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EJM
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Ok, let's say I have the space section of a planet, and in the ground lies my enemy, my fleet has some transports to send ground forces, I got to send the transports immedialety, or I can send them when I want?, and if I send them, and my enemy try to escape, they have to get passed my Fleet above?, because then there will be 3 battles in a planet:

 

Destroy the Forces in space :arrow: Destroy the ground forces :arrow: Eliminate the escaping enemy.

 

Any thougts?

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yeah, I think that's how it's going to be but one at a time.

 

Yeah, one at a time, but then there will be 3 battles for the control of the planet, more realistic, in the case that the enemy escapes

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You can just blockade a planet.

 

Winning the space battle over an enemy world in no way forces you to immediately begin a ground assault.

 

A blockade can be useful: while you still don't own the world and its resources, the enemy cannot profit from any of the resources that come from that world you've just blockaded. Rock.

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A blockade can be useful: while you still don't own the world and its resources, the enemy cannot profit from any of the resources that come from that world you've just blockaded. Rock.

 

So it would be like a nutral planet again? Sounds like it would work.

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In Rebellion, because diplomacy and popular support were important in maintaning control of a planet, Often, unless you had 6 trooper regiments and a good diplomat with the fleet, all you could do was blockade the planet and at least deny the enemy the resources from those mines and refineries on the planet.
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Guest JediIgor
In Rebellion, because diplomacy and popular support were important in maintaning control of a planet, Often, unless you had 6 trooper regiments and a good diplomat with the fleet, all you could do was blockade the planet and at least deny the enemy the resources from those mines and refineries on the planet.

 

That's why in Rebellion we had special forces that could sabotage the troops one by one or incite uprising ;).

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You can just blockade a planet.

 

Winning the space battle over an enemy world in no way forces you to immediately begin a ground assault.

 

A blockade can be useful: while you still don't own the world and its resources, the enemy cannot profit from any of the resources that come from that world you've just blockaded. Rock.

 

I wonder if this will work with only a single ship over the planet? If I have a small empty troop carrier (or whatever is the cheapest ship to build), what would keep me from building about 35 or so of them and sending them off to every planet on the map I don't own? If you do this... not only will you get a quick scan of all of the planets, you will blockade each and every planet the enemy owns with no space cover at all.

 

Talk about an early resource crippling. How quickly can you put up a simple space gun or some defending structure that would force a space battle, instead of a defaulted blockade?

 

This was a tactic I would use in rebellion sometimes when I had the assault transport researched (fastest ship in game, other than Millenium Falcon). The problem with Rebellion is that you can have fighters stationed on the planet without a shipyard... if we can do this, that would be a good counter to the tactic I mentioned previously.

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I wonder if this will work with only a single ship over the planet? If I have a small empty troop carrier (or whatever is the cheapest ship to build), what would keep me from building about 35 or so of them and sending them off to every planet on the map I don't own? If you do this... not only will you get a quick scan of all of the planets, you will blockade each and every planet the enemy owns with no space cover at all.

 

That is a good intel tactic, but first you must have the resources and time available to sacrifice for this. It sounds a bit expensive and I hope that they provide us an alternative such as spy missions to find out what intel may be necessary to bring the enemy to his knees.

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The empire will have probe droids for sure, and the rebels have bothan units (don't know if they operate the same way as they were seen as regular fighting units).

 

But a spy unit can not blockade an enemy planet, hence the aforementioned tactic. Would the gains due to forces you don't have to face as soon be as great as the expense of creating a blockader ship for each of your enemy's planets?

 

This should be a good tactice to get you a precious few minutes head start in the arms race which could spell victory at the outset if you are pretty even in other terms of the conflict. As we all know about RTSs, it is all about the resources. It just so happens that in this game we get to work on accuiring them militarily rather than microdroidally (<-new word ;)).

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The blockade tactic acted more like a check. For instance when you send your troops on an espionage mission the computer does a check to see if their espionage rating was as good as the detection rating of those forces on the planet.

 

when you blockade the system your troops, in essence became the forces that the character had to get through in order to get to the planet. If the check failed then the troops were captured during the try. If you had an ion canon on the planet it made getting through the blockade a lot easier. So having one ship blockade a planet wasn't actually very feasible.

 

But you could it for the recon instead. if you don't get pounded before getting away.

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