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PFF - 5 new QA questions (Round 3)


Ghostly_Substance
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1. Are the positions of the Planets seen on Recent Videos and pics the final resting places or are they going to be spread in accordance with a Galaxy map released by LEC a year ago?

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Will the weather on a planet be constant (this is for like rain or dust storms) or will it vary from time to time?

 

IE no rain initially, but as you drop more troops suddenly it starts to rain so your laser units aren't as good now with decreased accuracy or something.

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i dont know if a Shield Generator would make that much difference as units can just walk straight through the shields. but i'd have thought that the base would be built around the Reinforcement points or thats what i would do.

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I Support the Resistance!

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1) Will weather keep on changing or will there be one set of weather event happenening every so often? Also will the buildings change appearance according to the weather?
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don't know if this has been asked.

 

I know that some buildings' locations are set and can't change. but can you build for example towers anywhere? or station units anywhere? can you station or build near reinforcement points?

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Can you describe the ways that the Empire and the Rebellion aquire information about each other's and neutral planets? For example, how is a probe droid: built, deployed, its information displayed, how much information is displayed, how does the Rebellion prevent it from being successful, etc. And the same for the Rebels.

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1. How does a defender bring in reinforcements(If at all) If the defender can't bring reinforcements explain how the defender is supposed to defend against waves apon waves of enemies being broughy down from space.

 

2. Can you describe the ways that the Empire and the Rebellion aquire information about each other's and neutral planets? For example, how is a probe droid: built, deployed, its information displayed, how much information is displayed, how does the Rebellion prevent it from being successful, etc. And the same for the Rebels.

 

3. Will the weather on a planet be constant (this is for like rain or dust storms) or will it vary from time to time?

 

4. Are the positions of the Planets seen on Recent Videos and pics the final resting places or are they going to be spread in accordance with a Galaxy map released by LEC a year ago?

 

5. (Slaps Relentless with a fish) No Venator question. (GS)

Go Leafs go!
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1. In the last preview is mentioned that 4-5 rebel ships can go true a fleet imp blockade in space and land troops on the ground.

 

-How deep the rebels can penetrate in enemy space frontline planets and how dangerous is this tactic for both sides not to mention - How is well the AI useing it ?

 

2. In the last preview is mentioned that the ISDs can spwan unlimited number of TIEs.

 

-How many TIE's can actually spawn a ISD (ie AT-AT stormtroopers) and can we milk them in battle for more troops just waiting the timer to restart since the units are persistant anyway.

 

3. In the las preview is mentioned that only 10 units can be keept on a planet at any time. If you build more they will have to wait in orbit/space since there is no more room on the planet.

 

- How will the transports do when the enemy is attacking the space map of that planet ? Run ? Hide ? Do they will be at any use in the planet defence ?

 

4. Tell us the development story of the number of planets issue. how and why it has grown from 20 to 30 to 40 and not 43 ? Why 43 and not 40 ? etc. Not to mention why not 80.

 

5. Can you say what aspects of EAW are moddable and what are hardcoded ? What we can do and what not.

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-How many TIE's can actually spawn a ISD (ie AT-AT stormtroopers) and can we milk them in battle for more troops just waiting the timer to restart since the units are persistant anyway.

 

as a continuation of this question, how strong are they compared to the ones build at ship yards later on?

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Will the Rotation of a ship have an effect on its damage output, such as will the turrets have to have line of sight to fire on an enemy ship or can it shoot thru the hull of the ship IE: will tactics such as the Ackbar slash be useful?
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1- About modding : will we be able to give input files (that lists all units, technologies and structures that both side will have during the battle) to the game so it can creates the battles we want him to create and will it be able to give us an output file (who won, how many units were damaged, destroyed, etc) after the battle is over ?

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Le Jedi Fou

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1. We know that ground units are represented as being in transports while in the space tactical map. Would it be possible to mod the game so that we can place ground units in our capital ships? If so, what effect would that have on the game (would a shuttle or transport still land on the ground map, etc)?
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1. How much of an influence was Lucas Arts on the game? As in how much of the game did they remove and change from Petroglyph originally vision of the game.

 

 

2. Has the team have enough time to finish the game that the team set out to create?

 

 

3. How does one earn credits to build forces in a skirmish match?

I must not fear

Fear is the mind-killer

Fear is the little death that brings total obliteration

I will face my fear

I will permit it to pass over me and through me

And when it has gone past, I will turn the inner eye to see its path

Where the fear has gone there will be nothing

Only I will remain

-- The Bene Gesserit Litany Against Fear

from the novel Dune by Frank Herbert

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1. How much of an influence was Lucas Arts on the game? As in how much of the game did they remove and change from Petroglyph originally vision of the game.

Erm... :? were not gonna ask a question like this. Although many fans may be curious about this it really is in-appropriate to ask and Petro will not answer anyways. And this really doesnt have much to do with the game itself which is what this Q&A is about.

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The game is coming ou in a month. There is not much more we need to know, just what we want to know. Plus I have all the information a need about the game. I just felt that we should know something behind the game. The question is more of a, "after the game is released question," then a before question.

 

It is an improper question for Q&A. Also you do not know what they will answer.

I must not fear

Fear is the mind-killer

Fear is the little death that brings total obliteration

I will face my fear

I will permit it to pass over me and through me

And when it has gone past, I will turn the inner eye to see its path

Where the fear has gone there will be nothing

Only I will remain

-- The Bene Gesserit Litany Against Fear

from the novel Dune by Frank Herbert

http://www.petroglyphgames.com/images/hierarchy_banner1.jpg

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It is an improper question for Q&A. Also you do not know what they will answer.

Well I dont really know what they would answer but they probably wouldnt say:

 

"Yes, they have made us change much of the game."

 

I highly doubt that. And yes this is an improper question for a Q&A.

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> Petroglyph Forums Moderator

> LucasForums Moderator

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3) How would fighters such as Tie Fighters/X-Wing/A-Wing be called into battle? Would they work the same way as bombers or be part of the land force?
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They come on carriers or by hyper space. You order them to attack a hardpoint on the enemy aircraft.

 

I am still not sure what you are asking Ghostly_Substance.

I must not fear

Fear is the mind-killer

Fear is the little death that brings total obliteration

I will face my fear

I will permit it to pass over me and through me

And when it has gone past, I will turn the inner eye to see its path

Where the fear has gone there will be nothing

Only I will remain

-- The Bene Gesserit Litany Against Fear

from the novel Dune by Frank Herbert

http://www.petroglyphgames.com/images/hierarchy_banner1.jpg

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