Naja Posted January 5, 2006 Posted January 5, 2006 In light of all this negativity concerning some of the community's dissapointments, I read the 2nd designer diary and was pretty impressed by how "unforgiving" weather on planetary surfaces was described as being. Blizzards that can cut sight ranges up to 70%, poisonous volcanic air that can erode away at the health of unprotected infantry, rain that reduces blaster accuracy by half, all that jazz.
Garbageben Posted January 5, 2006 Posted January 5, 2006 That's going to make this game more tactical and strategic. You won't be able to just make a one size fits all invasion force and win every time. You're going to have to take into consideration how the weather conditions may negatively affect your invasion forces and adjust accordingly. Good point Naja! http://miniprofile.xfire.com/bg/sh/type/0/garbageben.png
Juggernaut1985 Posted January 5, 2006 Posted January 5, 2006 The Wather actually was a good point of the diary.
FleetAdmiral AK Posted January 5, 2006 Posted January 5, 2006 I agree with Garbageben that way it prevents the ability to build the ''Prefect''Offensive or defensive force. The rebelion will bring peace to the galaxy! http://miniprofile.xfire.com/bg/sf/type/0/fleetadmiralak.png
Teradyn_pff Posted January 5, 2006 Posted January 5, 2006 While the weather effects help drive variety in the way offense and defense are handled on a planet to some extent, are there variations possible or do you always run into rain, on say Yavin IV? Snow on Hoth is understandable as is the heat issue on Musta... er, sorry.. the other volcano planet, but not all tropically dominated planets rain all the time. Basically you will have not 1 perfect invasion force, but you will have a perfect invasion force for each weather type. So the whole perfect attack build order will be the same, just different for the few different weather patterns in the game. I would like to have to scan the planet or something to see what the weather is currently like to time my attack better and things like that. I may be asking too much though. My Death Star is bigger than your Death Star!"The XML is strong with this one!"http://miniprofile.xfire.com/bg/bg/type/0/teradyn.png
Ghostly_Substance Posted January 5, 2006 Posted January 5, 2006 Thats why you explore the game when you first get it and then think what each planet has then adjust to that. Well the weather could change (be more then one) but nonetheless you can "adapt" to it in a way and if you can. Seeing as theres more then 40 planets would be kind of hard to remember and also space battles to factor in some loses -One Empire falls another riseshttp://myanimelist.net/signature/EuroSubstance.png http://miniprofile.xfire.com/bg/os/type/2/ghostlysubstance.png
Naja Posted January 5, 2006 Author Posted January 5, 2006 It briefs you about the weather, the bonuses or disadvantages to owning that planet for your faction, the indigenious life that will fight against or for you, whenever you start a ground battle.
silenceko Posted January 6, 2006 Posted January 6, 2006 i cant imagine that the weather will have so many influence, ok it looks fantastic, but if it is raining the shootaccuray will be the half, but my opponent has the same problems, that means the stronger invasion force stays as it, no matter, the only way for influencing is, that different units gets different influenced by the weather and not al at the same conditions
lordstorm88 Posted January 6, 2006 Posted January 6, 2006 well true but this opens up for pretty good tactics. don't know how useful they'll be in the long run, but at least in multiplayer my experience says that little things matter a lot, especially in games with small pop caps like starcraft or warcraft III. unlike aoe where its not much of a problem to lose units. then again I'm not sure since its 43 planets, not 10.. lol
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