Ghostly_Substance Posted December 14, 2005 Posted December 14, 2005 Yes I know i'm pushing it but i'd rather ask then push it into modding. Ok here goes. If no reponse then i'll just leave it here until someone gains interest in it. To get modded: Metal Gear Rayhttp://i7.photobucket.com/albums/y292/GhostlyPolovnik/untitled.jpg Snakehttp://members.aol.com/tito66666/images/chara_snake.gif Snakes weapons (Pistol to C4s to rocket launcher)Kyle Katarn can shoot and blow things up with C4s so change skins Espionage type buildings, think of a secret base of some sortSelf explanitory enemy troopshttp://www.computerandvideogames.com/screenshots_library/dir_66/vortal_pic_33387.jpg Map:Some Secret base on land If possible I would try making the maps. As I said its better to ask then just push it into modding production Thoughts? I always love fooling around in RTS so I always have a squad of snipers or elite troopers of any kind and just mess around with the enemy AI. So the basic idea is to sneak around completing objectives of some sort with one unit and sneak around without getting yourself caught. -One Empire falls another riseshttp://myanimelist.net/signature/EuroSubstance.png http://miniprofile.xfire.com/bg/os/type/2/ghostlysubstance.png
The Relentless Posted December 15, 2005 Posted December 15, 2005 I love MGS, doitdoitdoit! Yeah, that's right, you're pushin' it, but I would want to see how you can exploit this idea. The Metal Gears will naturally be some kind of uber-units? Go Leafs go!
Ghostly_Substance Posted December 15, 2005 Author Posted December 15, 2005 I love Metal Gear Solid also, great plot for anybody thats interested in stories or story telling I just want to make one skirmish map and if the map fails I would at least have the Units to fool around with on my Heroes Playground map. You know you like a game but one day it just doesn't suit your needs? Well this could since its a playground after all. Doing the same thing will get boring after awhile so why not have some difference such as in destroying that mech above. While you do that AI or human player will control troopers that will patrol the area and if your caught there will be a slim chance to be alive (note you cant reinforce troops). -One Empire falls another riseshttp://myanimelist.net/signature/EuroSubstance.png http://miniprofile.xfire.com/bg/os/type/2/ghostlysubstance.png
Darkmark Posted December 15, 2005 Posted December 15, 2005 Hell, I like this idea. Personally would like to see it MGS1 over 2 (so Rex ) but I suppose if you did a MGS2 one the future's always bright for additional prequal maps. And heroes wise you've got so many to choose from... for both sides. I'd really love to see Otacon on the battlefield "And the moral of the story is: Appreciate what you've got, because basically; I'm fantastic." ~ Holly, Red Dwarfhttp://i4.photobucket.com/albums/y143/Lord_Darkmark/Forcedbanner01.jpghttp://www.starwarsforced.co.uk
Ghostly_Substance Posted December 15, 2005 Author Posted December 15, 2005 One small step at a time lol Maybe I can do more then one map One would be an objective map as in destruction Second one could be kill Otacon while trying not to be seen. Need Cloak and AI to be slightly blind since if they see Snake its all over Keep in mind that both maps will be heavily mapped for hiding in the map so the AI and player would not see snake so easily, ghost style. 2 people that support my mod or like it, not bad, guess I should wait until the game is out long enough before I set forth on this. -One Empire falls another riseshttp://myanimelist.net/signature/EuroSubstance.png http://miniprofile.xfire.com/bg/os/type/2/ghostlysubstance.png
The Relentless Posted December 16, 2005 Posted December 16, 2005 Why would Snake want to kill Otacon? They're friends and both part of the Philantrophy, so why? You can always add in a bunch of boss fight-style arenas Snake will have to travel through and naturally defeat the opposing boss. Like Darkmark said, there are enough villains... Go Leafs go!
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