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NMA - Rules and Regulations


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NMA Rules 1.0

 

1. Anyone can join NMA. The NMA is not an elitist organization we just want to make better modds and to perfect our skills.

 

2. To join NMA you need to apply at one of the managers or mod leads and he will guide you inside the organization for the first days. He will also be the one who will present your application to the rest of the managers. This is just a formality to keep track of new members and avoid old spammers.

 

3. If you already have a mod/work in progress (WIP) you can join NMA with all of your team and transform your mod in a NMA project. This will give you access to all NMA resources - human or material. Also if your mod is based on a different site you are not obliged to leave that place. The only aspect that will be required is the way that the communications are done between NMA and the new project, etc.

 

4. NMA projects are always controlled by the original mod creator and he will receive help based on what human resources are available at that time inside NMA. The first thing that he will automatically get is access to all the NMA previous mod or non-mod materials for integration in his mod as long as he has their original creators in the credits. Also an informal note (PM) is required to be sent to the original creator.

 

5. Every member inside the NMA is free to work in what NMA project he desires, even outside NMA. The only NMA request is for him to not act against the organization and to have in all his EAW Forums sigs the "NMA Member" words or a NMA sig, etc.

 

6. The NMA Managerial Team can only request help from members and not oblige them to work for a mod.

 

7. The managerial team will make sure that no internal mod will ever go over the 55% help internal limit. Guiding all our internal work force in a single project can be detrimental to the organization and to the rest of the projects.

 

8. NMA Projects can become all WIPs and not only modds. (*Editors, New skin collections, new abilities, etc) The Project Lead will be the one who will request whatever NMA support he wants.

 

9. If modds outside the NMA request only the NMA QA stamp of approval then they will be able to get it but they will not be able to name their mod as a NMA full project.

 

10. All the NMA projects will be done in the open and only the Mod Lead will be able to change this and construct his mod away from the public (NMA restricted areas). Also all the NMA tutorials are open to the public.

 

 

Edit: Ok these are the first 10 golden rules of NMA. They may not be perfect but I look forward to improve them. Any comments? Pls. are constructive guys! :) Thanks.

 

For new people looking at NMA - more info can be found here: http://swempireatwar.10.forumer.com/viewtopic.php?t=1305

- The Trivium Organization - Community Manager -

- Petroglyph Fan Forums - CoAdmin & Human Resources Manager -

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  • 2 weeks later...

Article 11.

When the DEMO and the EAW Game will be released all the NMA submitted projects will be reviewed and discussed for a better resource management. (only if their leads want to debate that).

 

There is a coomon believe around here that first we should all concentrate on one small project to gain more experiance at moding EAW.

- The Trivium Organization - Community Manager -

- Petroglyph Fan Forums - CoAdmin & Human Resources Manager -

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