" for more waves of stormy.

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Well, are we sure that the storm troopers are free? It would stand to reason from the Tie fighter/ISD similarity to the AT-AT/Trooper spawning, but that is an assumption.

 

Otherwise, I can see someone building 10 AT-AT, spamming their troops out and having them take out any plex soldiers as the AT-AT follow along and mop the rest up.

 

Either the AT-AT can only have X Stormtroopers active at any one time or the Stormtroopers are going to be horribly, horribly nerfed compaired to what they should be in terms of power.

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I think it be most likely that an AT-AT spawns troops for free but there is a limit to how many troops can be deployed per AT-AT. Also, just think what would happen if the Imperial TIEs did cost pop points, the Rebel Fighter Squadrons would constantly be up against Imperial TIEs one on one and in that scenario the TIEs are Screwed.

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It is worth repeating that the people who experienced the demonstrations stated that there were no more than two groups of soldiers which could be expelled from the things and there is zero reason to think that situation has since changed. :)
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Well, are we sure that the storm troopers are free? It would stand to reason from the Tie fighter/ISD similarity to the AT-AT/Trooper spawning, but that is an assumption.

 

Otherwise, I can see someone building 10 AT-AT, spamming their troops out and having them take out any plex soldiers as the AT-AT follow along and mop the rest up.

 

Either the AT-AT can only have X Stormtroopers active at any one time or the Stormtroopers are going to be horribly, horribly nerfed compaired to what they should be in terms of power.

 

There's 2 teams of 9 storm troopers.

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